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258 weapon/spell damage passives

Skander
Skander
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These seem a little bit too much, not just for the damage but they effect healing as well. If you look at altmers Now they pratically are getting a lot of more healing. In the orc traits it's somewhat balanced for the other passives.
I meme, but my memes are so truthful they hurt
-Elder Nightblades Online
Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Rex-Umbra
    Rex-Umbra
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    Dark Elf can make some beastly hybrids
    Xbox GT: Rex Umbra IX
  • themaddaedra
    themaddaedra
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    Shush! People still think it's a nerf lmao.
    Mad'Plar | Breton Templar | Gooseslayer - Bro'm-Athra Destroyer -The Flawless Cucumber - The Unchained - Master Ankler - Immortal Caboomer - Tick Tock Charmander - Grim-Phone Heart
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    PC|EU
  • SaintSubwayy
    SaintSubwayy
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    mairwen85 wrote: »
    The dmg stat is compensation for lost max resource. If you factor in the % modifiers conversion to flat values, this is actually a nicely balanced means to provide a near equivalent damage output.

    This is why Dunmer is on the loosing end of the stick. They lose out on recovery passives (none), and resource passives, but receive this same dmg stat to prop up despite having also lost their 7% bonus fire damage (the previous only gain for sacrificing recovery). This value should at be increased to 325-340 to compensate for that.

    Double dip the 258 and we're talking
    Compared to Altmer we also loose 750 magicka, which are equal to ~75 SD
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

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  • mairwen85
    mairwen85
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    mairwen85 wrote: »
    The dmg stat is compensation for lost max resource. If you factor in the % modifiers conversion to flat values, this is actually a nicely balanced means to provide a near equivalent damage output.

    This is why Dunmer is on the loosing end of the stick. They lose out on recovery passives (none), and resource passives, but receive this same dmg stat to prop up despite having also lost their 7% bonus fire damage (the previous only gain for sacrificing recovery). This value should at be increased to 325-340 to compensate for that.

    Double dip the 258 and we're talking
    Compared to Altmer we also loose 750 magicka, which are equal to ~75 SD

    I said something similar here.
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • mocap
    mocap
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    mairwen85 wrote: »
    This value should be increased to 325-340 to compensate for that.
    Major+minor sorcery = 335. Done.
  • Skander
    Skander
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    It's not neglectavle. It's a buff that stacks with other buffs. And 7% was only flame damage
    Edited by Skander on January 17, 2019 12:25PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • TheDarkoil
    TheDarkoil
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    I main an Altmer with spell damage in mind. With the Expert mage passive at 8% and always having major sorcery up that becomes like 330, my spell damage at the moment is 3500ish so it's roughly a 10% increase, I'll take that over the 4% elemental damage any day.
  • mairwen85
    mairwen85
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    Skander wrote: »
    It's not neglectavle. It's a buff that stacks with other buffs. And 7% was only flame damage

    Indeed, however, fire damage currently is 2-3% over other elemental damage. This is the only edge mag Dunmer has over Altmer as they have the same % modifier for other elemental damage sources. If both races get the same base spell damage, but Altmer has a decidedly greater resource pool, plus more sustain, Dunmer looses out massively. Adequate compensation is greater burst = higher base dmg stat equivalent to resource difference. Breton's compensation is higher resistances, cost effectiveness, and sustain.
    Edited by mairwen85 on January 17, 2019 12:51PM
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Malamar1229
    Malamar1229
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    Depends. Sorc had dmg sources from curse and frags which benefit from the 258 increase over the percentage base that was just for the other elemental dmg.
  • SaintSubwayy
    SaintSubwayy
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    Depends. Sorc had dmg sources from curse and frags which benefit from the 258 increase over the percentage base that was just for the other elemental dmg.

    yes ofc, NB and templar aswell.

    But they can run Altmer, and proftig from the nice sustain altmer provides, while getting more magicka than dunmer does.
    The Race-gap on sorc, nb and templar is already small now, so Alt or Dunmer doent really matter now.

    After the Patch Altmer is definetly way stronger than Dunmer.
    and on DK Dunmer is actually way stronger thant altmers (bigger race-gap )

    BUt still your LA and Blockade are right up there in the DPS parses, so they will be lower than now.
    Edited by SaintSubwayy on January 17, 2019 1:49PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

    Flawless Conqueror / Immortal Redeemer /Griphon Heart / Master Angler / PVP Noob^^

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  • evoniee
    evoniee
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    damage is scaling so good with healing
  • kathandira
    kathandira
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    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.
    Edited by kathandira on January 17, 2019 2:04PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • SaintSubwayy
    SaintSubwayy
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    kathandira wrote: »
    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.

    why should we, this is a specific topic here..it would just go under in 1 huge all in one discussion.

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

    Flawless Conqueror / Immortal Redeemer /Griphon Heart / Master Angler / PVP Noob^^

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  • TheDarkoil
    TheDarkoil
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    Skander wrote: »
    It's not neglectavle. It's a buff that stacks with other buffs. And 7% was only flame damage

    7% firedmg (atleast on DK) outclasses 258 SD by a lot.
    when more than 95% of your dmg dealt is the same type (in this case fire) than the 7% become way better.

    Lets say I pull 50k on a dummy, not I remove the 7%, I end up with 46,5k ...thats 3.5k DPS loss
    And those 258 SD will not add up to deal those 3.5k or more, they just wont.

    Furthermore we are loosing max Magicka. now DK geets 9% Max Magicka overall from passives. Average DK has about 38K now, so thats arround 3.4k max Magicka, after the nerf we only will get 1250 of those 3400 back (ignoring multipliers like Undauted for that)

    Thats a loss of 2.2k which is equal of 220 SD...

    So those 258 SD are actually more like 40 SD more than before...I hope u understand now.

    Yes 40 SD is more than before, thats a buff, however its a Nerf to sustain / resource pool, and to dmg dealt.

    I thought magicka to spell damage ratio was 10.5 =1
  • SaintSubwayy
    SaintSubwayy
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    TheDarkoil wrote: »
    Skander wrote: »
    It's not neglectavle. It's a buff that stacks with other buffs. And 7% was only flame damage

    7% firedmg (atleast on DK) outclasses 258 SD by a lot.
    when more than 95% of your dmg dealt is the same type (in this case fire) than the 7% become way better.

    Lets say I pull 50k on a dummy, not I remove the 7%, I end up with 46,5k ...thats 3.5k DPS loss
    And those 258 SD will not add up to deal those 3.5k or more, they just wont.

    Furthermore we are loosing max Magicka. now DK geets 9% Max Magicka overall from passives. Average DK has about 38K now, so thats arround 3.4k max Magicka, after the nerf we only will get 1250 of those 3400 back (ignoring multipliers like Undauted for that)

    Thats a loss of 2.2k which is equal of 220 SD...

    So those 258 SD are actually more like 40 SD more than before...I hope u understand now.

    Yes 40 SD is more than before, thats a buff, however its a Nerf to sustain / resource pool, and to dmg dealt.

    I thought magicka to spell damage ratio was 10.5 =1

    we gona argue over 5-10 SD here now?^^

    I rounded the magickanumbers already quite hard, so its jsut a example to illustrate, that the 258SD on dunmer / altmer, dont make that bis of a difference, since we are loosing a ton of resources (SD if you so will).

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

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    Exceed Gaming & I need a Lemon
  • carlos424
    carlos424
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    Skills dealing magic damage get a buff due to 258 spell damage increase, and there was no previous magic damage buff (many Templar skills, elemental weapon, etc.).
  • SaintSubwayy
    SaintSubwayy
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    carlos424 wrote: »
    Skills dealing magic damage get a buff due to 258 spell damage increase, and there was no previous magic damage buff (many Templar skills, elemental weapon, etc.).

    yes, and if they scale with magicka aswell, the buff aint 258 SD, because you will loose arround 1.5-3.5k magicka depending on your max magicka you have now.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

    Flawless Conqueror / Immortal Redeemer /Griphon Heart / Master Angler / PVP Noob^^

    Exceed Gaming & I need a Lemon
  • Skander
    Skander
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    With 258 spell damage a breath of life heals from 11k to 13k
    It's huge
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • kojou
    kojou
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    For Dunmer I think it should be a higher Spell Damage figure as well. I will have to hold my nose as I change my DK to Altmer with it as it is now.

    Maybe they could add .5 of the spell damage as fire damage so we at least keep the Dunmer flame affinity?
    Playing since beta...
  • TheDarkoil
    TheDarkoil
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    TheDarkoil wrote: »
    Skander wrote: »
    It's not neglectavle. It's a buff that stacks with other buffs. And 7% was only flame damage

    7% firedmg (atleast on DK) outclasses 258 SD by a lot.
    when more than 95% of your dmg dealt is the same type (in this case fire) than the 7% become way better.

    Lets say I pull 50k on a dummy, not I remove the 7%, I end up with 46,5k ...thats 3.5k DPS loss
    And those 258 SD will not add up to deal those 3.5k or more, they just wont.

    Furthermore we are loosing max Magicka. now DK geets 9% Max Magicka overall from passives. Average DK has about 38K now, so thats arround 3.4k max Magicka, after the nerf we only will get 1250 of those 3400 back (ignoring multipliers like Undauted for that)

    Thats a loss of 2.2k which is equal of 220 SD...

    So those 258 SD are actually more like 40 SD more than before...I hope u understand now.

    Yes 40 SD is more than before, thats a buff, however its a Nerf to sustain / resource pool, and to dmg dealt.

    I thought magicka to spell damage ratio was 10.5 =1

    we gona argue over 5-10 SD here now?^^

    I rounded the magickanumbers already quite hard, so its jsut a example to illustrate, that the 258SD on dunmer / altmer, dont make that bis of a difference, since we are loosing a ton of resources (SD if you so will).

    No, just wondered whether it had changed at some point without me knowing.
  • SaintSubwayy
    SaintSubwayy
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    kojou wrote: »
    For Dunmer I think it should be a higher Spell Damage figure as well. I will have to hold my nose as I change my DK to Altmer with it as it is now.

    Maybe they could add .5 of the spell damage as fire damage so we at least keep the Dunmer flame affinity?

    personally I hope to get the balance restored by buffs to the DK as a Class.

    The Dunmer Race with stamina as it sits now, will be outclassed by Altmer, even if Dunmer gets some extra SD fowards fire.
    Altmer has more flat magicka, better sustain and (Atm) same DMG.

    Buffing certain DK passives could balance this, without foring DK's to pick the Dunmer, and have to get the worse Sustain.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

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    Exceed Gaming & I need a Lemon
  • carlos424
    carlos424
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    carlos424 wrote: »
    Skills dealing magic damage get a buff due to 258 spell damage increase, and there was no previous magic damage buff (many Templar skills, elemental weapon, etc.).

    yes, and if they scale with magicka aswell, the buff aint 258 SD, because you will loose arround 1.5-3.5k magicka depending on your max magicka you have now.
    Yes, this is an over all nerf to damage and sustain, especially with 1.5-2k magicka decrease (which i think is about what most builds will lose, except maybe pet builds with higher magicka base). But some builds that use magicka damage (looking at Templars) might stay about the same with slight buff (or at least not a loss) to magic damage, while all other elemental damage decreases due to loss of max magicka.
  • FrancisCrawford
    FrancisCrawford
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    kathandira wrote: »
    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.

    Yes, we do. This is a massive change to builds.
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