1000 Magicka > 3% Magicka
And they still have the second most health with Nords after Imperials.


Because argonian by passives had at least 2 times the bonuses of other races
Twohothardware wrote: »It's not about how much the return is per second, it's the fact Argonian gets all of the resources instantly when needed most so u can time your resource surge when your lowest. You also get the full return while blocking and even if you have very low Recovery stats. Argonian Resourceful passive is also majorly buffed by the new Infused Jewelry with Potion Cooldown Glyphs. On top of that Argonian got 10% bonus to healing. Only a 5% bonus to healing is more than other Races gain from 10% bonus Stamina or Magicka.
Twohothardware wrote: »It's not about how much the return is per second, it's the fact Argonian gets all of the resources instantly when needed most so u can time your resource surge when your lowest. You also get the full return while blocking and even if you have very low Recovery stats. Argonian Resourceful passive is also majorly buffed by the new Infused Jewelry with Potion Cooldown Glyphs. On top of that Argonian got 10% bonus to healing. Only a 5% bonus to healing is more than other Races gain from 10% bonus Stamina or Magicka.
You are overlooking very important thing. Curently (on live server) argonians have literly NOTHING that can boost their DPS potenial. Instead they have extra tanky-ness & resources sustain. If you want to play as DPS as argonian you are simply forced to run 2 5pcs dmg sets and even then your dmg will be lower than lets say on altmer or dunmer.Argonian got a well deserved nerf.
Was too tanky, ez to sustain, and didnt had to built for regen/sustain at all.
Tommy_The_Gun wrote: »Main problem (and I can really grasp why that people seems to overlook this, yes even top tier players and class reps - people that know this game better than ZOS does seems to overlook this) is that argonian potion passive is not direct reason why they can have very good sustain.
You see, argonians only became very popular and often used in PvP after Summerset update... and what we got with Summerset ? You guessed it - jewellery crafting.
In short, 3 pcs of Infused jewellery with potion speed enchants allow to reduce potion cooldown by 24 seconds. This means that you can drink potion every 21 seconds, instead of 45 seconds. This effectively DOUBLES the argonians potion passive.
This absolutely NEEDS to be addressed on the PTS.
But then again, seeing all the hate & salt on forums towards Argonians - simply makes me sad.
I guess this is how forums look like nowadays when you post literally ANYTHING constructive about argonians... the hate... the hate is just insane...
Tommy_The_Gun wrote: »You are overlooking very important thing. Curently (on live server) argonians have literly NOTHING that can boost their DPS potenial. Instead they have extra tanky-ness & resources sustain. If you want to play as DPS as argonian you are simply forced to run 2 5pcs dmg sets and even then your dmg will be lower than lets say on altmer or dunmer.Argonian got a well deserved nerf.
Was too tanky, ez to sustain, and didnt had to built for regen/sustain at all.
The thing is, you can't have your cake and eat it. Sacrifices has to be made somewhere. Argonians sacrifice their dmg potenial for sustain & tankiness.
Zos stated that they want every race to be able to play every role more or less with the same effectiveness. However this does not applay to argonians for some reason as all they got was a heavy sustain nerf and a nerf for healing recived. They were nerfed in the roles they were good at without any buff for the roles they were bad at (dps).
Argonian passive isn't that big, it's mainly 102 resources back per sec (4620/45) and now its 80 resources per sec (3600/45)
So Why nerf Argonian ?
Argonian passive isn't that big, it's mainly 102 resources back per sec (4620/45) and now its 80 resources per sec (3600/45)
So Why nerf Argonian ?
80 resources per second is 160 regeneration.
So you get 160 magica regeneration, 160 stamina regeneration and 160 health regeneration in just one passive. That's like 3 jewelry enchants. Not much you say?
Tommy_The_Gun wrote: »You are overlooking very important thing. Curently (on live server) argonians have literly NOTHING that can boost their DPS potenial. Instead they have extra tanky-ness & resources sustain. If you want to play as DPS as argonian you are simply forced to run 2 5pcs dmg sets and even then your dmg will be lower than lets say on altmer or dunmer.Argonian got a well deserved nerf.
Was too tanky, ez to sustain, and didnt had to built for regen/sustain at all.
The thing is, you can't have your cake and eat it. Sacrifices has to be made somewhere. Argonians sacrifice their dmg potenial for sustain & tankiness.
Zos stated that they want every race to be able to play every role more or less with the same effectiveness. However this does not applay to argonians for some reason as all they got was a heavy sustain nerf and a nerf for healing recived. They were nerfed in the roles they were good at without any buff for the roles they were bad at (dps).
Argonian passive isn't that big, it's mainly 102 resources back per sec (4620/45) and now its 80 resources per sec (3600/45)
So Why nerf Argonian ?
80 resources per second is 160 regeneration.
So you get 160 magica regeneration, 160 stamina regeneration and 160 health regeneration in just one passive. That's like 3 jewelry enchants. Not much you say?
Now compare it to redguard passives. And you will realize redguards actually have a higher stamina regeneration than argonians.(792 every 5 seconds is 158 regen, AND they get a 9% general stam regen bonus on top of that)
Argonians only come on top regen-wise if you add all 3 of their regens together(and then only if you actually NEEDED that magicka when you used a potion because you were low on stamina). But if you have stamina DPS argonian, your stamina regen is much more important than your health regen.
Result: a stamina redguard not only has a better stamina regen than an argonian, he also does more damage thanks to having stat bonuses in an area that actually boosts damage(10% max stam bonus).
Then only thing that argonians(currently, on live) are better at is off-stat regen(i.e. magicka regen on a stamina toon) and incoming healing(which the redguard matches with his increased damage)
Argonian passive isn't that big, it's mainly 102 resources back per sec (4620/45) and now its 80 resources per sec (3600/45)
So Why nerf Argonian ?
80 resources per second is 160 regeneration.
So you get 160 magica regeneration, 160 stamina regeneration and 160 health regeneration in just one passive. That's like 3 jewelry enchants. Not much you say?
Now compare it to redguard passives. And you will realize redguards actually have a higher stamina regeneration than argonians.(792 every 5 seconds is 158 regen, AND they get a 9% general stam regen bonus on top of that)
Argonians only come on top regen-wise if you add all 3 of their regens together(and then only if you actually NEEDED that magicka when you used a potion because you were low on stamina). But if you have stamina DPS argonian, your stamina regen is much more important than your health regen.
Result: a stamina redguard not only has a better stamina regen than an argonian, he also does more damage thanks to having stat bonuses in an area that actually boosts damage(10% max stam bonus).
Then only thing that argonians(currently, on live) are better at is off-stat regen(i.e. magicka regen on a stamina toon) and incoming healing(which the redguard matches with his increased damage)
Comparing requirement of using potion every 45 seconds to using meele direct dmg every 5 seconds without giving any context is not the smartest idea. Thing is in real fight redguard passive resource gain is much harder to achieve at 100% then argonian one especially in PvP where sometimes You'll be simply in defense and not doing any meele direct dmg when You can use potion in both defense and offense.