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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

The only logical, fair answer to racial passives.

  • Amphithoe
    Amphithoe
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    Yes, I like it
    I have hoped for something like this for a long time.
    Guildmaster: School of Julianos
  • Darkstorne
    Darkstorne
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    I have a better idea
    I would like Racial Passive Morphs. More things to spend skill points on means more reason to play content for more skill points.

    tenor.png

    It makes so much sense. They get to keep the current changes for racial flavour, then add morphs to allow us to specialise into specific playstyles from there. At the same time, it gives us a reason to keep hunting down all the skyshards that get added to new zones twice a year, and opens up the eventuality of morphs to ALL passives, which again greatly boosts player choice and build diversity regardless of race.
  • bearbelly
    bearbelly
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    Are the Update 21 [proposed] changes to the racial passives posted anywhere? I didn't see an article, yet folks seem to be pulling the info from somewhere.

    Is "somewhere" a dev post, or was it info they gave in the Twitch stream? (which I haven't seen yet because of work.)

    EDIT: Nevermind. Found the Dev post. Who knew looking in the Dev Tracker would answer my question? I'm a ***.


    Edited by bearbelly on January 20, 2019 11:50AM
  • Darkstorne
    Darkstorne
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    I have a better idea
    bearbelly wrote: »
    Are the Update 21 [proposed] changes to the racial passives posted anywhere? I didn't see an article, yet folks seem to be pulling the info from somewhere.

    Is "somewhere" a dev post, or was it info they gave in the Twitch stream? (which I haven't seen yet because of work.)


    Should be stickied at the top of the combat and character mechanics forum :smile:
  • Elwendryll
    Elwendryll
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    No, keep the proposed changes
    The changes look good. Just wait for the PTS tomorrow, compare the races, and see the differences.

    A lot of people think that the Khajiit regen passive needs a rework. I'll take a wild guess that half of them just think that 75 looks like a tiny number. Yes, this change will harm the high regen pvp builds, but that's all. Otherwise it's a buff, or the same as before. I expect a wave of Khajiits with Elsweyr, a lot of people (including me) were already playing khajiit mages, without any bonus for it.
    PC - EU - France - AD
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  • Facefister
    Facefister
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    No, keep the proposed changes
    The racial differences among each others are not greater than 2%
  • srfrogg23
    srfrogg23
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    I have a better idea
    Remove racial passives entirely.
  • Facefister
    Facefister
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    No, keep the proposed changes
    srfrogg23 wrote: »
    Remove racial passives entirely.
    This is a RPG. If you want balance then remove set boni also. Make it as bare-boned as possible, you want balance afterall.
  • FilteredRiddle
    FilteredRiddle
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    I have a better idea
    CipherNine wrote: »
    I think your suggestion goes too far in the direction of 'freedom'. Racial identities is an important factor in TES lore, and to completely rid the game of them would be gutting part of the game's soul. I have suggested something similar a few times, which I feel melds both the importance of racial distinction and the idea of fitting multiple roles.

    Did you even actually play the other ES games? They were not how you describe. All the other games had 100% freedom to play any race however the hell you wanted. The racials in all the other games were so negligible they didn't matter at all. They were just minimal bonus that made each race unique. Nothing that had a big impact on gameplay. Which is how it should be and how you say is how the TES world has always been.

    Yes. I did. Did you?

    To say that, “racials didn’t matter” is, well, wrong. Every race has a single, distinct identity which has persisted through TES lore. This is true from both an in-character and out-of-character standpoint; IC each race was known amongst the populace for their race’s ethnic backgrounds and historical skill sets & stereotypes, and OOC each race was known to confer specific starting benefits.

    To quote what I said in the thread to which I previously linked:
    Each race having specific lore-based skill sets has existed since the beginning of Elder Scrolls, always including a basic description of their racial talents/expectations and sometimes including attribute bonuses, special skills, and resistances/weaknesses.

    Arena
    https://en.uesp.net/wiki/Arena:Races
    e.g. "Bretons are a tall, dark-haired people. Bretons are highly intelligent and willful people, and have an outgoing personality. It is said that Bretons are weaned on magic, for it seems to suffuse their very being. As a result Bretons take half damage on any Magic based attack, and no damage on a successful save. They are excellent in all the arcane arts."

    Daggerfall
    https://en.uesp.net/wiki/Daggerfall:Races
    e.g. "Bretons hail from the province of High Rock. You are part of a tall, fair-skinned people, highly intelligent and willful. Magic seems to infuse the very being of the Breton people. As a race, they are more resistant to the effects of hostile magic than any other group, and thus are excellent in all arcane arts. Male and Female Breton character modifiers: +10 Intelligence, +10 Willpower, -10 Strength, -10 Endurance."

    Battlespire
    https://en.uesp.net/wiki/Battlespire:Races
    e.g. Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of their home province of High Rock, and even the humblest of Breton [sic] can boast a high resistance to the destructive powers of magicka. Breton character modifiers: +10 Destruction, +10 Mysticism, +10 Illusion, +5 Alteration, +5 Thaumaturgy, +5 Restoration."

    Morrowind
    https://en.uesp.net/wiki/Morrowind:Races
    e.g. "Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock.[...] Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as Nords or Redguards. Skill Bonuses: +10 Conjuration, +10 Mysticism, +10 Restoration, +5 Alchemy, +5 Alteration, +5 Illusion. "

    Oblivion
    https://en.uesp.net/wiki/Oblivion:Races
    e.g. "In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to magical energies. They are particularly skilled at summoning and healing magic. Skills: +10 Conjuration, Mysticism, and Restoration; +5 Alchemy, Alteration, and Illusion."

    Skyrim
    https://en.uesp.net/wiki/Skyrim:Races
    e.g. "In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells. Skills: +10 Conjuration; +5 Alchemy, Alteration, Illusion, Restoration, Speech."

    Can there be exceptions (e.g. Shalidor, Urag gro-Shub)? Absolutely. But they're just that: exceptions. If Tamriel was populated by hundreds of Nord Mages, and Altmer Two-handed Warriors, it'd make zero sense from a lore point-of-view.



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