no one had a problem with it now for 5 years +
OP do you ever have fun playing this game? Just asking why you keep playing, because you do nothing but complain, constantly.
Have you played a NB at all? Play one and tell me it's an "I win" button whiners make it out to be...
Cloak is fine. I’ll tell what will happen though, if anything is changed with cloak where it affects the way it works negatively, eso will lose a lot of players including myself.
TheRealSniker wrote: »I like how many people complain about the skill while having insufficient arguments as to why the skill is "broken".
I have never seen anybody on Forums yet that truly knows why this skill can be so strong.
So many people like to complain about it while good magblades and some heavyblades dont even use the skill cause its currently way too unreliable with such low mobility.
TheRealSniker wrote: »I like how many people complain about the skill while having insufficient arguments as to why the skill is "broken".
I have never seen anybody on Forums yet that truly knows why this skill can be so strong.
So many people like to complain about it while good magblades and some heavyblades dont even use the skill cause its currently way too unreliable with such low mobility.
brandonv516 wrote: »Cloak is fine. But some people still don't use the counters.
Watch how useless it is when someone is smart and consumes a detect potion. And what makes those potions really strong, is that as a NB you have no idea that the enemy used one.
Uhh yeah. It’s kinda cool how life works. You do and pay for what you enjoy and when you are not enjoying it anymore you take your money elsewhere. Just like many of us enjoy the Nightblade playstyle and without cloak would go elsewhere.Cloak is fine. I’ll tell what will happen though, if anything is changed with cloak where it affects the way it works negatively, eso will lose a lot of players including myself.
So you will only play if you have it your way all the time? You attack first, you disengage first or if you decide you have had enough and run away?
brandonv516 wrote: »Cloak is fine. But some people still don't use the counters.
Watch how useless it is when someone is smart and consumes a detect potion. And what makes those potions really strong, is that as a NB you have no idea that the enemy used one.
Its annoying but mostly because some other classes have been nerfed and we have soo many NBs now. Its just annoying when you go through more detect pots in a night than you do your main pot because everywhere you go; cloakers.
That said; I don't think a direct nerf is needed. If you play a NB, you can see it is not a guarantee that it will work. What I would like to see is get rid of the eye for detection so we can catch more flies. Increase the radius of camo hunter and radiant magelight to be that of a detect pot. One nerf though, would be any channeled ability removes stealth at the begining of activation. You can leave heavy attacks for magblades but snipes are outside of the range of all the counters. Alternatively to the channel nerf; make flare do like a rapid fire 5 shots that follows where you move your cursor up to 40 meters
Basically make the counters better and give us some way to deal with max range cloaking.
Its annoying but mostly because some other classes have been nerfed and we have soo many NBs now. Its just annoying when you go through more detect pots in a night than you do your main pot because everywhere you go; cloakers.
That said; I don't think a direct nerf is needed. If you play a NB, you can see it is not a guarantee that it will work. What I would like to see is get rid of the eye for detection so we can catch more flies. Increase the radius of camo hunter and radiant magelight to be that of a detect pot. One nerf though, would be any channeled ability removes stealth at the begining of activation. You can leave heavy attacks for magblades but snipes are outside of the range of all the counters. Alternatively to the channel nerf; make flare do like a rapid fire 5 shots that follows where you move your cursor up to 40 meters
Basically make the counters better and give us some way to deal with max range cloaking.
There are enough counters which are working fine against Cloak . If you cant handle it , maybe you are the problem. Think about that.
"cloak" should put the caster (slowly) into a semi translucent state
moving ought to increase opacity and standing still will make the player nearly completely invisible
the damage cancel mechanic is so so so so ill conceived that it makes me want to quit the game trying to cast even point blank javelin.
"cloaked" players need to be completely damageable (mist form can remain its own separate brokenness)
doesn't help that all ESO's server processors are perma-throttled, rubberbanded and generally put a nice delay on things, so that the animation indicates the attack landing but a half second the target disappears
how to balance cloak RIGHT NOW
turning it on removes the ability of players to cast NEW skills in your direction via tab targeting system
you can still be hit with light and heavy attacks. any swing or projectile that is already on its way to hit, STILL DOES DAMAGE
no longer will I wind up Dizzying Swing until it's within a millimeter of connecting to have you disappear in an instant, not only from my sight but as though you had logged off and the space you occupy with your toon is EMPTY.
cloak isn't just a cloak, it's a portal to oblivion or some other dimension that exists underneath the netcode where damage doesn't work. given this behavior it would make entire sense for cloak to unlock wallhacks as well.
cloaking will take at least a second to complete, during which time all snares will be removed and snare invuln will be granted as long as cloak is up
cloak turns a moving player around 15-20% transparent.
if a cloaked player stays still for 5 seconds they become completely invisible.
this is a bandaid.
Its annoying but mostly because some other classes have been nerfed and we have soo many NBs now. Its just annoying when you go through more detect pots in a night than you do your main pot because everywhere you go; cloakers.
That said; I don't think a direct nerf is needed. If you play a NB, you can see it is not a guarantee that it will work. What I would like to see is get rid of the eye for detection so we can catch more flies. Increase the radius of camo hunter and radiant magelight to be that of a detect pot. One nerf though, would be any channeled ability removes stealth at the begining of activation. You can leave heavy attacks for magblades but snipes are outside of the range of all the counters. Alternatively to the channel nerf; make flare do like a rapid fire 5 shots that follows where you move your cursor up to 40 meters
Basically make the counters better and give us some way to deal with max range cloaking.
There are enough counters which are working fine against Cloak . If you cant handle it , maybe you are the problem. Think about that.
Wow. That's so insightful and profound. I should just use that 7 meter detect ability or detect pots that are what? 17 meters to detect someone sniping from 40 M. Totally my bad.
Maybe cost increase or a mechanic like streak.
Why would I complain for that ? There is a detection potion, a mage guild skill for that...
Nightblade is a shadow killer, that's how ZOS created him.. I'm not NB in PVP but I really don't care about that. Learn how to deal with it.
Just use the inner light or pots. Throw caltrops, dunno... There's so much way to detect them
Kidgangster101 wrote: »Most games don't have a stealth mechanic like this game as they are long cool down moves.
Its annoying but mostly because some other classes have been nerfed and we have soo many NBs now. Its just annoying when you go through more detect pots in a night than you do your main pot because everywhere you go; cloakers.
That said; I don't think a direct nerf is needed. If you play a NB, you can see it is not a guarantee that it will work. What I would like to see is get rid of the eye for detection so we can catch more flies. Increase the radius of camo hunter and radiant magelight to be that of a detect pot. One nerf though, would be any channeled ability removes stealth at the begining of activation. You can leave heavy attacks for magblades but snipes are outside of the range of all the counters. Alternatively to the channel nerf; make flare do like a rapid fire 5 shots that follows where you move your cursor up to 40 meters
Basically make the counters better and give us some way to deal with max range cloaking.
There are enough counters which are working fine against Cloak . If you cant handle it , maybe you are the problem. Think about that.
Wow. That's so insightful and profound. I should just use that 7 meter detect ability or detect pots that are what? 17 meters to detect someone sniping from 40 M. Totally my bad.
Cloak needs a rework or maybe they should remove this Skill completly. I would not mind cuz i dont use it very often in Pvp.
Maybe cost increase or a mechanic like streak.
But it would be nice if snipe gets a damage decrease.