Zenimax have failed on loadscreens

kenjiblaster25
kenjiblaster25
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Load screens in pvp are lasting over 5 min. What happened to the promise that at 2min you’d be freed? Is it too hard to keep that working? Asking for a friend
Kenjil

Never Behind Guild - PvE & PvP & Trade & Trials & Friendship & Great laughs
Guild Motto - leave no one behind, stay on the crown, kill the greens
Ebonheart Pact
  • SluggoV2
    SluggoV2
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    a "friend", right...
  • Nerouyn
    Nerouyn
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    In PVE I've been experiencing the dreaded load-screens-of-death recently. Hadn't for years.

    Server might be struggling to cope with all the little extra event bunnies hopping about.
  • kenjiblaster25
    kenjiblaster25
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    Oh well, sorry for being sarcastic
    SluggoV2 wrote: »
    a "friend", right...

    Kenjil

    Never Behind Guild - PvE & PvP & Trade & Trials & Friendship & Great laughs
    Guild Motto - leave no one behind, stay on the crown, kill the greens
    Ebonheart Pact
  • rabidmyers
    rabidmyers
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    yeah they're slower than the word slow
    at a place nobody knows
  • Brrrofski
    Brrrofski
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    I fully accept at this point in time they're here to stay.

    So can we at least get down new ones??? Something fresh for our eyes at least!
  • kenjiblaster25
    kenjiblaster25
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    Brrrofski wrote: »
    I fully accept at this point in time they're here to stay.

    So can we at least get down new ones??? Something fresh for our eyes at least!


    Point is ZeniMax said it had a two minute cap at which point you’d be exited. Well that’s crap now because they’ve failed to keep that coding alive. Maybe it was replaced - or they spilled coffee on it - but infinite load screens are back and it’s pathetic they can’t keep on top of this.
    Kenjil

    Never Behind Guild - PvE & PvP & Trade & Trials & Friendship & Great laughs
    Guild Motto - leave no one behind, stay on the crown, kill the greens
    Ebonheart Pact
  • Edziu
    Edziu
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    Load screens in pvp are lasting over 5 min. What happened to the promise that at 2min you’d be freed? Is it too hard to keep that working? Asking for a friend

    you must be new here...let me explain

    this is just pretty old feature now :trollface:
  • mairwen85
    mairwen85
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    There's 2 parts to what's going on behind the load screen.

    1st part is the loading of assets locally, and the pre-rendering, and pre-caching of those
    2nd part is the client-server request-response comms

    The 1st part is controlled more or less by your hardware and the game engine. If local resources can't be assigned to the seek and load tasks on the hardware, the job will get queued until priority/resource is assigned to it.

    The 2nd part is network dependent. If the comms drop, or cut out/time out without graceful or meaningful error, the conversation is terminated which can result in an infinite wait for response = infinite load screen.

    Ideally this will be an asynchronous action, that means to say the request is started and while ongoing the local job executes as a parallel process. This can be controlled in under the 2 minute window with the intended weight of the job being client side, and only if the expected response time is also under 2 minutes (which it should be in this day an age -- we're just sending data upstream to inform the server of change) can it remain unaffected by network issues like server-pressure, load-balance, traffic volume and latency.

    If the servers are under so much pressure that the 2 minute window can't be satisfied, then the servers and their infrastructure really need some TLC as that's unacceptable.

    If the engine is such a resource hog that it jams itself in a conflict with client side devices for resource, or the engine is inefficient enough that it runs default on low priority, someone need to get cracking on it asap -- again, unacceptable for a product that is 5 years into its life cycle.
  • kypranb14_ESO
    kypranb14_ESO
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    On PC/NA and don't get these long loading screens at all.
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