Tommy_The_Gun wrote: »Funny thing is they used word "Cyrodill will get some love"... But what kind of love is that ?
Imho this is the last thing PvP in this game needs as those "artefacts" will be used 100% of time by Destro-ulti-farming ball groups / trains. Last thing Cyrodiil needed was to buff those groups...
Tommy_The_Gun wrote: »Funny thing is they used word "Cyrodill will get some love"... But what kind of love is that ?
Imho this is the last thing PvP in this game needs as those "artefacts" will be used 100% of time by Destro-ulti-farming ball groups / trains. Last thing Cyrodiil needed was to buff those groups...
Somewhat true. But atleast we get something.
Tommy_The_Gun wrote: »Funny thing is they used word "Cyrodill will get some love"... But what kind of love is that ?
Imho this is the last thing PvP in this game needs as those "artefacts" will be used 100% of time by Destro-ulti-farming ball groups / trains. Last thing Cyrodiil needed was to buff those groups...
This is absolutely what's going to happen and anyone who thinks otherwise doesn't understand what happens in Cyrodiil on a daily basis.
Hopefully this means that ZoS will actually focus on improving the Cyrodiil server performances which... well we all know they are shite.
Personally skeptical that it will mean any such thing though... intresting idea if only they sort out the performance levels of the servers.
I'll sit in a 24 man team on the other side of the map and while everyone's chasing the McGuffin we'll be stealing your keeps.
30/30 siege weapons go.
I'll sit in a 24 man team on the other side of the map and while everyone's chasing the McGuffin we'll be stealing your keeps.
30/30 siege weapons go.
Tommy_The_Gun wrote: »
Tommy_The_Gun wrote: »
His reaction to a lot if questions about this new stuff did not inspire confidence.
Tommy_The_Gun wrote: »Funny thing is they used word "Cyrodill will get some love"... But what kind of love is that ?
Imho this is the last thing PvP in this game needs as those "artefacts" will be used 100% of time by Destro-ulti-farming ball groups / trains. Last thing Cyrodiil needed was to buff those groups...
This is absolutely what's going to happen and anyone who thinks otherwise doesn't understand what happens in Cyrodiil on a daily basis.
Seraphayel wrote: »This is one of the better things I am looking forward! And the changes to IC.
Yeah it's a crazy idea and i like it very much. It will attract more players into Cyrodiil for sure.
Feels like another attempt to "spread people out". When a daedric artefact spawns I can guarantee you that people will rush for it and abandon whatever objective they´re at. I don´t see this ending in a good way, and it will 100% sure be abused in some way.
Feels like another attempt to "spread people out". When a daedric artefact spawns I can guarantee you that people will rush for it and abandon whatever objective they´re at. I don´t see this ending in a good way, and it will 100% sure be abused in some way.
This seems to me like the opposite of "spreading out" people. Yes, you might get them away from the Emp Ring. But you're funneling them all to one point, and I can already imagine what a clash of 70 vs 70 vs 70 will look like even when you're north of nowhere.
Feels like another attempt to "spread people out". When a daedric artefact spawns I can guarantee you that people will rush for it and abandon whatever objective they´re at. I don´t see this ending in a good way, and it will 100% sure be abused in some way.
This seems to me like the opposite of "spreading out" people. Yes, you might get them away from the Emp Ring. But you're funneling them all to one point, and I can already imagine what a clash of 70 vs 70 vs 70 will look like even when you're north of nowhere.
Spread away from emp circle and stack inside a delve