So what it comes down to is this:
- 4 events in January alone
- Event tickets added to the crown store, while preventing us from saving them by capping the number the inventory can hold
- A ridiculously complex and grindy mechanic to acquire all 4 Indriks, including the need to farm the base Indrik multiple times
ZOS, when the event was first announced, I thought it was a good idea. I did not realize that we have to farm the Indrik multiple times, so I assumed that we could earn more event tickets than we needed. I interpreted this as a clever design decision that is fair to casual players and protects the intense players from OCDing over maximizing their Indrik rewards. But a few weeks later the whole situation looks much worse and much bleaker.
You've essentially created a hamster wheel that is bound to burn players out, and created multiple opportunities for players to develop negative emotions along the way (tickets in the crown store, wasted tickets of those that didn't buy extra feathers in 2018). These kind of systems are what drive players away from the game. Yes you need to give players something to do. But don't burn them out. Not all ESO players are unemployed. Most of us have jobs and families and we play the game to relax. We want to come home from work and play the game to relax a bit, not to obsess about getting all these time-limited items in time.
With more than 5 characters alone it's already impossible to do all pledges, get the random dungeon and battlegrounds bonus xp as well as doing some of the dailies on all characters on any given day as it is. There are so many dailies in the game already, this avalanche of events is just blowing the burn-out potential out of proportion.