Vilhjálmur wrote: »-why not give some love to melee classes? A brawler would be cool, in my opinion
THE_BIG_BOSS wrote: »Yes we need.
THE_BIG_BOSS wrote: »Yes we need.
I would say we do not need it. But need is not the reason classes are added. They are added due to want.
Vilhjálmur wrote: »We already have two classes that are able to summon, wardens have animal companions and sorcerers have daedric companions, a necromancer is just a sorcerer who practices conjuration and soul manipulation, necromancy can simply be turned into a skill line (I mean we don't know yet if it's actually gonna be just a skill line), why not give some love to melee classes? A brawler would be cool, in my opinion
Plus necromancy is commonly hated across Tamriel and you spend most of the time fighting necromancers in main and alliance quests, it seems unfitting to have necromancy when you're fighting agaisn't it most of the time
huschdeguddzje wrote: »We don't even know if it's a class yet, when the psijic skillline was first datamined it was called a class aswell
people think they will control horde of zombies and skeletons like in diablo-style games with new necro class. All you get is reskin AoE spell, direct attack spell, some for healer, some for tank, some for sustain. Thats it.
Good thing about ZOS, they don't want pay2win model, so Necro probably will be on par with warden.
Vilhjálmur wrote: »people think they will control horde of zombies and skeletons like in diablo-style games with new necro class. All you get is reskin AoE spell, direct attack spell, some for healer, some for tank, some for sustain. Thats it.
Good thing about ZOS, they don't want pay2win model, so Necro probably will be on par with warden.
This is how I see it will play out, we already have wardens so why have an edgy reskin of the same class? They could make something unique but nope, another summoning, magic based class, can't wait to have a bunch of annoying minions on me while some dude called ''Xxx_Necr0_DarkL0rd_xxX'' is throwing flying skulls at me from afar
We don't even know what abilities they're gonna have and if it's gonna be a skill line
DocFrost72 wrote: »Vilhjálmur wrote: »-why not give some love to melee classes? A brawler would be cool, in my opinion
https://divinityoriginalsin2.wiki.fextralife.com/Necromancer+Skills
Why can't necromancers be melee? Or stamina?
DocFrost72 wrote: »Vilhjálmur wrote: »people think they will control horde of zombies and skeletons like in diablo-style games with new necro class. All you get is reskin AoE spell, direct attack spell, some for healer, some for tank, some for sustain. Thats it.
Good thing about ZOS, they don't want pay2win model, so Necro probably will be on par with warden.
This is how I see it will play out, we already have wardens so why have an edgy reskin of the same class? They could make something unique but nope, another summoning, magic based class, can't wait to have a bunch of annoying minions on me while some dude called ''Xxx_Necr0_DarkL0rd_xxX'' is throwing flying skulls at me from afar
Followed directly byWe don't even know what abilities they're gonna have and if it's gonna be a skill line
Oof.
Also OP,DocFrost72 wrote: »Vilhjálmur wrote: »-why not give some love to melee classes? A brawler would be cool, in my opinion
https://divinityoriginalsin2.wiki.fextralife.com/Necromancer+Skills
Why can't necromancers be melee? Or stamina?
Sure we do. I like playing different toons and if I played the same toon all the time, I'd get seriously bored playing the game........
Damn shame about achievements though.
Finedaible wrote: »Because every major Elder Scrolls title had Necromancy skills, and effectively let the player be a necromancer if they chose to be. Even thinking from a role-playing perspective, not everyone wants to play a 'goody two shoes' hero all the time.
Besides, I'd argue that Warden is not a true summoning class anyway. He's more like a 'beast tamer' with really crappy minions that are, from a mechanical view, just fancy animations with delayed effects (except the Bear of course).
Vilhjálmur wrote: »We already have two classes that are able to summon, wardens have animal companions and sorcerers have daedric companions, a necromancer is just a sorcerer who practices conjuration and soul manipulation, necromancy can simply be turned into a skill line (I mean we don't know yet if it's actually gonna be just a skill line), why not give some love to melee classes? A brawler would be cool, in my opinion
Plus necromancy is commonly hated across Tamriel and you spend most of the time fighting necromancers in main and alliance quests, it seems unfitting to have necromancy when you're fighting agaisn't it most of the time
Vilhjálmur wrote: »DocFrost72 wrote: »Vilhjálmur wrote: »people think they will control horde of zombies and skeletons like in diablo-style games with new necro class. All you get is reskin AoE spell, direct attack spell, some for healer, some for tank, some for sustain. Thats it.
Good thing about ZOS, they don't want pay2win model, so Necro probably will be on par with warden.
This is how I see it will play out, we already have wardens so why have an edgy reskin of the same class? They could make something unique but nope, another summoning, magic based class, can't wait to have a bunch of annoying minions on me while some dude called ''Xxx_Necr0_DarkL0rd_xxX'' is throwing flying skulls at me from afar
Followed directly byWe don't even know what abilities they're gonna have and if it's gonna be a skill line
Oof.
Also OP,DocFrost72 wrote: »Vilhjálmur wrote: »-why not give some love to melee classes? A brawler would be cool, in my opinion
https://divinityoriginalsin2.wiki.fextralife.com/Necromancer+Skills
Why can't necromancers be melee? Or stamina?
And even if it turns out to be melee i'd rather see them release an unique class than an edgy warden reskin we keep fighting in the main quest
Vilhjálmur wrote: »Finedaible wrote: »Because every major Elder Scrolls title had Necromancy skills, and effectively let the player be a necromancer if they chose to be. Even thinking from a role-playing perspective, not everyone wants to play a 'goody two shoes' hero all the time.
Besides, I'd argue that Warden is not a true summoning class anyway. He's more like a 'beast tamer' with really crappy minions that are, from a mechanical view, just fancy animations with delayed effects (except the Bear of course).
Necromancy in earlier titles are just conjuration with the ability to reanimate corpses though, it was fun before because you could grab anyone and resurrect them as much as you'd like, I doubt it will be the same thing in an mmo where enemies have to despawn and respawn all the time. In RP most people make unique classes on their own without the need of existing classes so I don't think it's essential for RP either.
And true but it kind of boils into the same thing, cast an ability, get a minion, repeat, necromancers wouldn't be much different except with skeletons and undead instead of animals, sounds pretty bland when there are many other possibilities, sword singers, brawlers, monks, bards, etc...