GREAT IDEA! Would have been cooler if you could see both side by side (with captions instead of voice). So you can see the play by play in real time.
Great idea and video though!
GREAT IDEA! Would have been cooler if you could see both side by side (with captions instead of voice). So you can see the play by play in real time.
Great idea and video though!
GREAT IDEA! Would have been cooler if you could see both side by side (with captions instead of voice). So you can see the play by play in real time.
Great idea and video though!
You don’t say....
https://youtube.com/watch?v=PYGEj_5rYkE
There’s a bunch like it in my GvG strategies video on my channel
GREAT IDEA! Would have been cooler if you could see both side by side (with captions instead of voice). So you can see the play by play in real time.
Great idea and video though!
You don’t say....
https://youtube.com/watch?v=PYGEj_5rYkE
There’s a bunch like it in my GvG strategies video on my channel
Nice, I’ve gone against both guilds in pvp and they’re both good.
Except this wasnt intended to be organized this was just fights that occurred and @Ishtharo was able to show both sides.
Except this wasnt intended to be organized this was just fights that occurred and @Ishtharo was able to show both sides.
Yea I know it wasn’t organized.
I’m saying making it organized in a dead location would remove outside variables and make for some fun fights.
Otherwise if it’s a 14v22 the entire time it’s not really a good interpretation of how a fight would take place and the decisions that both gm’s would make in the moment.
If lom has 8 more do they get more damage and extra negates for aggressive pushes? If ep knows lom has equal numbers does it influence their decisions and where/how to hit.
Because it was so one sided it takes from the purpose which was to showcase tactics.
Its the equivalent of consortium stealth bombing animosity 18v6 and showing both perspectives for the tactics.
Which brings me back to my original idea. Mock battles where the scenario is made clear the field is even and both sides know who they are fighting.
How does each gm interact with the terrain to best win the battle and win the objective.
Cheydinhal is a really cool place to do such fights