A real MMORPG would not have separated PvP and PvE in the first place.
Essentially the same to do trials and other stupid dungeon stuff in PVE. At least in PVP it is never the same old bang your head against a wall action over and over again. All you have to get in your head about PVP, is that the worst that can happen to you is you have to respawn after death. Not even your equiptment get damaged. Only your pride if you are a neurotic who worries about your charcter being killed. My main character has been killed tens of thousands of times since ESO began. Might be a Grand Overlord but makes little difference . Worth something like 50 skill point however.
lmfao
no, you can COMPLETELY avoid pvp in this game. Its pve thats forced down your throat
CMDR_Un1k0rn wrote: »lmfao
no, you can COMPLETELY avoid pvp in this game. Its pve thats forced down your throat
Not if you want a certain powerful stamina-powered heal... And I use stamina only.
OP, for better or worse, this is a conscious design decision to try and get players involved with all the content.
To be frank, there's a good chance that if PvP really were 100% optional, then Cyrodiil and BG might be completely dead.
PvP is certainly dead on another multiplayer game I play, Elite Dangerous.
And you know why it's dead? Because it offers nothing for PvE players.
Now a lot of PvE players are going to start jumping in joy. Those nasty PvP players lose out and all that jazz.
Thing is, PvP was built into this game as a feature, but unlike Frontier, who make Elite, ZOS quite rightly make the efforts to, yes, force PvP on players so that those players can get skills near-essential for PvE content. There are also PvP skills/gear in this game that can only be gained through PvE. It works both ways.
Oddly enough, while the devs' at Elite do a terrible job at maintaining a balance between PvE & PvP, they do a bloody good job at maintaining variety in players within the PvE side so that they can gain access to Engineers. (Engineers are basically an enchanting system for spaceships)
The above paragraph, I have written to show that "forcing" players to do all content is quite normal for games, especially multiplayer titles.
CMDR_Un1k0rn wrote: »lmfao
no, you can COMPLETELY avoid pvp in this game. Its pve thats forced down your throat
Not if you want a certain powerful stamina-powered heal... And I use stamina only.
OP, for better or worse, this is a conscious design decision to try and get players involved with all the content.
To be frank, there's a good chance that if PvP really were 100% optional, then Cyrodiil and BG might be completely dead.
PvP is certainly dead on another multiplayer game I play, Elite Dangerous.
And you know why it's dead? Because it offers nothing for PvE players.
Now a lot of PvE players are going to start jumping in joy. Those nasty PvP players lose out and all that jazz.
Thing is, PvP was built into this game as a feature, but unlike Frontier, who make Elite, ZOS quite rightly make the efforts to, yes, force PvP on players so that those players can get skills near-essential for PvE content. There are also PvP skills/gear in this game that can only be gained through PvE. It works both ways.
Oddly enough, while the devs' at Elite do a terrible job at maintaining a balance between PvE & PvP, they do a bloody good job at maintaining variety in players within the PvE side so that they can gain access to Engineers. (Engineers are basically an enchanting system for spaceships)
The above paragraph, I have written to show that "forcing" players to do all content is quite normal for games, especially multiplayer titles.
You can get vigor without having 1 fight in like 2 hours. Not even kidding. It's stupid easy
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »lmfao
no, you can COMPLETELY avoid pvp in this game. Its pve thats forced down your throat
Not if you want a certain powerful stamina-powered heal... And I use stamina only.
OP, for better or worse, this is a conscious design decision to try and get players involved with all the content.
To be frank, there's a good chance that if PvP really were 100% optional, then Cyrodiil and BG might be completely dead.
PvP is certainly dead on another multiplayer game I play, Elite Dangerous.
And you know why it's dead? Because it offers nothing for PvE players.
Now a lot of PvE players are going to start jumping in joy. Those nasty PvP players lose out and all that jazz.
Thing is, PvP was built into this game as a feature, but unlike Frontier, who make Elite, ZOS quite rightly make the efforts to, yes, force PvP on players so that those players can get skills near-essential for PvE content. There are also PvP skills/gear in this game that can only be gained through PvE. It works both ways.
Oddly enough, while the devs' at Elite do a terrible job at maintaining a balance between PvE & PvP, they do a bloody good job at maintaining variety in players within the PvE side so that they can gain access to Engineers. (Engineers are basically an enchanting system for spaceships)
The above paragraph, I have written to show that "forcing" players to do all content is quite normal for games, especially multiplayer titles.
You can get vigor without having 1 fight in like 2 hours. Not even kidding. It's stupid easy
Is PvP enabled during that time-frame?
I personally don't care myself, because I enjoy PvP, even if I'm terrible at it, but well, is it possible for these guys who abhor the thought of entering Cyrodiil or BG to get vigor without going into those zones?
perogwin_ESO wrote: »RealDolanTrump wrote: »Yes, it would be nice for you if they would separate the Cyrodiil Skyshards from the achievment, but it would also be nice if you would ask like a normal human being without throwing dirt at PvP and PvPers.
I'm sorry it was not my intention to throw dirt at PVPers - the dirt was aimed at the Devs. I do even say that some people prefer that play style so live and let live.
The requirement for the PVP zone to be included in the Global Achievement should have been removed when "One Tamriel" came out. Move those 3 separate achievements to under the PVP category and let PVPers get some cool PVP themed housing item for getting the 3 achievements, that way the PVEers and PVPers get something out of it. Again when it was just an Achievement it didn't matter if it was ever done or not, but because they decided to attach a tangible housing item to it they should have reworked it.
Mettaricana wrote: »Wife needs vigor and caltrops to be stamina dps viable for most of her builds she cant stand pvp the premade bgs groups and the lagging zergs they should either give all the pvp skills up front or make them all only usable in pvp to give the pve players the ability to skip pvp... im sure I'll hear a valid opinion about why this is bad..
perogwin_ESO wrote: »
Go to Sotha Sil. Currently morning capped by AD on a daily basis. Should be easy peasy for you to get in the gate.
Ahh tyvm for the insight, I was able to get the 2 from the DC side today finally, but the EP 2 are proving to be even more difficult since in all 3 campaigns I can get in (way to high for the "under 50" version) have totally been dominated by EP this weekend and the red gate haven't opened once. Heck in one of the Non-Vivecs EP has all 6 scrolls
perogwin_ESO wrote: »FIANLLY GOT THE LAST 2!
I still think the Skyshard achievements should be separated by PVE and PVP, and some of the more involved achievements like this one should be Account Wide, but at least this nightmare is over!
Mettaricana wrote: »Wife needs vigor and caltrops to be stamina dps viable for most of her builds she cant stand pvp the premade bgs groups and the lagging zergs they should either give all the pvp skills up front or make them all only usable in pvp to give the pve players the ability to skip pvp... im sure I'll hear a valid opinion about why this is bad..
perogwin_ESO wrote: »I have been trying to finish the Skyshard Global Achievement for the furniture item and was horrified to discover you needed the shards from all 3 alliance areas. I do not PVP, I hate PVP, and honestly wish it wasn't even part of a game or at least a completely separate world server, but people enjoy it so live and let live I say. Though it is beyond me why would they put PVE content in a zone that then forced people to PVP? So I waited till the server was quiet, then I went into the zone on the lowest population version of the campaign I could find to try and get what I needed, which worked fine, till I realized that 4 skyshards were impossible to get without a full campaign going on because they were locked behind the gates of the other 2 factions. It is bad enough to put PVE in a PVP zone, to force people to have to travel through a PVP zone, but then to lock the items behind gates that cant be open without being involved in PVP is ridiculous! What were they thinking? Why do they hate PVEers so much? If it was just an achievement then I could just say forget it, but then they decide to attach one of the cooler housing items to it.
With all the changes to the game, I think its time for PVP to be removed from the Skyshard Achievement much like Craglorn is, stop punishing PVEers especially when it is such a simple thing to change. Even better make it a global account achievement if you don't want to remove the PVP zones from it so all you need is one character of each faction just to go in and get the ones behind the gates and be done with it. I have been working on this for days now I am stuck sitting in a PVP Campaign hoping that one of the gates opens and stays open long enough for me to get to it and through it , and survive all the players trying to kill me, just to get the last 4 shards I need.