Girl_Number8 wrote: »This would be the worst thing ever for PvP. Honestly PvE has more then PvP ever gets, we are the hated middle child of this game. It would end up being used to help fractions to exploit PvP even more so with less then tasteful decisions. You want those last achievements get them by actually participating in PvP and have some fun.
Girl_Number8 wrote: »This would be the worst thing ever for PvP. Honestly PvE has more then PvP ever gets, we are the hated middle child of this game. It would end up being used to help fractions to exploit PvP even more so with less then tasteful decisions. You want those last achievements get them by actually participating in PvP and have some fun.
Girl_Number8 wrote: »This would be the worst thing ever for PvP. Honestly PvE has more then PvP ever gets, we are the hated middle child of this game. It would end up being used to help fractions to exploit PvP even more so with less then tasteful decisions. You want those last achievements get them by actually participating in PvP and have some fun.
PvP is not fun. Not in this game anyway.
Besides, if I want to do PvP, I'll do it in Battlegrounds. At least there I feel some control over my ability in killing people and staying alive (And at least I go there with the full intent and consent that I'll get killed while possibly also killing people in return).
PvP in Cyrodiil is... Well, to say it politely: Hot steaming pile of garbage. Not only that, if I do go there, it is with the intent of non-PvP activities, such as a few quests, Skyshards, stuff like that.
By the way, I find the snarky "Make a PvE variant with no Skyshards in it" comments to be pathetic. If you want to add limitations, why not limit it down to not getting PvP centered rewards, or not having access to certain merchants? Wouldn't that make more sense? Naaah, probably not as your head's stuck between your buttcheeks.
Only good PvP is Battleground PvP. That is a fact.
Sylvermynx wrote: »
@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
Sylvermynx wrote: »
This is the best way to go. That way the PvPers will shut up about the lack of content, and PvE players can get a version of Cyro and IC where they can do their quests in peace.
Make a flag that once enabled can't be disabled for 10 minutes after the last PvP encounter. Attacking a PvP enabled person enables your PvP flag. It's all been done in WoW 15 years ago, and nobody complains about being forced into any content, because people actually have a choice unlike in ESO.
@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Taleof2Cities wrote: »PvE players get to enjoy thirty (30) overland zones of gameplay.
PvP players get to enjoy two (2) overland zones of gameplay.
@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
the topic of the post is to have a way for players who dislike pvp to be able to avoid it, a discussion that has on and offexisted for like 5 years now
i presented an alternate method of implementation. i don't really care what cyrodiil was "designed for", when the game first game out, classes were all designed to be magicka based, but enough people played stamina (and complained enough) that we now have stamina morphs for class abilities
i can't fathom how people can be so against allowing other players more choice
@Kel@Juju_beansJuju_beans wrote: »No, no and no. Cyro is a pvp zone. The rest of the game is pve. This one zone, ONE ZONE, is pvp enabled.
Just suck it up and go explore. If you get killed then just rez and carry on.
sooo... in your opinion, part of the experience for a lot of players should be to not have fun and dislike the experience in a video game that is supposed to be a fun experience? is that what you're saying? hmmm...
Sooo, in your opinion the one PvP zone players who enjoy PvP and do have fun should be disrupted by a bunch of players who can't be killed, ruining thier fun experience when the other 98% of the game has no PvP combat? Is that what you're saying?
Hmmmmm.....
@Kel oooh, you are good. i still feel i'm the sassier one though.
anyway, i'm actually not keen on this specific implementation of a "purely pve cyrodiil", i'd much rather it be a seperate campaign, that way the 2 sides of the community who dispute and hate eachother can be completely seperatr if they choose
emphasis on the word choose.
That's not the topic of this post. The topic of this post is having a unattackable faction in Cyrodiil.
People trying to move the goal posts not withstanding, it's just not what the zone was designed for, and I feel completely safe saying it's not going to happen one way or another.
the topic of the post is to have a way for players who dislike pvp to be able to avoid it, a discussion that has on and offexisted for like 5 years now
i presented an alternate method of implementation. i don't really care what cyrodiil was "designed for", when the game first game out, classes were all designed to be magicka based, but enough people played stamina (and complained enough) that we now have stamina morphs for class abilities
i can't fathom how people can be so against allowing other players more choice
You do have a choice, however.
Enter Cyrodiil and face PvP, or avoid it.
That is your choice.
Girl_Number8 wrote: »This would be the worst thing ever for PvP. Honestly PvE has more then PvP ever gets, we are the hated middle child of this game. It would end up being used to help fractions to exploit PvP even more so with less then tasteful decisions. You want those last achievements get them by actually participating in PvP and have some fun.
PvP is not fun. Not in this game anyway.
Besides, if I want to do PvP, I'll do it in Battlegrounds. At least there I feel some control over my ability in killing people and staying alive (And at least I go there with the full intent and consent that I'll get killed while possibly also killing people in return).
PvP in Cyrodiil is... Well, to say it politely: Hot steaming pile of garbage. Not only that, if I do go there, it is with the intent of non-PvP activities, such as a few quests, Skyshards, stuff like that.
By the way, I find the snarky "Make a PvE variant with no Skyshards in it" comments to be pathetic. If you want to add limitations, why not limit it down to not getting PvP centered rewards, or not having access to certain merchants? Wouldn't that make more sense? Naaah, probably not as your head's stuck between your buttcheeks.
Only good PvP is Battleground PvP. That is a fact.
You do realize that skyshard cyrodil achievements are pvp centered right? 3 of them are locked behind faction gates. Meaning, that you literally can't get them unless ur faction opens those gates through pvp activities(taking enemy keeps).