They could work on the timing of the announcements, really.
We were having so much fun with all the talks about wyverns, necromancy and lore...
adriant1978 wrote: »They could work on the timing of the announcements, really.
We were having so much fun with all the talks about wyverns, necromancy and lore...
This. They've totally shot themselves in the foot with all the Elsweyr hype being drowned out by complaints about the racial passive changes.
I dont like the frequency but combat really sucks right now on the pvp side. they need to get things working well and then let off
Games that are well managed are constantly tweaking things. However, Zos makes major changes far to regularly and Rich made it clear why. They have not had an idea of how combat should be.
Seriously. I found it surprising that now, after almost 5 years of the game being live not to mention the development period, that Zos is just now working to determine their vision for combat in this game. One would think that would have been done much earlier, but explains why Zos has pushed the game all over the place, and often.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I dont like the frequency but combat really sucks right now on the pvp side. they need to get things working well and then let off
Combat always sucks on the PvP side! PvP's will continue to cry for adjustments until their favorite Race and Class wins (most of the time).
After this every PvP'er playing another Race and Class will cry for changes and adjustment Nerf until their preferred setup wins.
The only way to end this constant fiddling with combat stats is to get rid of PvP'ers. Since this is not going to happen...better get accustomed to the never ending (story) ahem...posts of PvP'ers clamoring for Combat adjustments in favor of their own preferred Class.
There is no solution to this issue as long as there are PvP players in a game.
Good luck to us all