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My solution for pvp

Rispat
Rispat
What im thinking about PvP, and what ZOS in my opinion should make for Cyrodill.

1: lag - dont need to comment that, im sitting on best connection in my country, my computer also have very good card.

2: ZERG - yes, this is terrible. Why? I was thinking about that alot, and my thoughts are: ppl are zerging, becouse there is not many activitys to do on map for solo and small scale users. Thats why, when me and few friend are taking resource, after few minutes 24 man group or just ball of random ppl are coming for us.
Another thing is - high AP gain for taking resource and keep - terrible change, becouse before that most AP was from killing ppl alone - RANKS mean nothing after that. Every day and many times i see ppl who are on higher AP rank then me, and i still can easily kill them. Reducing AP gains from capturing points or spreading AP beetween ppl can fix that problem. Ofc, it will be smart change. Its unfair and its rewarding massive ppl playstile. For example - im riding from arrius to alessia to make some solo fight at my favorite resource, in this time pact take BRK and i jumped in to leech tick, after action. Im receving free AP (something sriosly big numbers, specially with low pop bonus) for doing nothing, only entering keep after whole action. Its unfair. And it making ppl grouping in big bumbers in objectives.

3: this game have amlost 4 years, evolution of content is really great, lore, new zones etc - its great work seriosly, im playing every DLC with fun. But open world pvp is dying in my opinon. We need to have more activity on map. Would be nice to see convoy quests, when u need to take item from place to place. Many of side quests, not only in towns. In whole maps.
Also - why ppl are grouping into biggest numbers while somebody is taking scroll - most of players are taking keeps, and they are bored. Scrolls for them means diffrent action. So if somebody want to take scroll, he is always facing big numbers.
Thats what im thinkig - scroll gates should be open at everytime. Also, would be nice, cos on PC/EU vivec map at morning is always yellow or blue - so if somebody is logging into loosing fraction - he is weaker then other players. This thing is increasing big groups dmg. Terrible. Opening gates permanently would solve that problem, and would increase action on map and also spread ppl on map - that will give more chance to have fun solo and small scale players.
ALSO - when cyrodill is lagging on prime time, biggest lags are existing only where is the biggest action. For example, when im trying to kill backliners near emp keep - im lagging, but when i go for keeps like dragonclaw or brindle, almost no lag for me. So if u spread ppl on map, u can solve in some % problem of lag.

4: Imperial City - one of the favorite content of many PvP players - i think adding sets like agility/willpower to unduanted reward destroyed that place. Also, u should add things from 3rd point to IC. Like new missions etc, ALSO in sewers. Mix of pve and pvp in that zone was great idea, story from that content is also nice. Dont forget about that. I hope u will restore IC.

5: Dynamic action in cyrodill - now most action is in few keeps, siegieng them is too long. I was thinking - maybe u should add ladders to cyrodill. For small scales that could nice option to help whole fraction. Ladder should work only for 4 players. Only idk maybe two ladders per keep to use. Got few ideas for that, but im nut sure they will work.

6. Destroyable millegates and bridges - great change, but they should be reparable with normal repare kits, and should have less HP.

7. Oblivion demage - ZOS - u already make changes to shields, they can be crited and penetraded. Maybe its time to remove sets like shield breaker? This set is nasty. And it didnt rewarding players for beeing skilled pvpers. Same sload and knigt slayer.

Why im talking about that? When ESO was only in trailers, we were seeing 3 fractions in war, not casual and pretty oryginal PvP was thing, why many players started playeing ESO. Me too. PvE content is evolving every patch. PvP is a little abandoned.

Consider that please. And, do not force players to some solutions, maybe u should make improvement at first only on small campaign like shor, and if they will work add them to all campaigns. I think i that way u should add improvements to Cyrodill, becouse u can see at which campaign peaople will go, they will go for more interresing and fun solution.

PS: In overall, ppl in cyrodill now are not rewarded for smart playing, they are rewarded for grouping up and hitting objects. - that changes or some of them maybe restore smart playing to Cyro. Many of good players left game, becouse they were not beeing rewarded for smart playing.

What are u thinking?
@fifthwheel
PC/EU

EP:
Yazon Varda - StamSorc PvP/PvE dd
heavy slavic breathing - stamDk PvP
Andres Vierny - stamplar PvP/PvE dd
Angus Bri Cri - stamnb PvP
Rispat La Pointe - stamwarden PvP

DC: Stigward - StamSorc PvP
AD: Yazón Varda - stamwarden PvP

Astrum Tomatoes
Noxious
  • crowfl56
    crowfl56
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    Rispat wrote: »
    What im thinking about PvP, and what ZOS in my opinion should make for Cyrodill.

    1: lag

    Consider that please. And, do not force players to some solutions, maybe u should make improvement at first only on small campaign like shor, and if they will work add them to all campaigns. I think i that way u should add improvements to Cyrodill, becouse u can see at which campaign peaople will go, they will go for more interresing and fun solution.

    PS: In overall, ppl in cyrodill now are not rewarded for smart playing, they are rewarded for grouping up and hitting objects. - that changes or some of them maybe restore smart playing to Cyro. Many of good players left game, becouse they were not beeing rewarded for smart playing.

    What are u thinking?

  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm thinking that Cyrodiil is designed for groups of 2 to 24 players, and that players being rewarded for "grouping up and hitting objectives" is a feature of the scoring and the original AvAvA design, not a bug. As long as there are important objectives, there will be zergs and that will generate lag at those keeps.

    Most of the rest of it is interesting in theory, but I suspect moot in practice without performance updates.
  • crowfl56
    crowfl56
    ✭✭✭✭✭
    To long, but to address this person is just trying to justify his/her exploit's.

    LOL forceing people to use exploit's, now thats a new one.

    Ban the exploiters, ban them hard, the game doesn't need them.

    IC, worst part of pvp ever made by ZOS.

    Why would you create a zone that allows people to grief others ??

    Doesn't make any sense, the whole game, except in IC you can't lose items or hard earned rewards, in IC you can.

    Any group over 12 people is worthless, but ZOS lets you group 24, WHY, when half the group will receive no rewards.

    POS zone, fix those 2 issue's and its worth while to go there.
  • Rispat
    Rispat
    I'm thinking that Cyrodiil is designed for groups of 2 to 24 players, and that players being rewarded for "grouping up and hitting objectives" is a feature of the scoring and the original AvAvA design, not a bug. As long as there are important objectives, there will be zergs and that will generate lag at those keeps.

    Most of the rest of it is interesting in theory, but I suspect moot in practice without performance updates.

    I agree, but still, few patches ago small groups was able to face multiple opononents. Solo players was able too. Now they almost dont.

    If u are designing war, design it well. As u told, Cyrodill was designed for 2-24 man groups. Now its designed for 24 groups only. 4 man group was able to kill 24 man zerg becouse they were playing smart. Ofc im talking about expierenced players against casual zerglings. Now they dont.

    Thats why i think the changes should be diffrent for diffrent campaigns - for example: vivec should be slow and bignumber focused, but small camp like shor should be more dynamic and focused for smaller objects (camp scores). Its 7 day duration, so it can be more dynamic then vivec.

    And ofc, nothing will improve gameplay and fun in Cyrodill, while lag existing.
    @fifthwheel
    PC/EU

    EP:
    Yazon Varda - StamSorc PvP/PvE dd
    heavy slavic breathing - stamDk PvP
    Andres Vierny - stamplar PvP/PvE dd
    Angus Bri Cri - stamnb PvP
    Rispat La Pointe - stamwarden PvP

    DC: Stigward - StamSorc PvP
    AD: Yazón Varda - stamwarden PvP

    Astrum Tomatoes
    Noxious
  • Rispat
    Rispat
    If u want example
    Look at PvE content, u can make DLC content, or vet trials dying many times and spending many hours in instance, but if u are not playing smart, u will never make achivements like no bone unbroken in DB dlc or u will never be on leaderboards in vMA if u are not playing smart, if u dont know mechanics etc. Even for things like vDSA u need to setup yourself and group properly if u want to be on leaderboard.
    And ofc there are players who mastered PvE and even things like no-death, speed, hm or vCR+3 are easy for them, but that things required hundreds hours of training, making builds and impoving personal skills. They need to know clasess issiues, weaknes etc to make that things on highest level and with best result. Even thing like knowing mechanic reqiers trainig.

    In cyrodill dumb playstyle is rewarded. Just go for keep, pve door, spamm spammable skills while in 24 man group. This will give u AP and high rank and place on leaderboard. Increased AP from zerging, and decreased AP for pure killing.

    The point is - i can stay solo, but zerglings will chase me not becouse they want to kill me, but they are bored. Im playing PvP from begginning, and i see diffrence beetween ppl from 3years ago and now. Thats why big groups now care about killing one-two guys even if they will not recive AP for that - they are just bored.

    And tell me - is that fair to facing multipple oponents and winning, but after some time of figh dying to no-skilled player using shield breaker?
    @fifthwheel
    PC/EU

    EP:
    Yazon Varda - StamSorc PvP/PvE dd
    heavy slavic breathing - stamDk PvP
    Andres Vierny - stamplar PvP/PvE dd
    Angus Bri Cri - stamnb PvP
    Rispat La Pointe - stamwarden PvP

    DC: Stigward - StamSorc PvP
    AD: Yazón Varda - stamwarden PvP

    Astrum Tomatoes
    Noxious
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