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Altmer is statiscally overpowered compared to every other race damagewise.

  • BooPerScOOper
    BooPerScOOper
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    These threads are hilarious
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    You know the reason, this is done so you may clearly see where to switch.

    Aren't most endgame PvE magicka DPS builds already altmer? If ZOS designed these racials to make everyone use as many tokens as possible, wouldn't they make a different race BIS?
  • JamieAubrey
    JamieAubrey
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    So NERF SORCS ?
  • What_In_Tarnation
    What_In_Tarnation
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    I'm more bothered that they take away the icon racial passive from dark elf.

    And lowkey make the max hp racial passive so unequally like nord and argonian (9% max hp) compared with imperial (12% hp). It's only 3% max hp gap, but nord and argonian only get 1k hp here, but imperial get 2k hp.

    Even Orc get less max resource here for no reason.

    Ap167RR.jpg

  • LordTareq
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.


    Can you explain how these passives are overpowered for my stamina-based Altmer?
  • Davor
    Davor
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    Where are people getting this info from?
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • kypranb14_ESO
    kypranb14_ESO
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    I think it's fine to be honest, and I won't be playing one because I think Altmer are fugly.

    I think it's fine because Breton Magicka sustain is going to be "overpowered" by comparison. So while building an Altmer, you might have to build a bit of extra sustain into your build. While building a Breton you might have to build a little extra damage into your build.
  • Priyasekarssk
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    L2P. Don't whine like little kids. Stats are based on set bonus. Use damage sets to compensate sustain. You intentionally forgot utility bonuses isn't it? Sustain >> greater than bonus from race passives. Your post remains only of Human supremacists argument rather than balancing the game. No one in ZOs will take this post serious.
    Edited by Priyasekarssk on January 18, 2019 5:38PM
  • StarOfElyon
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    Unless characters are built for the META, I don't think they'll be overpowered. My sword and board, Altmer Templar in light armor sure won't be OP, even with the helpful new passives.
    Edited by StarOfElyon on January 18, 2019 5:27PM
  • Skwor
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    I think it's fine to be honest, and I won't be playing one because I think Altmer are fugly.

    I think it's fine because Breton Magicka sustain is going to be "overpowered" by comparison. So while building an Altmer, you might have to build a bit of extra sustain into your build. While building a Breton you might have to build a little extra damage into your build.

    There is no way Breton Magicka is OP with this proposed change.
  • Chirru
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    Oh dear. Call to Nerf before something has even changed!

    I really look forward (being sarcastic here) to the thousands of Nerf posts that are going to come.

    He you ZOE! Wake Up! I am not happy with the changes! Nerf every and anyone...except my Class and Race and Skills ( end of being sarcastic).

    I truly hope the changes will be implemented. I look forward to play an Altmer...wishing they looked less ugly and more like the Elves in Lord of the Rings.

    All power to the PvE players.

    Good luck to us all.


  • eliisra
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    Well, we can't except every single race to be identical in terms of raw PvE dps bonuses. Some races will have more bonuses towards tanking, healing or other stuff.

    Only way to solve this would be making all racial bonuses identical or removing them all together, only keeping the fluff to define a race. But the community would likely rage even harder if ZoS did something like that.

    Altmer was already best for magika PvE dps anyhow, so it's not like this will change anything. I wont play one either way, because they're fugly.
  • MartiniDaniels
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    You know the reason, this is done so you may clearly see where to switch.

    Aren't most endgame PvE magicka DPS builds already altmer? If ZOS designed these racials to make everyone use as many tokens as possible, wouldn't they make a different race BIS?

    Why, dunmer was better on some builds and altmer on other and population of mains on this races are big and comparable. So some % of those 15% of dunmers will go to race change..

    After some thought I understood what happened. Initially those altmer proc passive was created for dunmer (which make sense since it gives sustain to larger pool). Probably it has lesser numbers, more like orc's. But in last moment somebody messed the cards to make altmer distinctive etc.. so passive was given to high elf, and devs forgot to add dunmer something to compensate.
  • ezio45
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    I think khajiit and dummer need a little work,

    if dummer got more resources i could see it as a go to for players that want a stam dps with more mag (might be useful for skills that require mag) or a mag dps with extra stam (for cc breaks and rolldodge). If they can do that during pts i might honestly pick a darkelf over a highelf or redguard for some of my builds

    Khajjit I could see being an excellent choice for high crit builds mag or stam if they got better recovery

    breton i dont think is intended to be a dps but the changes are to make it a stronger healer. Which I think it accomplishes very well

    orc needs some more stam and to be differentiated with imperial more
  • JJBoomer
    JJBoomer
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    therift wrote: »
    Is this a Nerf Sorc thread?

    nope, just stams and pvp'ers being salty. nothing more.
  • Moog
    Moog
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    I am a Nord I have a weakness for all things brewed,fermented,and, distilled. In fact I’m a.m. soon to be out for my 5 beer lunch with a side order of steak n chips
  • Tigerseye
    Tigerseye
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    Love the way Bosmer doesn't even get a mention, lol.

    That says it all.
  • Tigerseye
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    Skwor wrote: »
    To be clear I really like and agree with the new racial changes. They are not perfect but absolutly in the right direction and close.

    However the High Elves and specifically Mage ones have always been their favored child and always will be. I have just come to accept and expect this. Makes things easier.

    Never accept anything that isn't fair.

    Also, question why they are like this about their precious "magic"...

    Well ESO try to be 2 thing at the same times.

    A full RP MMO and a min/max game.

    It just won't works. Racial always been far form beeing balanced in this game but usualy MMO's tend to rotate the best race/class/skill etc.

    But for altmer they always been the go to race for at leats magicka characters. I am happy that I have re-rolled my sorc from dummer to alt when he was low level years ago.

    Yep, you can't be both.

    MMOs are supposed to be balanced.

    Most aren't, but they are supposed to be.

    If that breaks lore for someone, tough.

    They should stick to single player games if that is really what is more important to them.
    Edited by Tigerseye on January 18, 2019 6:49PM
  • MartiniDaniels
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    Tigerseye wrote: »
    Love the way Bosmer doesn't even get a mention, lol.

    That says it all.

    Ahaha - right in the apple, touche p u s s y cat!

    P.S. what an awful filter, when word p u s s y c a t became filtered?
    It's in the cartoons, in classical literature, everywhere.

    Edited by MartiniDaniels on January 18, 2019 6:48PM
  • MEBengalsFan2001
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    The way they balanced the new passives was clever and commendable. Using the so called "set value".

    The problem is, a dd set can have +health and be rendered useless. Sure that 1k health is "1 set value" but its also not useful for people wanting to DD.

    You see a similar thing with all the passives, while Altmers only "subtraction" is the 5% DR on a cast. Unneeded and wasted set value but a very small amount compared to say; Dunmer being completely split with maxstat and damages, and getting large flame damage resist and burning immunity. Leaving Dunmer comparatively *** for mag DD.

    I like the racial changes though, hopefully a few tweaks while its on the PTR and it will be just fine.

    I'm starting to think the devs will be adding set bonus that make it so players who play combo build will be viable. Or the devs may place hard caps on stats if they need to to make even the highest stat builds in magika and stamina not as good as a combo build or something along those lines.
    Edited by MEBengalsFan2001 on January 18, 2019 6:45PM
  • LiquidPony
    LiquidPony
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    I'm interested in the exact delta between a "negligible sustain bonus" and a "moderate sustain bonus".

    For instance, with Altmer: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds.

    So at 100% uptime, this is 95.8 magicka per second. However, I doubt that 100% uptime will be achievable in practice. That would assume that you are always using a class skill as soon as the passive comes off of cooldown, which certainly won't be the case. Consider a magblade rotation where you might have 3 or 4 Elemental Weapon casts in a row, or Elemental Blockade + Channeled Acceleration/Trap or something like that.

    At 75% uptime (meaning you proc the passive every 8 seconds on average), it's +71.85 magicka per second.

    Now compare that to Khajiit, which you say is a "negligible sustain bonus", which is +75 magicka regen. Multiply that by some common buffs (CP +15%, Evocation in 5 x Light Armor +20%, Major Intellect +20%, Minor Intellect +10%, Vampirism +10%, and again using a magblade example, Refreshing Shadows +15%). So that's 75 * 1.90 = 142.5, divided in half for in-combat per-second values, that's +71.25 magicka per second.

    My math could be wrong here as could the assumption about the Altmer regen passive uptime, but it appears that there is virtually zero difference between what you call a "moderate sustain bonus" and what you call a "negligible sustain bonus".

    *Edit: also, your weapon/spell damage numbers aren't quite right. That should be +258, not +254.
    Edited by LiquidPony on January 18, 2019 7:01PM
  • Banana
    Banana
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    I dont want to look like an elf :*
  • Artim_X
    Artim_X
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    [Laughs in Altmer]
    tenor.gif?itemid=4967284
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Galarthor
    Galarthor
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    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    This is very short sighted!
    Altmer might have additional spell damage, but breton for example got 3 times the regen of Altmer, which means they can afford more spell damage on gear.
  • theyancey
    theyancey
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    Don't tell that to my Altmer magden. After nerfs to bird and bear she is fairly useless.
  • MartiniDaniels
    MartiniDaniels
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    Galarthor wrote: »
    susmitds wrote: »
    Lets compare the PvE damage racial bonuses of Altmer to other similar races.

    Redguard - 2000 Stam + Major Sustain bonuses
    Breton - 2000 Mag + Major Sustain bonuses
    Orc - 254 weapon damage + 500 Stam + Moderate sustain bonuses
    Dunmer - 1250 Mag/Stam + 254 weapon/spell damage
    Khajiit - 750 Mag/Stam + 8% Spell/Weap crit + Negligible sustain bonuses

    We can see a pattern here that you either get a full 2000 Resource with Major sustain bonuses or other combat bonuses with lesser resources.

    Then comes Altmer - 2000 Mag + 254 spell damage + Moderate sustain bonuses

    From a PvE DPS point of view, it is clear that Altmer has relatively far better DPS passive than other race having both a full single resource passive as well as a full 254 weapon damage bonus. Altmer's Mag bonus needs to be dropped to 1000-1500 to be balanced with other races.

    This is very short sighted!
    Altmer might have additional spell damage, but breton for example got 3 times the regen of Altmer, which means they can afford more spell damage on gear.

    You are right. There will be a lot of crying from the north-west but breton transformed into most gifted race which can plainly go for any magicka role without any sacrifices. Those cost reduction is massive bonus.
    What need to be done? Increase cost reduction on breton to 8%, move 100 regen to altmer and move altmer's proc passive to dunmer - problem solved, everybody is balanced and in line.
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