Better yet, oblivion damage reduction. Will help in pvp and not effect pve. While channeling damage reduction isn’t good for a lot of classes.
Marshall1289 wrote: »If altmer receive anything though, it's clear Dunmer deserve something small but unique too. Maybe 10 % reduction to dodge rolling or something like that, they have yet to showcase Dunmer's agility in any of its passives which is a huge miss.
Chilly-McFreeze wrote: »Parses show their pve dps is fine.
Chilly-McFreeze wrote: »Other races have pvp oriented passives too. Get used to it.
While channeling damage reduction isn’t good for a lot of classes.
altmer should get increased chance to apply status effects
Lord_Dexter wrote: »No disease but may be Lighting resistance and 600 Health.
Marshall1289 wrote: »Your blind bias is showing.
Marshall1289 wrote: »Altmer is not a hybrid race
Lord_Dexter wrote: »No disease but may be Lighting resistance and 600 Health.
Disease resistance is trash. Spell or physical resistance would be okay.
Shock resistance fits better to altmers, but nowadays dunno they are hybrid
SidewalkChalk5 wrote: »Chilly-McFreeze wrote: »Parses show their pve dps is fine.
Fight something longer than 2 minutes and get back to me.
Where do 2-3% dps difference actually matter? In places where your sustain is backed by a leaderboard raid team? Or when you burn down through any 4 man dungeon? Doubt that it makes an actual difference for those who aren't on the verge of being perfect in their rotation, backed by an awesome team anyway.Chilly-McFreeze wrote: »Other races have pvp oriented passives too. Get used to it.
Irrelevant. Those races were already balanced around PvP before Wrathstone. PvP'ers intentionally choose those races in order to get those PvP passives. Altmer was balanced better for PvE, and PvE'ers picked it for that purpose. That choice should not be diminished by retroactively nerfing our passives.
Were they? I remember Redguards being the meta pick for any pve stam set up but that new snare reduction passive seems rather pvp centered to me. And your Altmer isn't suddenly trash for pve. Don't know where you got that from.
And no, I won't "get used to it". If such a stupid decision is allowed to stand, this game is dead to me. I will have zero confidence in the dev team going forward and I won't invest any more time building up characters only to suffer every time some meddling game manager gets a visit from the Bad Idea Fairy and nobody else in the office has the balls to call it out. Sure, I could live with it, but I don't have to and I'm not going to ride along on the nerf rollercoaster with a new team that is making senseless decisions. It's the principle of it. I don't like giving money to people who do stupid things that negatively affect my fun, so I won't.
Your choice. I also had quit over some stupid changes ZOS made. However, the mag races are better balanced then ever. To me this seems like throwing a tantrum for not being the undeniable #1 mag meta race anymore (alongside with Dunmer, whose weapon dmg and stamina doesn't do much for pve mag specs).While channeling damage reduction isn’t good for a lot of classes.
Agreed, that should be 6 secs after activating any class ability. Templars shouldn't be the only ones getting the passive.
So basically 100% uptime on 5% damage reduction. Got it.Marshall1289 wrote: »Your blind bias is showing.
Non-sense. Altmer has 2k Magicka and 256 SD, the equivalent of only ~4 set piece bonuses. The original Magicka sustain passive was barely worth ~1.2 set bonuses in testing, and that was when it was actually relevant. The defensive bonus is almost entirely Templar-specific, yet another build-limiting niche that shouldn't be part of racial passives. Altmer was already under-budget compared to other races, and this senseless nerf made it worse.
Compare to Breton, who still hypocritically gets damage and sustain bonuses, with a budget of ~2 damage bonuses, 1 defensive bonus, and ~3+ sustain bonuses. Compare to Dark Elf, who gets almost the same ~3.9 damage bonuses Altmer has, plus almost 2k stam and a defensive bonus comparable to what I'm asking for. Compare to Orc, 2k main stat, 256 WD, and a ton of other legitimately useful passives, including main stat and off-stat recovery that outperforms Spell Recharge. Biased? Nah son. I look at the numbers before making judgments.
You really bend anything you can, don't you? All that talk about stam return being useless for PvE Altmer mag specs and then you go on and tell us how a bigger stam pool is a plus for PvE Dunmer mag specs. That's quite hypocritical.