...only if they also add a "Bandit" faction for PvPlayers so they can gank everyone, everywhere.KnightsMentor wrote: »New "Neutral Party" Faction for PVE'ers wanting to explore Cyrodiil.
Not how the story works.KnightsMentor wrote: »I still would rather like to see a system where you choose which banner you pledge allegiance to after character creation...
@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
the topic of the post is to have a way for players who dislike pvp to be able to avoid it, a discussion that has on and offexisted for like 5 years now
i presented an alternate method of implementation. i don't really care what cyrodiil was "designed for", when the game first game out, classes were all designed to be magicka based, but enough people played stamina (and complained enough) that we now have stamina morphs for class abilities
i can't fathom how people can be so against allowing other players more choice
You do have a choice, however.
Enter Cyrodiil and face PvP, or avoid it.
That is your choice.
@Kel
clearly that choice isn't good enough, as this discussion still exists in (current year)
if i can speak my mind for a minute, I've always felt like people arguing against this are doing so from a point of selfishness. they feel offended that someone might get a skyshard or do a quest without the same threat they had to experience. it comes off as extremely petty to me. and before anyone says "i could just argue the same for my point"
no, I don't think you can. it's a video game, it's supposed to be fun. if there's a thing in the game preventing me from having fun, its a thing that needs to be fixed
at least, that's what i've observed, and i've more or less seen all the vapid arguments used to dismiss this conversation
@Kel@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
the topic of the post is to have a way for players who dislike pvp to be able to avoid it, a discussion that has on and offexisted for like 5 years now
i presented an alternate method of implementation. i don't really care what cyrodiil was "designed for", when the game first game out, classes were all designed to be magicka based, but enough people played stamina (and complained enough) that we now have stamina morphs for class abilities
i can't fathom how people can be so against allowing other players more choice
You do have a choice, however.
Enter Cyrodiil and face PvP, or avoid it.
That is your choice.
@Kel
clearly that choice isn't good enough, as this discussion still exists in (current year)
if i can speak my mind for a minute, I've always felt like people arguing against this are doing so from a point of selfishness. they feel offended that someone might get a skyshard or do a quest without the same threat they had to experience. it comes off as extremely petty to me. and before anyone says "i could just argue the same for my point"
no, I don't think you can. it's a video game, it's supposed to be fun. if there's a thing in the game preventing me from having fun, its a thing that needs to be fixed
at least, that's what i've observed, and i've more or less seen all the vapid arguments used to dismiss this conversation
The idea you want to change one zone dedicated to something you don't like and disrupt the fun of the players who do enjoy and find fun in that zone, when 98% of the entire game is open to you, and you call those players selfish is the most ridiculous thing I've ever seen posted in these forums.
The absolute hypocrisy....
@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
the topic of the post is to have a way for players who dislike pvp to be able to avoid it, a discussion that has on and offexisted for like 5 years now
i presented an alternate method of implementation. i don't really care what cyrodiil was "designed for", when the game first game out, classes were all designed to be magicka based, but enough people played stamina (and complained enough) that we now have stamina morphs for class abilities
i can't fathom how people can be so against allowing other players more choice
You do have a choice, however.
Enter Cyrodiil and face PvP, or avoid it.
That is your choice.
@Kel
clearly that choice isn't good enough, as this discussion still exists in (current year)
if i can speak my mind for a minute, I've always felt like people arguing against this are doing so from a point of selfishness. they feel offended that someone might get a skyshard or do a quest without the same threat they had to experience. it comes off as extremely petty to me. and before anyone says "i could just argue the same for my point"
no, I don't think you can. it's a video game, it's supposed to be fun. if there's a thing in the game preventing me from having fun, its a thing that needs to be fixed
at least, that's what i've observed, and i've more or less seen all the vapid arguments used to dismiss this conversation
The idea you want to change one zone dedicated to something you don't like and disrupt the fun of the players who do enjoy and find fun in that zone, when 98% of the entire game is open to you, and you call those players selfish is the most ridiculous thing I've ever seen posted in these forums.
The absolute hypocrisy....
Girl_Number8 wrote: »This would be the worst thing ever for PvP. Honestly PvE has more then PvP ever gets, we are the hated middle child of this game. It would end up being used to help fractions to exploit PvP even more so with less then tasteful decisions. You want those last achievements get them by actually participating in PvP and have some fun.
PvP is not fun. Not in this game anyway.
Besides, if I want to do PvP, I'll do it in Battlegrounds. At least there I feel some control over my ability in killing people and staying alive (And at least I go there with the full intent and consent that I'll get killed while possibly also killing people in return).
PvP in Cyrodiil is... Well, to say it politely: Hot steaming pile of garbage. Not only that, if I do go there, it is with the intent of non-PvP activities, such as a few quests, Skyshards, stuff like that.
By the way, I find the snarky "Make a PvE variant with no Skyshards in it" comments to be pathetic. If you want to add limitations, why not limit it down to not getting PvP centered rewards, or not having access to certain merchants? Wouldn't that make more sense? Naaah, probably not as your head's stuck between your buttcheeks.
Only good PvP is Battleground PvP. That is a fact.
You do realize that skyshard cyrodil achievements are pvp centered right? 3 of them are locked behind faction gates. Meaning, that you literally can't get them unless ur faction opens those gates through pvp activities(taking enemy keeps).
So either leave the gates open, or make it so you can get your faction's Skyshards, while having to get in to PvP to get the ones behind enemy gates.
Sounds fair, right?
Hold on hold on. Leave the gates open? So basically your defintion of fair is to change how PVP works because some people who dont care about PVP want to get a few skyshards. Wow mate, you take the word "entitled" to a whole new level. Whats next. Do you want ZOS to ban PVP players too, or simply deleting PVP is enough? You know, just to be sure. We dont want to dissapoint you.
In the context of "Separate PvE Cyrodiil Canpaign", yes, leave the gates open.
And I could give less of a damn about PvP players. If I want to interact with them, I'll play Battlegrounds, or if I suffered a head injury: Go to PvP Cyrodiil. Otherwise I'd be sticking to the rest of the world, or go to PvE Cyrodiil if it were there.
Comprende?
I know this may come as a surprise to you but you are not the centre of the universe. You may not give a damn about PVP but i dont give a flying **** about what you like.
Capiche?
Even if no 4th faction, it would be kind of nice to go into Cyrodiil with a "Civilian mode" where you'd be unable to take keeps, harm players or be harmed by other players, that way it would maintain the PVEness even on a busy server.
Or a Civilian/Neutral campaign that lasts 7-30 days that you switch to?
There will be times you go into a 'dead' Cyrodiil campaign just to hop on later and it's suddenly swarming, that's why I like the 7days personally
Even if no 4th faction, it would be kind of nice to go into Cyrodiil with a "Civilian mode" where you'd be unable to take keeps, harm players or be harmed by other players, that way it would maintain the PVEness even on a busy server.
Or a Civilian/Neutral campaign that lasts 7-30 days that you switch to?
There will be times you go into a 'dead' Cyrodiil campaign just to hop on later and it's suddenly swarming, that's why I like the 7days personally
That would be abused like hell with spying and whatnot.
TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
TequilaFire wrote: »Could even name the campaign "Spineless".
TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
Is that your experience in Cyrodiil? You were sneaking from delve to delve, but couldn't take five steps without being ganked by an enemy player?
Knootewoot wrote: »@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
PvP ers have to do that. In order to get master weapons and VMA weapons, helmets and other (bop) armors they have to PvE. Whether they like it or not. Same goes for skills trees like mageguild/fightersguild/undaunted/psijisc etc.
So, should they be handed to PvP'ers just like that? Maybe in a mob free dungeon? Because not all of them thinking dungeons are a fun experience. But they do want the monster helmets.
Isn't that what the Weekly Merchant does? Sell Monster sets in Cyrodiil for gold and Alliance Points?
In regards to the PvE guild bonuses: Fighters Guild and Mages Guild are really simple, in the sense that one has you kill undead and Daedra, the other has you collect books, both that could pitentially also be done in Cyrodiil.
Undaunted and Psijic are another matter though.
Overcomplicating it. Why not just allow a setting where you join wihtout able to be targeted?
Because PvP'ers would enrage and uninstall the game if they couldn't target enemy players. Just imagine the drama lol? Would be kinda disruptive with a bunch of untargetable guys running around and trolling anyhow.
I think a PvE version of Cyrodiil would be better, if this is something that's absolutely needed? I don't know if it is though, but than again I can't relate to this paralyzing fear of PvP. We all have different needs I guess. I "need" more hairstyles personally, but some people cant relate to that either and tells me it's not needed
IzzyStardust wrote: »Overcomplicating it. Why not just allow a setting where you join wihtout able to be targeted?
Because PvP'ers would enrage and uninstall the game if they couldn't target enemy players. Just imagine the drama lol? Would be kinda disruptive with a bunch of untargetable guys running around and trolling anyhow.
I think a PvE version of Cyrodiil would be better, if this is something that's absolutely needed? I don't know if it is though, but than again I can't relate to this paralyzing fear of PvP. We all have different needs I guess. I "need" more hairstyles personally, but some people cant relate to that either and tells me it's not needed
I actively PVP - but I don't think their problem is a FEAR of pvp - but an inability to actually get anything done due to gankers who cannot kill real pvpers so try and farm pve / questers
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
KnightsMentor wrote: »I still would rather like to see a system where you choose which banner you pledge allegiance to after character creation, and once you arrive in Tamriel, since Tamriel Unlimited removed any consistency to race and faction choice.
KnightsMentor wrote: »I still would rather like to see a system where you choose which banner you pledge allegiance to after character creation, and once you arrive in Tamriel, since Tamriel Unlimited removed any consistency to race and faction choice.
FYI, just over a week ago Rich stated Zos is not interested in offering an alliance change token. That is very much what you are asking for.
So, in other words, it does not matter if you would like to be able to choose an alliance after rolling a character and regardless of what alliance you rolled that character in, Zos has clearly said they do not want to allow this. Unless you can find a reason to convince them otherwise then this is DoA. I want it is not a compelling reason.
Sorry to burst your bubble.
TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
Could even name the campaign "Spineless". lol
KnightsMentor wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
Could even name the campaign "Spineless". lol
Sylvermynx wrote: »
This is the best way to go. That way the PvPers will shut up about the lack of content, and PvE players can get a version of Cyro and IC where they can do their quests in peace.
Make a flag that once enabled can't be disabled for 10 minutes after the last PvP encounter. Attacking a PvP enabled person enables your PvP flag. It's all been done in WoW 15 years ago, and nobody complains about being forced into any content, because people actually have a choice unlike in ESO.
Except that many players were close to having a heart attack in the idea of having a PVP justice system in all zones even if it was optional to participate in it. So yeah, "nobody complains about it" isnt a phrase i would use when it comes to ESO.
IzzyStardust wrote: »Overcomplicating it. Why not just allow a setting where you join wihtout able to be targeted?
Because PvP'ers would enrage and uninstall the game if they couldn't target enemy players. Just imagine the drama lol? Would be kinda disruptive with a bunch of untargetable guys running around and trolling anyhow.
I think a PvE version of Cyrodiil would be better, if this is something that's absolutely needed? I don't know if it is though, but than again I can't relate to this paralyzing fear of PvP. We all have different needs I guess. I "need" more hairstyles personally, but some people cant relate to that either and tells me it's not needed
I actively PVP - but I don't think their problem is a FEAR of pvp - but an inability to actually get anything done due to gankers who cannot kill real pvpers so try and farm pve / questers
TequilaFire wrote: »TequilaFire wrote: »Give them a PvE only campaign with all PvP achievements, AP, PvP drops, and objectives disabled.
This is probably the most rational agreement to a compromise I have ever seen.TequilaFire wrote: »Could even name the campaign "Spineless".
Spoke too soon, nevermind.
Could say the same for PvP players who don't want to do PvE content. That they are "Spineless" or "Too weak" to want to go do dungeons, all the while conveniently ignoring the concept of "Personal preference".TheTwistedRune wrote: »I think the real reason most PVP players don't like the idea is because it takes away easy kills, though most will deny it. Killing other players makes them feel good, and killing more often makes them feel good more often. It fuels their ego.
Now, I have no problem with this, whatever is fun for people so be it. But I for one won't fuel somebody's ego at my own time and expense.
This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
Oh poppycock, hardly anybody hunts PvE players doing quests, not worth the time.
Now if we are in a delve getting an ap buff and come across an enemy faction player we have no way of knowing you are just collecting shards so be prepared to fight. So many times we have let a player go in a delve only for them to come back and bomb us at the boss.
VaranisArano wrote: »This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.
As for myself, I became a PVPer precisely because ZOS' design for encouraging PVE players to come to Cyrodiil for fish, shyshards, delves and achievements got me to come to Cyrodiil and try out PVP. I discovered I liked it - something I would have never, ever tried out if ZOS hadn't put those Master Angler fish in Cyrodiil.
That's one reason I point of the benefits to ZOS of getting PVE-only players to try out Cyrodiil - in my case, it worked!
VaranisArano wrote: »So let's strive to have a constructive conversation here in the future, okay?This is basically it, really. PvP players aren't worried about Cyrodiil's design being undermined because of a separate PvE campaign. They're just worried that they will lose out on easy PvE players on the road, to give themselves sexual pleasure when killing them in a square millisecond.
It really wouldn't be so annoying, if they were just honest about it.