John_Falstaff wrote: »I'm for most part concerned about other uses - like slotting in Rapid Maneuvers to help traversing labyrinth in vCoS HM fight and some other places.
FrancisCrawford wrote: »Once again, a PvP nerf is going to make PvE less fun.
Rapid Maneuvers' ability to break guards' and mobs' snares is a huge part of the thieving toolkit. That's now being taken away.
This is also a problem for anybody who wants to travel to crafting mat locations, otherwise farm mats, or generally move around in the overworld.
Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
anitajoneb17_ESO wrote: »Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
That's not the point.
The point is that non-competitive players/playstyles (majority) must, ONCE AGAIN, adjust, adapt, change, just for the sake of the minority of competitive players in PvP or PvE who optimize and abuse mechanics, systems and abilities up to the point where they get broken and need to be nerfed. Forcing changes onto EVERYONE.
anitajoneb17_ESO wrote: »Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
That's not the point.
The point is that non-competitive players/playstyles (majority) must, ONCE AGAIN, adjust, adapt, change, just for the sake of the minority of competitive players in PvP or PvE who optimize and abuse mechanics, systems and abilities up to the point where they get broken and need to be nerfed. Forcing changes onto EVERYONE.
Duh. Balance is done around competition.
anitajoneb17_ESO wrote: »Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
That's not the point.
The point is that non-competitive players/playstyles (majority) must, ONCE AGAIN, adjust, adapt, change, just for the sake of the minority of competitive players in PvP or PvE who optimize and abuse mechanics, systems and abilities up to the point where they get broken and need to be nerfed. Forcing changes onto EVERYONE.
In this case there were many ways to nerf ballgroups in PvP othe r than changing the entire ability for everyone.
That's exactly what I was fearing when they set up the class rep system : that things would be changed according to the top 1% of players.
ZOS, you really need someone to represent the "normal" players. Those who enjoy the sceneries, the dailies, the RPing, the trading, the farming, the thieving, etc... who get hit again and again by all the changes aimed only for the top.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
That's not the point.
The point is that non-competitive players/playstyles (majority) must, ONCE AGAIN, adjust, adapt, change, just for the sake of the minority of competitive players in PvP or PvE who optimize and abuse mechanics, systems and abilities up to the point where they get broken and need to be nerfed. Forcing changes onto EVERYONE.
Duh. Balance is done around competition.
Yup. But they could forget about balance and competition and focus on the 99% of players who play for fun, couldn't they ?
The point is that adjustments are far easier for non-competitive players. I mean, seriously - if you are thieving or farming, equip Night Mother's (thieving) or Fjord (farming), both are medium armour, and if you have oh so many problems with snares from mobs just press Shuffle. Boom, snare removal and immunity. It's not rocket science.
anitajoneb17_ESO wrote: »The point is that adjustments are far easier for non-competitive players. I mean, seriously - if you are thieving or farming, equip Night Mother's (thieving) or Fjord (farming), both are medium armour, and if you have oh so many problems with snares from mobs just press Shuffle. Boom, snare removal and immunity. It's not rocket science.
Again, that's not the point. I knew someone would turn up and say "all you have to do is.... and that's easy".
I could in return say "If you want competition and true balance just leave ESO and go play Fortnite... that's easy".
Right ?
Oh, but you don't want to... fine. We don't want to have changes forced upon us either. We don't want to carry 10 differents sets of gear (you know farmers have inventory issues, right ?) when pressing 1 ability works so well. But, no, they take it away from us for... other people's sake.
Your argument essentially comes down to "there are more casuals and that's what counts". Don't you think that the game caters enough to "the "normal" players. Those who enjoy the sceneries, the dailies, the RPing, the trading, the farming, the thieving, etc.."? It's not like all of these activities require a lot of effort if done casually.
You are the minority tho. You arent majority. Casuals are maybe majority in this game but people complaining and being bothered changes are made to appease competitive part of game are minority.
What's "efforts" got to do with it ?
I'm talking about playing for fun and getting annoyed by changes made for other people's sake.
anitajoneb17_ESO wrote: »
That's exactly what I was fearing when they set up the class rep system : that things would be changed according to the top 1% of players.
ZOS, you really need someone to represent the "normal" players. Those who enjoy the sceneries, the dailies, the RPing, the trading, the farming, the thieving, etc... who get hit again and again by all the changes aimed only for the top.
John_Falstaff wrote: »@Lord_Dexter , which is the option to both give Expedition and purge snares? Preferably with stamina cost.
anitajoneb17_ESO wrote: »Trully massive nerf to the playstyle that requests you to dodge 5 times by door, drink invisibility potion, press cloak or swim 2m in water to avoid any chase.
That's not the point.
The point is that non-competitive players/playstyles (majority) must, ONCE AGAIN, adjust, adapt, change, just for the sake of the minority of competitive players in PvP or PvE who optimize and abuse mechanics, systems and abilities up to the point where they get broken and need to be nerfed. Forcing changes onto EVERYONE.
Duh. Balance is done around competition.
ellahellabella wrote: »Trust me, as a pvper that likes to run in groups under 12, This is an incredibly depressing change. We don't have a rapid spam slave, so we're going to cop it big time.
I want this change undone as much as you do
ALSO
Some people are saying it will nerf ball groups now, it won't. Ball groups run a purge slave and a rapid slave. It's just another nerf to smallscale (AGAIN)
Lord_Dexter wrote: »OP post not justifies that rapid should not take nerf its just a bait