Actually you can dodge the ticks even after the dot is applied. Give it a try sometime.
While there is some truth to this, trying to dodge snipe spam and 12 sieges being fired at you with 12 fps is no small feat.IzzyStardust wrote: »Also: if you stand in red and get rekt; well honestly l2p. I never, ever die to siege because standing in stupid is called that for a reason.
While there is some truth to this, trying to dodge snipe spam and 12 sieges being fired at you with 12 fps is no small feat.IzzyStardust wrote: »Also: if you stand in red and get rekt; well honestly l2p. I never, ever die to siege because standing in stupid is called that for a reason.
Also, is it healthy for the game, when I can delete a whole 10 men group ramming a maingate, by pouring oil on them twice earning instant 20k AP or even more plus a 30k deftick 2 minutes afterwards?
John_Falstaff wrote: »Also, is it healthy for the game, when I can delete a whole 10 men group ramming a maingate, by pouring oil on them twice earning instant 20k AP or even more plus a 30k deftick 2 minutes afterwards?
Well it's surely realistic at the very least. Intuitively, boiling oil poured on people's heads would very much do that delete thing. Siege is generally known to be a difficult and trying affair.
John_Falstaff wrote: »Also, is it healthy for the game, when I can delete a whole 10 men group ramming a maingate, by pouring oil on them twice earning instant 20k AP or even more plus a 30k deftick 2 minutes afterwards?
Well it's surely realistic at the very least. Intuitively, boiling oil poured on people's heads would very much do that delete thing. Siege is generally known to be a difficult and trying affair.
John_Falstaff wrote: »@Checkmath , @Chilly-McFreeze , then, if all bets are off, we can't say that damage shouldn't be so high, either. Magical instant-heat super-high-damage oil. Sure, balance is a thing, or supposed to be a thing, but I don't know yet how it will affect big picture in Cyrodiil.
It isn't "supposed to be A thing", in PvP it's supposed to be THE thing. And you already see how it affects the bigger picture. People siege up as soon as someone turns around the corner. People prefer to use siege (from a safe space) over real combat.
Maybe people will find ways to mount up more reliable sieges, use siege shields, and keeps will stop bouncing between factions ten times a day.
If you're supposed to slot a single skill on almost every build to "counter" (read: don't get 1 shotted) a specific thing, that thing might be a bit overperforming, don't you think?`
Also, why would overperforming siege stuff stop faction hopping? At best it encourages it via nightcapping since it becomes far easier to defend a night capped map in the early morning than to take them during prime time.
Or maybe it will break things and ZOS will have to tone down the damage (or buff siege shields, or something else).
Again, forcing everyone to use a single specific skill to not get isntarekt isn't good game design.
Point is, the fact of boiling oil able to kill ten people under the gate in one fell swoop doesn't seem bad to me on its own, it will all boil down (pun intended) to how it'll affect balance on larger scale. "Oil killed ten of us in an instant" is not unfair. "Oil damage stops any siege from succeeding at all" may be unfair, yes, I'm curious if that will be the case.
In fact, it is. It requires no skill, makes rams obosolete and gives far to much AP for pressing a single button. I figure you might come from Vivec or Shor and embrace this as a welcomed change from the "usual facetanking 10 oils at ram" - at least that's what I get from the forums. However, not everyone choses to run with artificially inflated stats, no CP is a thing and there, nobody stands in oil anyway. However, this increase is just too much and it promotes mindless sieging over actually engaging combat.
However, IF they brought in far larger changes and it would require actual sacrifice to be effective at sieging (like in "changing your build for it") then People might have a different stance on it. But as it is now, it's a simple, overpowered play thing that will reach is half-life period as soon as those who welcome it find themselves on the other side of the ballista.
John_Falstaff wrote: »
As for slotting the skill - well it is called a siege shield for a reason. It somehow appeals to me that sieges have their own toolkit. It again appeals to my sense of realism (yes, it's a fantasy game, but every fantasy is rooted in realistic picture of the world) where defenders have their tools, and the besieging army also equips shields and whatnot. Maybe it requires some tweaks, but I again feel that "I shouldn't need a siege shield to survive a projectile from trebuchet" is a stretch. But again, it's debatable - up to everyone to decide whether they want more realistically inclined sieges, or whether the actual siege part should be more of a token thing.
John_Falstaff wrote: »@Chilly-McFreeze , do siege weapons run rampant in open field too now in Cyrodiil, not just on keep walls? I haven't been there a lot last week; if deploying a siege weapon and start shooting people on plain ground have become a thing, then it's definitely something that needs to be looked at.
For sieges specifically, I'd feel fine if I had to slot the shield right before siege itself (now, that would also take fixing in-combat bug, but that's already another matter...).