They are not over powered.
The lack of knowledge on how to fight them is what makes it seem like that.
1. If a werewolf does not feed it is no more
2. If a werewolf can not land a hit it is no more
3. Stack the dawn breakers (This is difficult in below 50)
4. Poison the more the better
5. Defile the nightmare ulti or corrupting pollen
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
RDMyers65b14_ESO wrote: »Dawnbreaker of Smiting = Problem solved
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
being able to pvp - enjoying pvp - takes a certain type of fortitude and resolve...there's always gonna be a build/player/situation which kicks your butt...gotta learn and adapt - or go crawl in dungeons or pick flowers while questing overland...
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
being able to pvp - enjoying pvp - takes a certain type of fortitude and resolve...there's always gonna be a build/player/situation which kicks your butt...gotta learn and adapt - or go crawl in dungeons or pick flowers while questing overland...
Many players are exploiting the *** out of Warewolf. Not only it is bugged as hell but also it becomes too powerful with the buffs that a bellow level 50 character gets and general cluelessness of new players running with non optimal builds. When all these stars align, it creates nuclear bomb effect, and it's a very common thing nowadays.
I sometimes play on nonvet campaign for the lols and this level of brokenness is something i have never seen in this game for years. It is in the level of emperor vampire dk in 2014. NONE OF THE BUILDS in game have this much damage, healing and tanking potential that a good Warewolf build has in Kyne.
I hope you are at least aware of this issue and if you do, please do something!
@ZOS_GinaBruno
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
You talk like im asking for nerfs to ww. It is fine in general at endgame. Only at low levels it performs much better than anything in game. Thats why i said it has a very similar effect of dk in release times. It just can not facetank the zerg like the dk but it does everything else. Because why? Because your stats already scaled up if you have at least 4 star equipment bonus. WW by default gives lots of extra stats mainly armor/resist and weapon damage. Those extra stats should be toned down for low level battle leveling.Girl_Number8 wrote: »Many players are exploiting the *** out of Warewolf. Not only it is bugged as hell but also it becomes too powerful with the buffs that a bellow level 50 character gets and general cluelessness of new players running with non optimal builds. When all these stars align, it creates nuclear bomb effect, and it's a very common thing nowadays.
I sometimes play on nonvet campaign for the lols and this level of brokenness is something i have never seen in this game for years. It is in the level of emperor vampire dk in 2014. NONE OF THE BUILDS in game have this much damage, healing and tanking potential that a good Warewolf build has in Kyne.
I hope you are at least aware of this issue and if you do, please do something!
@ZOS_GinaBruno
Nothing is near the vampy dks, Cx. That is a very large exaggeration, as they could fight an entire zerg solo and hold on. The servers were actually smooth then too, I should know.
Though what platform are you on? Because there is a fix in place for a certain issue but it won't help you if you are playing where it has already been fixed, or if your build is not a decent one, and your PvP skills are in need of some polishing. Because to be honest the WW builds are not near some of the most used ones in cyro at all. Also, in non-cp proc sets work even more so then if you were in a cp campaign.
In non-cp werewolves, die fine in cp they die fine. There is one person on pc bgs that is a famous streamer who is pretty okie at PvP and his werewolf with guard on it from another player still dies. So I just don't see it beyond the one issue that was fixed.
MasterSpatula wrote: »
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
being able to pvp - enjoying pvp - takes a certain type of fortitude and resolve...there's always gonna be a build/player/situation which kicks your butt...gotta learn and adapt - or go crawl in dungeons or pick flowers while questing overland...
Jesus! you got 2 awsome's for that, you must have an alt account.
You guys are missing the point!
In under 50's there are very powerful, new players or casuals do under 50's, don't get me wrong you the odd twink troll master who cant cut over 50's but for the majority they don't know how to combat WW.
So for a new player or a casual they seem too strong because they lack the experience to combat them, ZOS didn't think about this when they buffed them plus with scaling they hit pretty hard with the bleeds, also I think the enchants are still firing from WW bleeds.
being able to pvp - enjoying pvp - takes a certain type of fortitude and resolve...there's always gonna be a build/player/situation which kicks your butt...gotta learn and adapt - or go crawl in dungeons or pick flowers while questing overland...
Jesus! you got 2 awsome's for that, you must have an alt account.
oh, thank you - i really needed that laugh
okay then, let's get serious for a moment...
werewolves themselves ain't the issue...
i have 10 characters on the NA server - the last two i started were wardens...
when i brought them in to non-vet battlegrounds - they performed really really well, because, although i couldn't carry my cp into the environment - i sure as heck was able to put them in some fine crafted epic gear sets, along with having some excellent potions and food/drink buffs at my disposal...
the same issues happens in kyne - sure everyone is a non-vet with no cp - but, our characters are not all wearing the same gear, or, have the same resources at their disposal...
you wanna really talk about a non-vet issue - i give you: class imbalance:
i have 5 more toons i created on the EU server...took them through battlegrounds during the recent mayhem event...
in my first match i brought in my mag sorc whom proceeded to get 21 kills, zero deaths and 11 assists...
yeah, that sounds fair...
pvp ain't for the weak of heart...and, you can't carry new players along - even with a MMR system in place...
life's not fair, and, neither is eso pvp...
maybe fortnite might be more suitable for some - at least there if you're fighting a werewolf you won't get mauled to death...
^ with that logic, “new players” would never get anywhere in the game because they’d quit the minute they get steamrolled in VMA, VDSA, VDLC dungeons, etc.
If a “new player” gets wrecked in BGs, maybe the new player should rethink doing PvP in mismatched sets of light armor.