ESO has some really nice gameplay overall but I believe it could be improved in many ways. Some of those ways are regarding to skills that Buff and the animation that goes with it being often rather slow.
Most of the combat happens at a fairly high pace and I find myself breaking off from the combat flow whenever I need to re-buff. When I look at some replays, half of the time all I'm doing is re-applying buffs that have no interaction with players and also run on a very short duration, which further hinders this, as I need to re-apply them very often.
Vigor, forward momentum, shielding, ice fort/warden crystal shield, shuffle and many others feel sluggish to re-apply in the middle of the combat as they have no interaction with other players or mobs and totally break the flow of the combat.
I feel especially this way after playing a bit of Guild Wars 2 where skills happen at a much faster rate, dont lock you in animations, and you can trade off conditions like slows, roots, dots and cleanse them properly without breaking the flow of combat.
I'm aware most of these can be animation cancelled but it really isn't the way it should work for the gameplay to feel fluid (which it still doesn't with ani cancel).
What I feel like would improve the gameplay is shortening out all these buffing animations and getting them to do a little more than they do.
Let's take a look at Forward Momentum. Pretty bad animation, have to cast it often for snare immunity with no other effects other than rebuffing major brutality and a small hot. It doesn't feel good to recast it mid combat whatsoever. Possible solution to make it better and more impactful: Re-work the animation to a thrust, make it faster, have a small leap forward effect to help gain distance (like half a streak distance) and still have the 4 second snare immunity. Cherry on the top: Removes 1 harmful effect (like Betty). We need more cleansing options across the board. Seriously.
If some of these Buff skills had more synergy with the actual combat, it would feel overall better. You've done it in the past for example with DK Wings. We need more re-works like that. Streak could use snare immunity and so could Double Take.
Have skills have more dual effects. One effect that buffs and one that interacts with the environment/players, it will make things smoother. We already have skills that do Damage AND slow/root/stun. So in response we need to be able to buff AND cleanse/create distance/reflect damage/small heals over time etc. Or even deal damage and buff you at the same time. Shrouded Daggers is a good example. Feels smooth, gives major brutality and a small snare. It doesn't break the combat to re-apply a redundant effect such as major brutality.
What are your opinions on what could use a re-work to help make the gameplay smoother and how to go about it?