When you try to get in a random dungeon with custom made group game tells u sometimes that "Someone has declined the invite" which is simply a lie because its a guild made group and we all are on discord. Its more like game doesnt have the balls to actually tell you "Im sorry our sh**y servers cannot cope with ever increasing playerbase" instead it tries to lead you to belive that everything is working fine but someone just declined. Lol, while it might work for solo queuing but showing the same alert to a custom made group while we are all communicating with eachother it feels like a cheap one.
While Im at it, the EU servers are doing miserably giving me a 250ms on average in top populated evening hours. Every 10-20 minutes there is like lag spike that throws you into oblivion so far that you can examine molag balls. How do I know its not my connection? A) all my guildmates suffer from that as well, in less populated hours like very early in the morning my ping is 50-80 and lag spikes are basically non existant. Until recently even the BGs didnt work properly giving you "waiting for other players" endless loop. Is there anything that works as intended? Oh yes, crown store works pretty well. ^^
I recomended this game to my cusin and he bought it last weekend. He logged into the game on evening at sunday. After fast dolmen grind he tried to do some random dungeons, tho he qued as a tank and found a group fairly quickly he wasnt able to join coz apparently this queue is full of trolls that are constantly signing up only to decline the invitation. He tried to do some BGs only to do one and on a few other got stuck in "waiting for other players". To add a cherry on the top of this pile of sh... after 2h lag spikes and disconnects were so annoying so he jsut gave up. And do u wanna know what he asked me next day? "Dude is this game in alpha or what?" So Im asking You now guys, honestly WTF? I remember palying this game like 3-4y ago and everything was great in terms of connection and group content.
PS: I just want this game to be great (again)
When you try to get in a random dungeon with custom made group game tells u sometimes that "Someone has declined the invite" which is simply a lie because its a guild made group and we all are on discord. Its more like game doesnt have the balls to actually tell you "Im sorry our sh**y servers cannot cope with ever increasing playerbase" instead it tries to lead you to belive that everything is working fine but someone just declined. Lol, while it might work for solo queuing but showing the same alert to a custom made group while we are all communicating with eachother it feels like a cheap one.
While Im at it, the EU servers are doing miserably giving me a 250ms on average in top populated evening hours. Every 10-20 minutes there is like lag spike that throws you into oblivion so far that you can examine molag balls. How do I know its not my connection? A) all my guildmates suffer from that as well, in less populated hours like very early in the morning my ping is 50-80 and lag spikes are basically non existant. Until recently even the BGs didnt work properly giving you "waiting for other players" endless loop. Is there anything that works as intended? Oh yes, crown store works pretty well. ^^
I recomended this game to my cusin and he bought it last weekend. He logged into the game on evening at sunday. After fast dolmen grind he tried to do some random dungeons, tho he qued as a tank and found a group fairly quickly he wasnt able to join coz apparently this queue is full of trolls that are constantly signing up only to decline the invitation. He tried to do some BGs only to do one and on a few other got stuck in "waiting for other players". To add a cherry on the top of this pile of sh... after 2h lag spikes and disconnects were so annoying so he jsut gave up. And do u wanna know what he asked me next day? "Dude is this game in alpha or what?" So Im asking You now guys, honestly WTF? I remember palying this game like 3-4y ago and everything was great in terms of connection and group content.
PS: I just want this game to be great (again)
Yes 4 y ago it was fine but since then we have tons of new content, tons of "fixes and patches" on top of almost every fragment of the code, far more players but we have the same servers. TBH ESO is my first MMO game where lag issues persist for so long. Every other title would be dead by now.
John_Falstaff wrote: »Well, yes. "Someone declined the invite" is, in fact, a "our server is out of resources and couldn't create instance for you", not some mysterious bug in finder. It's just much easier to feed people some heroic battle of devs with an elusive finder bug than a doomed battle of management against their own greed and unwillingness to spend money on hardware (which would reduce revenues). "We're trying to get to the root of the problem" just sounds nicer than "we know servers are overloaded, but we don't want to spend money and upgrade".
My take is that the one is the dungeon finder Its not only random dungeons you can get it with 4 players in group standing next to each other queuing for an specified dungeon.I always assumed ‘Someone has declined the invite’ means their connection has declined by not being able to group rather then the person. I think the wording needs to be changed.
I always assumed ‘Someone has declined the invite’ means their connection has declined by not being able to group rather then the person. I think the wording needs to be changed.
FlyingSwan wrote: »The ZOS business model is clearly:
Encourage new purchases by promising the Earth
Discourage continued play by delivering *** all
Once the game is sold, they have your money. If you keep playing, you are nothing but a liability as you overload what is quite evidently a weak system, so they simply ignore the issues knowing you'll quit.
Such is the B2P model in 2019.