TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
I should probably elaborate.
While the Doctor Evil gif may seem I am just absolutely hostile, it was as a response to what sounded like patronizing condescension. I would however be open to a civil discussion, but everyone who seems to be against the idea of a PvE Campaign for the Imperial City and Cyrodiil, are throwing tantrums all over the place, or when someone decides to agree to the compromise of "No PvP rewards what so ever", he has to ruin it by calling it the "Spineless Campaign".
It was also a response because it sounds really absolutely stupid to say "Cyrodiil can invite PvE players to become PvP lovers", ignoring a few key things that may put a dent in that theory: PvE players who hate PvP won't suddenly fall in love with it just because they're in Cyrodiil, this is an unrealistic thing (May happen for some, but those people are probably PvP enthusiasts to begin with). Personally I'll feel absolutely anxious, and once I get killed in the place, I'll groan in absolute annoyance because I'd have to travel AAALL the way back to the Delve or whatever I was doing, which may very well be on the other part of the map depending on the keep placements. That is not enjoyable, same as how it was not fun to get killed by randos in The Dark Zone (Not to mention that any encounter left my heart pounding at my chest. Heart pounding is not a pleasant feeling).
And secondly: Battlegrounds. Why would anyone want to go to Cyrodiil when they can queue up for a Battleground and get their PvP fix there? I know I am getting my PvP fix from those places, and I don't feel the need to sully my Khajiit's feet by going to Cyrodiil. Although inevitably I'll have to go there if I want more Skyshards.
Also, cute that you call me a "Zealot", when I've pretty much gone on record as someone who thinks that ESO is only really excellent for the open-world experience, even though the open world is rather easy and could do well with a difficulty slider in the form of Cadwell's bizarre magic tricks. Sure I enjoy dungeons, but people don't seem all that welcoming there for the most part, so I can't say I wanna bother with those. Sure PvP in Battlegrounds is alright, but I really do those only when I am streaming for my girlfriend, because she likes to see how I play games.
Actually, let me ask this question: Give me a reason why I would actually like to do PvP in Cyrodiil. Just one, really. And make it a good one, don't just say "You get to kill people while attacking keeps", because I've actually done that, then realized that I had no fun in it, and decided to stay away from Cyrodiil's PvP until Battlegrounds came.
TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
I should probably elaborate.
While the Doctor Evil gif may seem I am just absolutely hostile, it was as a response to what sounded like patronizing condescension. I would however be open to a civil discussion, but everyone who seems to be against the idea of a PvE Campaign for the Imperial City and Cyrodiil, are throwing tantrums all over the place, or when someone decides to agree to the compromise of "No PvP rewards what so ever", he has to ruin it by calling it the "Spineless Campaign".
It was also a response because it sounds really absolutely stupid to say "Cyrodiil can invite PvE players to become PvP lovers", ignoring a few key things that may put a dent in that theory: PvE players who hate PvP won't suddenly fall in love with it just because they're in Cyrodiil, this is an unrealistic thing (May happen for some, but those people are probably PvP enthusiasts to begin with). Personally I'll feel absolutely anxious, and once I get killed in the place, I'll groan in absolute annoyance because I'd have to travel AAALL the way back to the Delve or whatever I was doing, which may very well be on the other part of the map depending on the keep placements. That is not enjoyable, same as how it was not fun to get killed by randos in The Dark Zone (Not to mention that any encounter left my heart pounding at my chest. Heart pounding is not a pleasant feeling).
And secondly: Battlegrounds. Why would anyone want to go to Cyrodiil when they can queue up for a Battleground and get their PvP fix there? I know I am getting my PvP fix from those places, and I don't feel the need to sully my Khajiit's feet by going to Cyrodiil. Although inevitably I'll have to go there if I want more Skyshards.
Also, cute that you call me a "Zealot", when I've pretty much gone on record as someone who thinks that ESO is only really excellent for the open-world experience, even though the open world is rather easy and could do well with a difficulty slider in the form of Cadwell's bizarre magic tricks. Sure I enjoy dungeons, but people don't seem all that welcoming there for the most part, so I can't say I wanna bother with those. Sure PvP in Battlegrounds is alright, but I really do those only when I am streaming for my girlfriend, because she likes to see how I play games.
Actually, let me ask this question: Give me a reason why I would actually like to do PvP in Cyrodiil. Just one, really. And make it a good one, don't just say "You get to kill people while attacking keeps", because I've actually done that, then realized that I had no fun in it, and decided to stay away from Cyrodiil's PvP until Battlegrounds came.
Chronocidal wrote: »I just want the "gold vendor" to be somewhere accessible for the BG players who have the AP to spend but have never set foot in cyrodiil or the IC
I feel you, but having roamed around in Cyrodiil I can honestly say you aren’t missing much. Plus, you can hit up things like delves with little to no contact with other players as it is.
Indeed! I hit up IC yesterday on three of my alts to get all of the skyshards. I only ran into two other people from other alliances in the sewers the entire time. One was just standing there looking at his map, the other was fighting a boss and only had a sliver of HP left. In both cases, I just starting running tight circles around them till they took notice, then ran off. I did go back to the map guy a few times to repeat the fun, cause he kept putting his weapons away and taking his map back out. I've even farmed a delve with a random enemy player once, going so far as to remove our AOEs and fight all the bosses together.
Anyways, don't be so scared of Cyrodiil. My first visits there I slowly snuck everywhere. Then I learned that unless you're near resources currently being captured, no one cares. Well, that's mostly for solo encounters; if it's a group you'll see more aggression due to group mentality and peeps trying to show off.
And if you're there for the fishing, I learned you can stealth-fish if you cast the line right as you're entering stealth. But fishing with the enemy is always a hoot.
TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
I should probably elaborate.
While the Doctor Evil gif may seem I am just absolutely hostile, it was as a response to what sounded like patronizing condescension. I would however be open to a civil discussion, but everyone who seems to be against the idea of a PvE Campaign for the Imperial City and Cyrodiil, are throwing tantrums all over the place, or when someone decides to agree to the compromise of "No PvP rewards what so ever", he has to ruin it by calling it the "Spineless Campaign".
It was also a response because it sounds really absolutely stupid to say "Cyrodiil can invite PvE players to become PvP lovers", ignoring a few key things that may put a dent in that theory: PvE players who hate PvP won't suddenly fall in love with it just because they're in Cyrodiil, this is an unrealistic thing (May happen for some, but those people are probably PvP enthusiasts to begin with). Personally I'll feel absolutely anxious, and once I get killed in the place, I'll groan in absolute annoyance because I'd have to travel AAALL the way back to the Delve or whatever I was doing, which may very well be on the other part of the map depending on the keep placements. That is not enjoyable, same as how it was not fun to get killed by randos in The Dark Zone (Not to mention that any encounter left my heart pounding at my chest. Heart pounding is not a pleasant feeling).
And secondly: Battlegrounds. Why would anyone want to go to Cyrodiil when they can queue up for a Battleground and get their PvP fix there? I know I am getting my PvP fix from those places, and I don't feel the need to sully my Khajiit's feet by going to Cyrodiil. Although inevitably I'll have to go there if I want more Skyshards.
Also, cute that you call me a "Zealot", when I've pretty much gone on record as someone who thinks that ESO is only really excellent for the open-world experience, even though the open world is rather easy and could do well with a difficulty slider in the form of Cadwell's bizarre magic tricks. Sure I enjoy dungeons, but people don't seem all that welcoming there for the most part, so I can't say I wanna bother with those. Sure PvP in Battlegrounds is alright, but I really do those only when I am streaming for my girlfriend, because she likes to see how I play games.
Actually, let me ask this question: Give me a reason why I would actually like to do PvP in Cyrodiil. Just one, really. And make it a good one, don't just say "You get to kill people while attacking keeps", because I've actually done that, then realized that I had no fun in it, and decided to stay away from Cyrodiil's PvP until Battlegrounds came.
DirkRavenclaw wrote: »ok, then please a option to have PVP in PVE Areas
VaranisArano wrote: »TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
I should probably elaborate.
While the Doctor Evil gif may seem I am just absolutely hostile, it was as a response to what sounded like patronizing condescension. I would however be open to a civil discussion, but everyone who seems to be against the idea of a PvE Campaign for the Imperial City and Cyrodiil, are throwing tantrums all over the place, or when someone decides to agree to the compromise of "No PvP rewards what so ever", he has to ruin it by calling it the "Spineless Campaign".
It was also a response because it sounds really absolutely stupid to say "Cyrodiil can invite PvE players to become PvP lovers", ignoring a few key things that may put a dent in that theory: PvE players who hate PvP won't suddenly fall in love with it just because they're in Cyrodiil, this is an unrealistic thing (May happen for some, but those people are probably PvP enthusiasts to begin with). Personally I'll feel absolutely anxious, and once I get killed in the place, I'll groan in absolute annoyance because I'd have to travel AAALL the way back to the Delve or whatever I was doing, which may very well be on the other part of the map depending on the keep placements. That is not enjoyable, same as how it was not fun to get killed by randos in The Dark Zone (Not to mention that any encounter left my heart pounding at my chest. Heart pounding is not a pleasant feeling).
And secondly: Battlegrounds. Why would anyone want to go to Cyrodiil when they can queue up for a Battleground and get their PvP fix there? I know I am getting my PvP fix from those places, and I don't feel the need to sully my Khajiit's feet by going to Cyrodiil. Although inevitably I'll have to go there if I want more Skyshards.
Also, cute that you call me a "Zealot", when I've pretty much gone on record as someone who thinks that ESO is only really excellent for the open-world experience, even though the open world is rather easy and could do well with a difficulty slider in the form of Cadwell's bizarre magic tricks. Sure I enjoy dungeons, but people don't seem all that welcoming there for the most part, so I can't say I wanna bother with those. Sure PvP in Battlegrounds is alright, but I really do those only when I am streaming for my girlfriend, because she likes to see how I play games.
Actually, let me ask this question: Give me a reason why I would actually like to do PvP in Cyrodiil. Just one, really. And make it a good one, don't just say "You get to kill people while attacking keeps", because I've actually done that, then realized that I had no fun in it, and decided to stay away from Cyrodiil's PvP until Battlegrounds came.
Nevertheless, it suits ZOS to encourage players to experience ALL types of content by gating rewards behind that content. Not only might players discover a new type of content they enjoy, thus prolonging the longevity of their playtime, but it makes for a more knowledgable playerbase overall which is important in a game where ZOS insists on balancing PVE and PVP together.
Again, it doesn't work for every single individual player. But it does work well enough, and serve ZOS' goals well enough that they haven't shown any signs of changing, and indeed, with Midyear Mayhem and increasing Battlegrounds rewards, are increasing the rewards that require participating in PVP to obtain.
KnightsMentor wrote: »
As for Cyrodiil itself, to explore, quest and do PVE activities having the option to enter outside any PVP campaign would be a welcome addition for people not aligned to any banner. The war would still be raging (though with npc's) the only difference is that you as a player would be considered a "civilian" and therfore cannot participate in any war activites.
VaranisArano wrote: »TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
"Hardly anyone" doesn't really translate to "Nobody", though. And we're not talking about delves or quests in my example.VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
Well, good for you that you enjoy PvP... In Cyrodiil.
I on the other hand enjoy PvP only in Battlegrounds... At low levels. When I am leveling up new characters. Where I often at least have a proper chance at surviving conflict and not get absolutely obliterated by PvP players who have played PvP more than I have played the game in its entirety (Though I will admit I am feeling determined to play a bit of PvP once I level my latest character up... Even though it means getting the character repeatedly torn to pieces by better equipped players and who probably know how to deal with things better).
In fact, I will say it right now: *** Cyrodiil's PvP, it can go suck on Boethiah's toes for all I care, and I'd rather get an *** of scalding hot water performed on me than actively do any PvP in that dismal place, and the same goes for the Imperial City. Only way you'll actually convince me to go there actively is if they got separate PvE Campaigns.VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
There you go @VaranisArano ...
And they say PvP'ers are toxic, eh?
Guess that's what happens when you try to be civil to a zealot.
I should probably elaborate.
While the Doctor Evil gif may seem I am just absolutely hostile, it was as a response to what sounded like patronizing condescension. I would however be open to a civil discussion, but everyone who seems to be against the idea of a PvE Campaign for the Imperial City and Cyrodiil, are throwing tantrums all over the place, or when someone decides to agree to the compromise of "No PvP rewards what so ever", he has to ruin it by calling it the "Spineless Campaign".
It was also a response because it sounds really absolutely stupid to say "Cyrodiil can invite PvE players to become PvP lovers", ignoring a few key things that may put a dent in that theory: PvE players who hate PvP won't suddenly fall in love with it just because they're in Cyrodiil, this is an unrealistic thing (May happen for some, but those people are probably PvP enthusiasts to begin with). Personally I'll feel absolutely anxious, and once I get killed in the place, I'll groan in absolute annoyance because I'd have to travel AAALL the way back to the Delve or whatever I was doing, which may very well be on the other part of the map depending on the keep placements. That is not enjoyable, same as how it was not fun to get killed by randos in The Dark Zone (Not to mention that any encounter left my heart pounding at my chest. Heart pounding is not a pleasant feeling).
And secondly: Battlegrounds. Why would anyone want to go to Cyrodiil when they can queue up for a Battleground and get their PvP fix there? I know I am getting my PvP fix from those places, and I don't feel the need to sully my Khajiit's feet by going to Cyrodiil. Although inevitably I'll have to go there if I want more Skyshards.
Also, cute that you call me a "Zealot", when I've pretty much gone on record as someone who thinks that ESO is only really excellent for the open-world experience, even though the open world is rather easy and could do well with a difficulty slider in the form of Cadwell's bizarre magic tricks. Sure I enjoy dungeons, but people don't seem all that welcoming there for the most part, so I can't say I wanna bother with those. Sure PvP in Battlegrounds is alright, but I really do those only when I am streaming for my girlfriend, because she likes to see how I play games.
Actually, let me ask this question: Give me a reason why I would actually like to do PvP in Cyrodiil. Just one, really. And make it a good one, don't just say "You get to kill people while attacking keeps", because I've actually done that, then realized that I had no fun in it, and decided to stay away from Cyrodiil's PvP until Battlegrounds came.
Nevertheless, it suits ZOS to encourage players to experience ALL types of content by gating rewards behind that content. Not only might players discover a new type of content they enjoy, thus prolonging the longevity of their playtime, but it makes for a more knowledgable playerbase overall which is important in a game where ZOS insists on balancing PVE and PVP together.
Again, it doesn't work for every single individual player. But it does work well enough, and serve ZOS' goals well enough that they haven't shown any signs of changing, and indeed, with Midyear Mayhem and increasing Battlegrounds rewards, are increasing the rewards that require participating in PVP to obtain.
While haven't read both your exchanges or most of this thread tbh, this part stuck out. The whole concept of trying to coerce players into different play styles is nice and justifiable in theory but rarely actually works, or as they intend. Those who seek out PVP will do so, those who don't won't, if anything it really only benefits those who are in the middle. All gating does is either force people to ignore it at all costs, or as others have suggested, figure out the the best time/campaign to avoid PVP while exploring the area. You really need to do an all or nothing approach instead of trying to bridge PVE and PVP.
Sixsixsix161 wrote: »Not here to push WoW, but Blizzard's idea of having PvP players flag themselves and thus everywhere is a PvP area - for them - seems to work for WoW. Players who are flagged for PvE and stay PvE, are in no danger.
And, this should be part of that PvP flag (don't know if it is), if you try and heal a PvP player, or assist in any other way, that will change your status.
I went into that area once (also tried a little campaign work), and got my rear-end handed to me, never been back again since then. It got to the point where if someone caught me, I would just stand there and let him/her kill me. Not worth the frustration. I realized that would happen because I'm lousy at PvP/melee, so my sorcerer died, often. But, I wanted to give it a shot to see how it would play out.
Dusk_Coven wrote: »I thought this was a pretty easy solution https://forums.elderscrollsonline.com/en/discussion/480383/suggestion-for-cyrodiil-make-a-pve-instance-without-skyshards