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Please make crit stats consistent

Zypheran
Zypheran
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With the recent approach to moving resource stats to fixed numbers rather than percentages, could we just do the same for crit?
It just never made sense to me that crit stats were quoted as numbers and resource bonuses quoted in percentages. Saying something adds 2185 crit makes no sense.
Good work ZOS on converting resource bonuses to flat values, now go the next step and make all crit bonuses read as additive percentages.
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  • simeion
    simeion
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    Zypheran wrote: »
    With the recent approach to moving resource stats to fixed numbers rather than percentages, could we just do the same for crit?
    It just never made sense to me that crit stats were quoted as numbers and resource bonuses quoted in percentages. Saying something adds 2185 crit makes no sense.
    Good work ZOS on converting resource bonuses to flat values, now go the next step and make all crit bonuses read as additive percentages.

    I wish they would do this with this and mitigation. Players should not have to do the math of 219.1 is 1% crit and 655 resist is 1% mitigation.
  • Minno
    Minno
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    simeion wrote: »
    Zypheran wrote: »
    With the recent approach to moving resource stats to fixed numbers rather than percentages, could we just do the same for crit?
    It just never made sense to me that crit stats were quoted as numbers and resource bonuses quoted in percentages. Saying something adds 2185 crit makes no sense.
    Good work ZOS on converting resource bonuses to flat values, now go the next step and make all crit bonuses read as additive percentages.

    I wish they would do this with this and mitigation. Players should not have to do the math of 219.1 is 1% crit and 655 resist is 1% mitigation.

    agreed. And neither should the server lol
    Minno - DC - Forum-plar Extraordinaire
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  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Part of the reason is 8% crit is not 8% crit, it is 8% crit mitigated by the amount of crit you already have.

    It is the "Potential" of a maximum 8% crit.
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  • LiquidPony
    LiquidPony
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    Part of the reason is 8% crit is not 8% crit, it is 8% crit mitigated by the amount of crit you already have.

    It is the "Potential" of a maximum 8% crit.

    Huh?

    8% crit is 8% crit. It adds 8% to your crit chance. Or ~1753 if you prefer that notation.

    The Khajiit racial bonus states it in percentage notation, as does the Precise bonus, as does the Twin Blade and Blunt bonus, as does the CP bonus.
    Edited by LiquidPony on February 7, 2019 3:33AM
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