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(guild) pvp rep

Diundriel
Diundriel
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title says it already. As you seem to make changes to Guild pvp that sometimes are stupidly strong and sometimes really underperforming or as Speed nerf probably gonna be a big isssue for that playstyle; why dont you make a Guild pvp rep?
could do the same for smallscale and solo Gameplay aswell...sometimes it Looks for me like havent got the ideas to solve the real Problem.
what do you guys as endgame Guild Groups, solo Players or smallscalers think About this?
GM of former Slack Squad PvP Raid Guild
Our Vids:
https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

Characters:
Zoe'la- AD Magplar AvA 50 x2.5
Not Zoe'la- DC Magplar AvA 27
Worst Healbot EU- EP Magplar AvA 20
Diundriel- AD StamNB AvA 39
Pugs Got Bombed- AD ManaNB AvA 36
Cause we have dots- AD ManaSorc AvA 35
Red Zergs Again- AD StamDen AvA 30
Synergy Spam Bot- AD MagDK AvA 17
Heals of Cyrodiil- AD ManaDen AvA 14
Nawrina- DC StamDK AvA 26
Not Ganking- StamNB PVE DD
Stack Pls- DC ManaNB AvA 20
Der Katzenmensch- AD AvA 30
Der kleine Troll- DC StamDen AvA 25
and some I deleted and new ones I am to lazy to add so well above 250 Mio AP and 7 Former Emperor Characters

PvE: multiple Flawless Conqueror Chars, Spirit Slayer, vAS +2, vCloudrest +3, vRG, vKA, vCrag hms, vDSA 43,5k score ...
  • Berenhir
    Berenhir
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    Diundriel wrote: »
    title says it already. As you seem to make changes to Guild pvp that sometimes are stupidly strong and sometimes really underperforming or as Speed nerf probably gonna be a big isssue for that playstyle; why dont you make a Guild pvp rep?
    could do the same for smallscale and solo Gameplay aswell...sometimes it Looks for me like havent got the ideas to solve the real Problem.
    what do you guys as endgame Guild Groups, solo Players or smallscalers think About this?

    That you should suck it up and either provide reasonable feedback that you back up with numbers (e.g. "An in-depth approach to why ball groups should never be subject to slows and roots and have a 100% uptime on major expedition while no-one else has") or just stop crying and start to adapt.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Karmanorway
    Karmanorway
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    Berenhir wrote: »
    Diundriel wrote: »
    title says it already. As you seem to make changes to Guild pvp that sometimes are stupidly strong and sometimes really underperforming or as Speed nerf probably gonna be a big isssue for that playstyle; why dont you make a Guild pvp rep?
    could do the same for smallscale and solo Gameplay aswell...sometimes it Looks for me like havent got the ideas to solve the real Problem.
    what do you guys as endgame Guild Groups, solo Players or smallscalers think About this?

    That you should suck it up and either provide reasonable feedback that you back up with numbers (e.g. "An in-depth approach to why ball groups should never be subject to slows and roots and have a 100% uptime on major expedition while no-one else has") or just stop crying and start to adapt.

    Like he said.
  • PathwayM
    PathwayM
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    Berenhir wrote: »
    Diundriel wrote: »
    title says it already. As you seem to make changes to Guild pvp that sometimes are stupidly strong and sometimes really underperforming or as Speed nerf probably gonna be a big isssue for that playstyle; why dont you make a Guild pvp rep?
    could do the same for smallscale and solo Gameplay aswell...sometimes it Looks for me like havent got the ideas to solve the real Problem.
    what do you guys as endgame Guild Groups, solo Players or smallscalers think About this?

    That you should suck it up and either provide reasonable feedback that you back up with numbers (e.g. "An in-depth approach to why ball groups should never be subject to slows and roots and have a 100% uptime on major expedition while no-one else has") or just stop crying and start to adapt.

    Like he said.

    And what he said
  • Alyit
    Alyit
    Soul Shriven
    I can't believe you don't understand how much you have to compromise to have Rapids as an actual useful skill.

    If you are a Designated speed-giver you sacrifice all damage / healing and so forth to keep the group mobile.

    A setup like that is not usable in a Scenario outside of raids. You dump everything into a specific special factor.

    So the Statement "suck it up, you guys are not immortal anymore" shows that you think it takes basicly no Effort to have a Team of players that all compromise on their builds to boast the most effective team Composition.

    People who form highly organised groups get punished. Why?

    Shouldnt a Team that min maxes everything not be Stronger than some random bow-light attacking zergling?


  • Alyit
    Alyit
    Soul Shriven
    I can't believe you don't understand how much you have to compromise to have Rapids as an actual useful skill.

    If you are a Designated speed-giver you sacrifice all damage / healing and so forth to keep the group mobile.

    A setup like that is not usable in a Scenario outside of raids. You dump everything into a specific special factor.

    So the Statement "suck it up, you guys are not immortal anymore" shows that you think it takes basicly no Effort to have a Team of players that all compromise on their builds to boast the most effective team Composition.

    People who form highly organised groups get punished. Why?

    Shouldnt a Team that min maxes everything not be Stronger than some random bow-light attacking zergling?


  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Alyit wrote: »
    I can't believe you don't understand how much you have to compromise to have Rapids as an actual useful skill.

    If you are a Designated speed-giver you sacrifice all damage / healing and so forth to keep the group mobile.

    A setup like that is not usable in a Scenario outside of raids. You dump everything into a specific special factor.

    So the Statement "suck it up, you guys are not immortal anymore" shows that you think it takes basicly no Effort to have a Team of players that all compromise on their builds to boast the most effective team Composition.

    People who form highly organised groups get punished. Why?

    Shouldnt a Team that min maxes everything not be Stronger than some random bow-light attacking zergling?


    It's almost like no one has ever played a team sport. Does the quarterback put on big hits? I apologise if the analogy is poor because I'm not a yank, but my understanding is he's a playmaker. Playmaker's job is not to put on or take the big hits, that's not why they're hired, it's their job to make plays that are to put the team in a position to score, in any code of football.

    Regardless if my understanding of gridiron is poor, it's the principle. It's teamwork. Every member has their role. If they do it, the team is successful.

    Plus, if two groups are running rapids the combat tends to be mobile, tactical and fun. As opposed to a snare/root competition.

  • Thraben
    Thraben
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    People vastly overestimate the role of Class reps.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Jameliel
    Jameliel
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    This game is 5 years old. Let that sink in. If they haven't figured out a balance by now they never will. They will keep changing and nerfing things for as many more years as the game goes on. The primary motivation will be sales. If it helps them sell more crowns or crown store items, then it will be implemented. Some people will like the changes, other wont. The hardcores will continue to play, and there will always be curious newcomers until something else surpasses and takes over. They dont really care much what class reps think or say. Unless WW3 happens anytime soon, ESO will most likely continue its same ol pattern for well over a decade.
    Edited by Jameliel on January 25, 2019 11:44AM
  • Nermy
    Nermy
    ✭✭✭✭✭
    Mr_Walker wrote: »
    It's almost like no one has ever played a team sport. Does the quarterback put on big hits? I apologise if the analogy is poor because I'm not a yank, but my understanding is he's a playmaker. Playmaker's job is not to put on or take the big hits, that's not why they're hired, it's their job to make plays that are to put the team in a position to score, in any code of football.

    Regardless if my understanding of gridiron is poor, it's the principle. It's teamwork. Every member has their role. If they do it, the team is successful.

    Plus, if two groups are running rapids the combat tends to be mobile, tactical and fun. As opposed to a snare/root competition.

    Not a bad analogy but I would have used the kicker, he only comes on for about 5 minutes the whole game... ;)
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
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