Once again, thank you Zos for Necromancers. And speaking o which, to those who don't know, since Necromancy still is, unfortunately, shun about it, guards will attack Necromancers (players) on sight, if they are caught upon any naughty acts, like raising a body or two.
I am not mad about it, rather fascinated with it, to be honest. Because we really stick to the lore with this. And I like it.
Although, the "Justice" System needs to live up to its name, isn't it? As it works for assassins and thieves, will also works for Necromancer. AND it also SHOULD work for Vampires, Werewolves AND those Sorcerers pets.
Sorcerer should immediately (automatically or not) dismiss their pets (since they are daedra) whilst entering a city as Necros won't being allowed to raise theirs. And vampires and transformed werewolves should be treated the same. (I don't know about vampires, but they could get attacked if they are like on stage 4 and not "entirely covered" or something).
And since thieves and assassins have their little hide out and guilds, I look forward to see a place, some sort of Necropolis, a safe "house" for us, "The Damned". A hideout for Necros, Vamps, and Werewolves, and maybe for Sorcs too.