VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
VaranisArano wrote: »codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
ZOS deliberately locks certain rewards behind different game modes to encourage players to experience ALL of the game. The Battlegrounds style pages are one example of this. So until ZOS abandons that design philosophy and makes all of PVE questing, dungeon, and trials rewards available through PVP (which is obviously not going to happen), then PVP rewards should remain in PVP as part of the same design philosophy.
Good luck convincing ZOS to make such a sweeping change when they balance PVP and PVe together and specifically chose the Class Reps to have experience in both PVE and PVP. I really don't think its going to happen.
codestripper wrote: »VaranisArano wrote: »codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
ZOS deliberately locks certain rewards behind different game modes to encourage players to experience ALL of the game. The Battlegrounds style pages are one example of this. So until ZOS abandons that design philosophy and makes all of PVE questing, dungeon, and trials rewards available through PVP (which is obviously not going to happen), then PVP rewards should remain in PVP as part of the same design philosophy.
Good luck convincing ZOS to make such a sweeping change when they balance PVP and PVe together and specifically chose the Class Reps to have experience in both PVE and PVP. I really don't think its going to happen.
To be fair, I don't really expect them to make this change, more of a brainstorming thing to see what people have in mind. But to contradict one thing you said, they do actually make monster helms available for purchase with AP, as well as certain styles. Overland sets can be bought with gold made from selling things bought with AP in guild stores, and most sets they use can either be crafted or attained from PvP anyway.
Basically my point is, you don't see a necessary skill locked away from PvP players, but from PvE players you have Vigor, Caltrops, Barrier, Warhorn. Why not make it easier for PvE players to get what they need and clear up the room for actual PvPers to fight in battlegrounds?
It may not solve the entire problem but it would help.
The only thing that I'd change is make the match-making score account-wide rather than character-specific. Rolling a new character and getting considered by the system as a "newbie" put me in a lot of hilariously lopsided matches before the system finally started matching me against people who knew what they were doing.
VaranisArano wrote: »codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
ZOS deliberately locks certain rewards behind different game modes to encourage players to experience ALL of the game. The Battlegrounds style pages are one example of this. So until ZOS abandons that design philosophy and makes all of PVE questing, dungeon, and trials rewards available through PVP (which is obviously not going to happen), then PVP rewards should remain in PVP as part of the same design philosophy.
Good luck convincing ZOS to make such a sweeping change when they balance PVP and PVe together and specifically chose the Class Reps to have experience in both PVE and PVP. I really don't think its going to happen.
TheRealPotoroo wrote: »VaranisArano wrote: »codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
ZOS deliberately locks certain rewards behind different game modes to encourage players to experience ALL of the game. The Battlegrounds style pages are one example of this. So until ZOS abandons that design philosophy and makes all of PVE questing, dungeon, and trials rewards available through PVP (which is obviously not going to happen), then PVP rewards should remain in PVP as part of the same design philosophy.
Good luck convincing ZOS to make such a sweeping change when they balance PVP and PVe together and specifically chose the Class Reps to have experience in both PVE and PVP. I really don't think its going to happen.
If ZOS truly wants players to experience all the game modes they should wake up to themselves and make it a bloody sight easier to be useful than it is. For starters, they should immediately implement a dressing room function wherein players can create PVE and PVP setups (completely separate, attribute, skills, inventory, CP, armour/weapons, the lot) that they can switch between with one click at no cost. They'll never do it, of course, because that would be tantamount to admitting what players have been telling them for the past five years: that PVE and PVP are two different games.
Like most people, I loathe PVP at the best of times. I'll be damned if I'll change my PVE setup for a mode I despise and want as little to do with as possible.
TheBonesXXX wrote: »TheRealPotoroo wrote: »VaranisArano wrote: »codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
ZOS deliberately locks certain rewards behind different game modes to encourage players to experience ALL of the game. The Battlegrounds style pages are one example of this. So until ZOS abandons that design philosophy and makes all of PVE questing, dungeon, and trials rewards available through PVP (which is obviously not going to happen), then PVP rewards should remain in PVP as part of the same design philosophy.
Good luck convincing ZOS to make such a sweeping change when they balance PVP and PVe together and specifically chose the Class Reps to have experience in both PVE and PVP. I really don't think its going to happen.
If ZOS truly wants players to experience all the game modes they should wake up to themselves and make it a bloody sight easier to be useful than it is. For starters, they should immediately implement a dressing room function wherein players can create PVE and PVP setups (completely separate, attribute, skills, inventory, CP, armour/weapons, the lot) that they can switch between with one click at no cost. They'll never do it, of course, because that would be tantamount to admitting what players have been telling them for the past five years: that PVE and PVP are two different games.
Like most people, I loathe PVP at the best of times. I'll be damned if I'll change my PVE setup for a mode I despise and want as little to do with as possible.
They aren't two separate games. You just want them separate.
This philosophy is why we could have an expansive, seamless world.
Although I don't really see a need for this, I'm trying to be empathetic to people who don't want a thing to do with PVP.
A daily quest would be fair and equitable considering Undaunted has one. As far as the structure of that quest, I'm really not sure how it would be implemented. To truly not do PVP but gain PVP experience seems like a difficult task for the devs to come up with, especially after the One Tamriel changes.
The best solution would be to put warhorn and vigor in a different skill line, but throwing them into the Undaunted skill line wouldn't work because PVPers would then have the same argument.
My prediction is nothing will change.
I did forget about those. Funny that I actually did those years ago. Still can be said though that it is "mostly PVP free"VaranisArano wrote: »Although I don't really see a need for this, I'm trying to be empathetic to people who don't want a thing to do with PVP.
A daily quest would be fair and equitable considering Undaunted has one. As far as the structure of that quest, I'm really not sure how it would be implemented. To truly not do PVP but gain PVP experience seems like a difficult task for the devs to come up with, especially after the One Tamriel changes.
The best solution would be to put warhorn and vigor in a different skill line, but throwing them into the Undaunted skill line wouldn't work because PVPers would then have the same argument.
My prediction is nothing will change.
There are a lot of Cyrodiil town dailies that carry very little risk of PVP if you do them on a low-population server. Furthermore, you can port to a home keep and repair the walls and resources for AP if you buy repair kits. Again, little to no risk of PVP since you can simply port out quickly if the keep comes under attack.
Mind you, those don't give a lot of AP individually, but the delves quests doesn't give a lot of Undaunted Exp either.
This was geared towards Event Tickets, but could easily be adjusted for AP as well: https://forums.elderscrollsonline.com/en/discussion/452338/midyear-mayhem-for-no-pvp-pacifists-mostly-pvp-free-ways-to-get-your-event-tickets
codestripper wrote: »VaranisArano wrote: »How about encouraging PVE players who queue up for Battlegrounds to play the game mode like its intended? And then not being toxic to players who are struggling?
Because not everyone wants to PvP, I sure as heck do not. I become very toxic very fast and only let myself do a few matches at a time to prevent that. Not everyone wants to do both gamemodes in this game. If there's anything that people feel is PvE locked they should come up with a solution for it as well, mainly because I know some people that only play this game for the PvP.
If you are a PvE player who actually wants to PvP to get the AP then with either system there would be nothing stopping you.