Perhaps pointing out something, anything really, to show how they're imbalanced and too strong outside of "i couldn't kill them with 4k weapon damage" would help.
Suprising how little spell damage sorcs need, a clean burst with curse meteor and cfrag, ele weapon mage wrath will kill majority of players very manageable to do, hitting them with that combo on 4k spell dam, good luck surviving, then back to turtleing, great in duels unsure on openworld
I'm guessing armor master set/insert damage set here. Some kind of monster helm. Probs blood spawn or Warden for armor buff. Some way to get Major and minor resistance.
Pretty much. There are many ways to do it if with sets and jewelry. The idea is to hit as high as possible resistances(which is easy even in ligh armor) then add minor or major protection while maintaining a high dmg pool. It does take a bit more skill(not much tho) as you have to effectively sustain with heavy attacks pots and so on. Once you know how to sustain you become OP af. There is not much of an counter to that anymore especially if you root spam
I don't know what Hardened Ward your talking about. The one I use gets melted through all the time. Must be that special limited edition Hardened Ward available in the Crown Store.ZOS_GinaBruno wrote: »
Sorcerer Shields:
We spent at least 30 minutes discussing shields. The gist of ZOS’s explanation to us what that they wanted to even the survivability between Stamina and Magicka (the specific example that a Magicka build could spam shields without paying attention to a Boss was used), ZOS wanted sorcerers to make more difficult decision regarding their class defense rather than just stack Magicka and have large shields, and ZOS feels that shields are quite a potent defense mechanic in that they are both excellent reactive and can be used proactively (something Breath of Life cannot do).
Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and ast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
With the changes to resistances, having instant cast damage shields is even going to make them even stronger in PvE. We acknowledged this as a potential issue and agreed some adjustment was going to be needed. ZOS seems to be open to refinements and reforms that match their desired goals. The Devs have indicated they are well aware of the feedback, they saw the memes, they know this is a huge change. Some ideas were bounced around. Someone (I forget who) brought up the possibility of lowering the shields to a desired size for PVE and adjusting Battlespirit so they aren’t useless in PvP. My impression is that ZOS is agreeable to making a different sort of adjustment, but they still want to keep their goals of Stamina Vs. Magicka survivability, want some sort of diversity into how sorcerers defend themselves, they don’t want a Magicka build spamming shields while ignoring PvE mechanics. The Devs ended our conversation with the thought whether or not a morph choice would be well received, that is if one morph had a one-second cast time and you got a large shield and another morph which removed the cast-time, but you’d get a smaller shield (the strengths were not mentioned specifically).
Heh I agreed with you just because I play a PvE sorc. However I am sure that there is a PvP build out there that can buff the ward using a ton of resists. I wonder if the guy the op dueled was using heavy or light?
Suprising how little spell damage sorcs need, a clean burst with curse meteor and cfrag, ele weapon mage wrath will kill majority of players very manageable to do, hitting them with that combo on 4k spell dam, good luck surviving, then back to turtleing, great in duels unsure on openworld
Any-***-thing else you'd like to add to the magsorc nerf list while we're at it? Bring it! You keep nerfing sorcs, and we keep getting better. LMFAO. No one gets better from having it easy, son <---- @Dr.NRG
Any-***-thing else you'd like to add to the magsorc nerf list while we're at it? Bring it! You keep nerfing sorcs, and we keep getting better. LMFAO. No one gets better from having it easy, son <---- @Dr.NRG
Actually you are wrong. Every time zos is trying to nerf sorcs they cry out and btch so much that they end up getting buffed in the end. The only real nerf sorcs got was the removal of the stun from frags and the long need dix to rune prison.
Suprising how little spell damage sorcs need, a clean burst with curse meteor and cfrag, ele weapon mage wrath will kill majority of players very manageable to do, hitting them with that combo on 4k spell dam, good luck surviving, then back to turtleing, great in duels unsure on openworld
I would consider anyone who still dies to telegraphed sorc burst (of a classic sorc template/skill loadout) at this point in the game to be both:
1. A subpar player.
2. Running a subpar template.
I´ll justify my statement in short: Countering sorc burst is the easiest thing to do in the entire game. It´s delayed and telegraphed. Every class has access to hardcounters that counter parts or almost the entirety of that burst.
I just doesn´t stop there - countering sorc burst is as easy as getting enough effective HP (mitigation + HP) to not die to said burst even if you do everything wrong.
I'm guessing armor master set/insert damage set here. Some kind of monster helm. Probs blood spawn or Warden for armor buff. Some way to get Major and minor resistance.
..... Lmfao
No, i play magsorc... I've built with these changes (adapted) tried to make the most of the resist...
I've tried just about everything combination of shackle, impreg, lich, light, heavy, impen, reinforced and health glyphs. along with using lightning form.
I'm weaker than pre murkimire by an insane amount in terms of survivability. I'm basically not scratching anyone running heavy even playing smart and wearing them down. (As if sorc can wear anything down with the weakest sustain in game and 0 pressure)
The crit on shields destroyed magsorc in pvp
The cap destroyed magsorc in pve, there is so much content that I use to be able to do that I'm just flat out dead in. I BEAT vma pre murkimire with 0 trouble up until stage 5. And before I hear "oh your shields were helping to skip mechanic" no, I followed all the information from every guide. Learned those mechanics and avoid them. I can't get past stage 2 now. Not I'm dying a few or many times on stage 2 then beating it like with stage 5 or 7. It is a wall I'm not passing.
Suprising how little spell damage sorcs need, a clean burst with curse meteor and cfrag, ele weapon mage wrath will kill majority of players very manageable to do, hitting them with that combo on 4k spell dam, good luck surviving, then back to turtleing, great in duels unsure on openworld
I would consider anyone who still dies to telegraphed sorc burst (of a classic sorc template/skill loadout) at this point in the game to be both:
1. A subpar player.
2. Running a subpar template.
I´ll justify my statement in short: Countering sorc burst is the easiest thing to do in the entire game. It´s delayed and telegraphed. Every class has access to hardcounters that counter parts or almost the entirety of that burst.
I just doesn´t stop there - countering sorc burst is as easy as getting enough effective HP (mitigation + HP) to not die to said burst even if you do everything wrong.
Very very true, absolutely potato farm load out, but then the guy couldn't take down a sorc shield with 4k wep dam and 80% crit modifier on a stam nb,
and couldn't keep his wings up on a resist capped Dk,
wouldn't surprise me if he either took the combo to the face, or gassed his resources in frustration and again took the combo to the face this time around runecaged
I'm guessing armor master set/insert damage set here. Some kind of monster helm. Probs blood spawn or Warden for armor buff. Some way to get Major and minor resistance.
Pretty much. There are many ways to do it if with sets and jewelry. The idea is to hit as high as possible resistances(which is easy even in ligh armor) then add minor or major protection while maintaining a high dmg pool. It does take a bit more skill(not much tho) as you have to effectively sustain with heavy attacks pots and so on. Once you know how to sustain you become OP af. There is not much of an counter to that anymore especially if you root spam
LiquidPony wrote: »I'm guessing armor master set/insert damage set here. Some kind of monster helm. Probs blood spawn or Warden for armor buff. Some way to get Major and minor resistance.
Sorcs get Major/Minor Ward/Resolve running Boundless and slotting Bound Aegis...... Lmfao
No, i play magsorc... I've built with these changes (adapted) tried to make the most of the resist...
I've tried just about everything combination of shackle, impreg, lich, light, heavy, impen, reinforced and health glyphs. along with using lightning form.
I'm weaker than pre murkimire by an insane amount in terms of survivability. I'm basically not scratching anyone running heavy even playing smart and wearing them down. (As if sorc can wear anything down with the weakest sustain in game and 0 pressure)
The crit on shields destroyed magsorc in pvp
The cap destroyed magsorc in pve, there is so much content that I use to be able to do that I'm just flat out dead in. I BEAT vma pre murkimire with 0 trouble up until stage 5. And before I hear "oh your shields were helping to skip mechanic" no, I followed all the information from every guide. Learned those mechanics and avoid them. I can't get past stage 2 now. Not I'm dying a few or many times on stage 2 then beating it like with stage 5 or 7. It is a wall I'm not passing.
The shield changes didn't "destroy" magsorcs in PvE by any means. I'm sure it increased the difficulty of some content for some players, but shields make little difference in most PvE content.
If you can't clear stage 2 of vMA, the problem's got nothing to do with magsorcs or with shields. Not trying to be rude, just being honest. That's 100% a L2P issue. Keep practicing, you'll get better at it. Lots of people run vMA on magicka toons without a shield at all on many rounds.
Where it gets really crazy is if you go for a hybrid build running fury and pelinals as you can get 6k plus spell dmg that way. That’s probably gonna be the next broken meta btw for most magic damage dealers.
Suprising how little spell damage sorcs need, a clean burst with curse meteor and cfrag, ele weapon mage wrath will kill majority of players very manageable to do, hitting them with that combo on 4k spell dam, good luck surviving, then back to turtleing, great in duels unsure on openworld
I would consider anyone who still dies to telegraphed sorc burst (of a classic sorc template/skill loadout) at this point in the game to be both:
1. A subpar player.
2. Running a subpar template.
I´ll justify my statement in short: Countering sorc burst is the easiest thing to do in the entire game. It´s delayed and telegraphed. Every class has access to hardcounters that counter parts or almost the entirety of that burst.
I just doesn´t stop there - countering sorc burst is as easy as getting enough effective HP (mitigation + HP) to not die to said burst even if you do everything wrong.
Very very true, absolutely potato farm load out, but then the guy couldn't take down a sorc shield with 4k wep dam and 80% crit modifier on a stam nb,
and couldn't keep his wings up on a resist capped Dk,
wouldn't surprise me if he either took the combo to the face, or gassed his resources in frustration and again took the combo to the face this time around runecaged
For the NB there you can see there is a issue with the shield.
For the DK using wings in a duel is cheesy af same as using cloask. I am good enough that I dont have to do that bs.
I'm guessing armor master set/insert damage set here. Some kind of monster helm. Probs blood spawn or Warden for armor buff. Some way to get Major and minor resistance.
Pretty much. There are many ways to do it if with sets and jewelry. The idea is to hit as high as possible resistances(which is easy even in ligh armor) then add minor or major protection while maintaining a high dmg pool. It does take a bit more skill(not much tho) as you have to effectively sustain with heavy attacks pots and so on. Once you know how to sustain you become OP af. There is not much of an counter to that anymore especially if you root spam
"Root spam" - what skill lets a magsorc root spam? Please enlighten us. Also - you keep mentioning that getting high resistances are easy, and it is also easy to get minor and major protection... umm what? For a magsorc you can only get major protection via Pirate Skeleton. While it does proc, it is not a constant and reliable buff in a duel.
Anyway - please let us know how he/she, more or less, perma snared you.
You dont get the point. I was dueling the same guy but hes not the only one with this kind of build. Besides the all day top duelers I win 90% of all fights and if I lose I still get them low hp. On top of that I can 1vx up 5 decent gamers. Even if he had impreg on with 4k weap dmg (thats without enchant) and 80% crit dmg 1 to 2 surprise att. should take that shield off easy in a normal scenario.My NB 4k weap dmg with 10k pen 56% crit chance and 80% crit dmg could not touch this guys health and he had no problem killing me.
So ... you dueled an Impregnable MagSorc with a crit build ?Tehn to test I brought a damage dk tank with 30k resistance accross the board and still it took the guy under 10 seconds to kill me.
So ... you died to a MagSorc first or second burst while having near maxed resists .... on a StamDK ? I have bad news for you ...
For the dk it has 3.9k weap dmg with 1.5k recovery. When you keep being snared and rooted forward momentum wont help you because by the tike you get close the guy will streak and start his crappy rotation over. But anywyas the point im making is that it is possible for mag sorc probably all shield users to be this tanky but still have a ton of dmage and moveability.
There where other very good duelers on all kind of classes that got wasted by that dude with barly touching his hp.
You dont see this too often yet but you see more and more ppl figuring this build out as you keep running into them. Just wait and see. You probs gotta leave your zerg for abit tho to really experience this...