Seraphayel wrote: »I'm absolutely fine with the changes and will happily play my Khajiit Nightblade Magicka (Healer), even when he's half a percent worse than the generic Altmer equivalent. Who cares?
I don't pick a race because the bonuses make me better, I pick a race because I like their story, how they look or how they overall fit my character. I feel sorry for everybody who picks races because of min-maxing - you'll never be satisfied with your choice.
CipherNine wrote: »Seraphayel wrote: »I'm absolutely fine with the changes and will happily play my Khajiit Nightblade Magicka (Healer), even when he's half a percent worse than the generic Altmer equivalent. Who cares?
I don't pick a race because the bonuses make me better, I pick a race because I like their story, how they look or how they overall fit my character. I feel sorry for everybody who picks races because of min-maxing - you'll never be satisfied with your choice.
You don't make any sense. If the way you described is how you enjoy the game. Then in the living hell do you want such restrictive racial passives? It doesn't make any sense. The current racial passives completely contradicts how you say you enjoy the game
FilteredRiddle wrote: »The only Lore friendly change would be to implement something akin to Star Trek Online's, "Race-specific Personal traits" where, "Race-specific Personal traits are optionally selectable based on the player's race." In ESO terms it would look something like each race getting to select 5-6 Passive Abilities from a pool which is specifically tailored to their race.
For example:
Breton pool
MUST CHOOSE 1:
Increased experience gain in skill:
- Restoration Staff
- Destruction Staff
- Light Armor
DISTRIBUTE 30% BONUS BETWEEN:
- Max Magicka
- Magicka Recovery
MUST CHOOSE 3:
- Increases your Alliance Points gained by 1% (Available to all races)
- Increases your gold gained by 1% (Available to all races)
- Increases your crafting inspiration gained by 10% (Available to all races)
- Increases the duration of any eaten food by 15 minutes (Available to all races)
- Increases the duration of any consumed drink by 15 minutes (Available to all races)
- Upon using a potion, gain 12% of your maximum, health, magicka and stamina. (Available to all races)
- Increases spell resistance by X (Breton only)
- Increases damage with Cold, Fire or Shock effects by 4% (Altmer, Breton, Dunmer)
- Reduces the magicka cost of spells by 3% (Altmer, Breton, Dunmer)
- Increases healing done and received by 5% (Altmer, Argonian, Breton)
Redguard pool
MUST CHOOSE 1:
Increased experience gain in skill:
- One Hand and Shield
- Two Handed
- Dual Wield
DISTRIBUTE 30% BONUS BETWEEN:
- Max Stamina
- Stamina Recovery
MUST CHOOSE 3:
- Increases your Alliance Points gained by 1% (Available to all races)
- Increases your gold gained by 1% (Available to all races)
- Increases your crafting inspiration gained by 10% (Available to all races)
- Increases the duration of any eaten food by 15 minutes (Available to all races)
- Increases the duration of any consumed drink by 15 minutes (Available to all races)
- Upon using a potion, gain 12% of your maximum, health, magicka and stamina. (Available to all races)
- Restores X stamina when damaging an enemy with a melee attack, once every 3 seconds (Redguard only)
- Increases weapon critical chance by 2/5/8% (Bosmer, Imperial, Khajiit, Orc, Redguard)
- Increases damage done on melee weapon attacks by 4% (Bosmer, Imperial, Khajiit, Orc, Redguard)
- Reduces the stamina cost of skills by 3% (Bosmer, Imperial, Khajiit, Orc, Redguard)
Etc.
Effectively:
- Sneak Thief related skills: Khajiit + Bosmer
- Health or Resistance related skills: Argonian + Dunmer + Imperial + Nord + Orc + Redguard
- Stamina or Stamina Damage related skills: Bosmer + Imperial + Khajiit + Nord + Orc + Redguard
- Magicka or Magicka Damage related skills: Altmer + Breton + Dunmer
- Restoration related skills: Altmer + Argonian + Breton
All races would also have a pool of generic skills to choose from (e.g. the 1% AP gain), in addition to a single racial specific skill which confers a small bonus (e.g. Bow attacks returning Stamina & Bosmer, Melee attacks returning Stamina & Redguard, Spell Resistance & Breton, Fire Resistance & Dunmer, Poison/Disease Resistance & Argonian). The skills in their 'pool' would fit into 2 of the above 5 categories, per race, allowing at least two viable 'meta' roles, with the generic options allowing people to spread out beyond the meta if they so choose while still respecting lore.
Seraphayel wrote: »CipherNine wrote: »Seraphayel wrote: »I'm absolutely fine with the changes and will happily play my Khajiit Nightblade Magicka (Healer), even when he's half a percent worse than the generic Altmer equivalent. Who cares?
I don't pick a race because the bonuses make me better, I pick a race because I like their story, how they look or how they overall fit my character. I feel sorry for everybody who picks races because of min-maxing - you'll never be satisfied with your choice.
You don't make any sense. If the way you described is how you enjoy the game. Then in the living hell do you want such restrictive racial passives? It doesn't make any sense. The current racial passives completely contradicts how you say you enjoy the game
Not at all. It's easy, don't pick a race because of their bonuses, pick a race because it fits your character (visuals, lore). If you chose your race based on passives that are about to change it's your fault when they change. Something like a race's lore or visuals doesn't change, that's why someone who prefers - in this case - the roleplaying aspect will never be disappointed by his/her racial choice.
I find it rather silly that 9/10 play Altmer because it might be the best for Magicka characters and not because they really want to play Altmer because they like that race.
The problem in this entire fiasco are min-maxers that pic a race based on numbers. Who benefits by tailored races with tailored racials? In the end all would be the same, like they are now. Neither of the changes is cracking up the meta but ZOS approach at least has some interesting lore behind them (I am not saying every change made to racials is good).
FilteredRiddle wrote: »I think your suggestion goes too far in the direction of 'freedom'. Racial identities is an important factor in TES lore, and to completely rid the game of them would be gutting part of the game's soul. I have suggested something similar a few times, which I feel melds both the importance of racial distinction and the idea of fitting multiple roles.
CipherNine wrote: »FilteredRiddle wrote: »I think your suggestion goes too far in the direction of 'freedom'. Racial identities is an important factor in TES lore, and to completely rid the game of them would be gutting part of the game's soul. I have suggested something similar a few times, which I feel melds both the importance of racial distinction and the idea of fitting multiple roles.
Did you even actually play the other ES games? They were not how you describe. All the other games had 100% freedom to play any race however the hell you wanted. The racials in all the other games were so negligible they didn't matter at all. They were just minimal bonus that made each race unique. Nothing that had a big impact on gameplay. Which is how it should be and how you say is how the TES world has always been.
Sylvermynx wrote: »CipherNine wrote: »FilteredRiddle wrote: »I think your suggestion goes too far in the direction of 'freedom'. Racial identities is an important factor in TES lore, and to completely rid the game of them would be gutting part of the game's soul. I have suggested something similar a few times, which I feel melds both the importance of racial distinction and the idea of fitting multiple roles.
Did you even actually play the other ES games? They were not how you describe. All the other games had 100% freedom to play any race however the hell you wanted. The racials in all the other games were so negligible they didn't matter at all. They were just minimal bonus that made each race unique. Nothing that had a big impact on gameplay. Which is how it should be and how you say is how the TES world has always been.
Um. The "other games" were SPMR. That was one character at a time, playing through the single player content. That has no relevance to an MMO....
It's too much "freedom." As others have states, what will happen is that a single BiS selection of passives will emerge and you will play that or fall behind in raw damage, stats, recovery etc. I understand it's personal preference and some people like the idea of choosing races based on certain things and others like the idea of playing any race aesthetically and choosing passives. For me, honestly I could not care too much one way or the other, but if forced to make a choice I like having some restrictions left in builds and not just having access to all the best things all the time and I sincerely doubt ZOS will go in this direction. They might make some adjustments to the current changes but that would likely be all.
In the other games they was starting bonuses. As stats and attributes increased they became negligible.CipherNine wrote: »FilteredRiddle wrote: »I think your suggestion goes too far in the direction of 'freedom'. Racial identities is an important factor in TES lore, and to completely rid the game of them would be gutting part of the game's soul. I have suggested something similar a few times, which I feel melds both the importance of racial distinction and the idea of fitting multiple roles.
Did you even actually play the other ES games? They were not how you describe. All the other games had 100% freedom to play any race however the hell you wanted. The racials in all the other games were so negligible they didn't matter at all. They were just minimal bonus that made each race unique. Nothing that had a big impact on gameplay. Which is how it should be and how you say is how the TES world has always been.