sabresandiego_ESO wrote: »The main thing a NB brings to a group is single target pressure. This is more valuable to a group than most people realize.
Not just that if you ask me. There are some really useful tools in the NB arsenal that people just never use for some reason, like dark shades, manifestation of terror and bolstering darkness and the powerful class heals. I play my magblade as a tanky healer/support bot and utilize said skills and see it offer a lot to the group.sabresandiego_ESO wrote: »The main thing a NB brings to a group is single target pressure. This is more valuable to a group than most people realize.
Not just that if you ask me. There are some really useful tools in the NB arsenal that people just never use for some reason, like dark shades, manifestation of terror and bolstering darkness and the powerful class heals. I play my magblade as a tanky healer/support bot and utilize said skills and see it offer a lot to the group.sabresandiego_ESO wrote: »The main thing a NB brings to a group is single target pressure. This is more valuable to a group than most people realize.
Dark shades provide AoE minor maim to the group with very high uptime, especially in deathmatch where people are clumped together and are brawling. It also chases cloaked nbs
Manifestation of terror is by far the superior fear morph for group play. It fears up to 6 targets with a delay so it serves 2 great uses. You can utilize it to great effect when you are retreating, for example in cap the flag or chaosball.
Another place where it shines is when you put 2 traps into a clumped group as you are about to drop your ults. I prefer this to time stop because people dont see it coming. I try to keep the traps up 100% of the time which serves as a great resource drain.
Bolstering darkness is a great, but rarely used ult. Got some great buffs in summerset patch, where the major protection buff lingers for the full 18 sec duration on people even after they leave the area. See an opposing team coming in for an ult dump? Drop this on your group together with dark shades for some massive dmg reduction over a prolonged time and a massive snare. It even offers a neat and strong synergy when people go below 50% health that will heal them back up quickly and give them 70% movement speed.
Apart from this you have the strongest single target burst heal and AoE burst heal ultimate in the game.
Nightblade isn't the most group oriented class, but there is a lot to offer to the group as a nightblade, as long as you choose to abandon the solo player mindset that we see in 95% of nightblades in game. Just slotting one or two of these tools already makes you a lot more valuable to your team.
I play a magblade in the context of the OP’s post. How effective I am depends on my team mates. I’m a major and have gone 23-1 in a death match recently on the high end, on the low end I’ll have even kvd in a loss.
The issue is certain specs (especially warden) depend on your team mates to play a certain way to be effective and really it’s their specs that are the issue. 4 NBs in a death match and we’ll do okay, a mix of NBs and others and it’s more difficult.
When I’m at my best my team mates are tanking the other team and I’m sniping their rdps and healers. At my worst you get a bunch of teammates who charge into melee and die repeatedly so I’m forced to fight the entire other team solo. Then those same kamikaze players whine that they’re dying charging in because people are fighting back instead of you tanking.
Mag blades seem a little on the weak side but such is the way of MMOs with how classes get buffed and nerfed, no reason to stop playing one. My team will only come in third maybe 1/20 matches so doing the daily is still easy.