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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Bleed, Spin2win, Permafrost, Blockade, Unkillable tank, Snipers, Oblivion damage, Zoos, Werewolves

Waffennacht
Waffennacht
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And you thought PvP wasn't diverse...

With all the Nerf threads, I gotta say, seems like a pretty legit diversity in builds.

Sure... They're all cheesy AF, but there's a lot
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er

Waffennacht' Builds
  • Unfadingsilence
    Unfadingsilence
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    ...... so this is a nerf sorc and Stam NB who keep spamming cloak??
  • Metemsycosis
    Metemsycosis
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    Only the latter
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Metemsycosis
    Metemsycosis
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    Still trying to discern what isn't cheesy.

    But that would be violating ToS
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Waffennacht
    Waffennacht
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    ...... so this is a nerf sorc and Stam NB who keep spamming cloak??

    Why stop there?!
    Still trying to discern what isn't cheesy.

    But that would be violating ToS

    Equilibrium spam
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Conduit0
    Conduit0
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    Still trying to discern what isn't cheesy.

    But that would be violating ToS

    If it kills you its cheese, so anything that doesn't kill you is not cheese, unless it prevents you from killing them, then that's cheese too.
    Simple.
    Edited by Conduit0 on December 18, 2018 7:49AM
  • Trancestor
    Trancestor
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    Passive bleed dmg from axes needs to be removed or reworked, spin2win needs ro be dodgeable again, permafrost snare needs to be reduced or only be there in the first 3 seconds, same with ice blockade, major defile needs to be removed from snipe and snipe shouldnt be able to stun from stealth, oblivion dmg isnt that op without torugs together with ground aoe like blockade but sets like shield breaker need to be removed or reworked, pets are annoying because of targeting issues but what can you do, werewolve heal based on max HP needs to be nerfed and enchants proccing on werewolf bleeds needs to be fixed already, stun delay from draining shot needs to be fixed and IMHO DK wings need to work like shimmering shield and not reflect and with that maybe increase the snare immun duration or amount of projectiles absorbed. There i just made ESO PvP a much better place.
  • MCBIZZLE300
    MCBIZZLE300
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    And you thought PvP wasn't diverse...

    With all the Nerf threads, I gotta say, seems like a pretty legit diversity in builds.

    Sure... They're all cheesy AF, but there's a lot

    I agree man, I like the way cyrodiil is right now.
  • Hochstapler
    Hochstapler
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    That sums up the tear-maker abilities nicely.
    I care about your gaming "problems" and teenage anxieties, just not today.
  • Moonsorrow
    Moonsorrow
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    Conduit0 wrote: »
    If it kills you its cheese, so anything that doesn't kill you is not cheese, unless it prevents you from killing them, then that's cheese too.
    Simple.

    This is the sad truth.

    And people make nerf threads daily based on that.

    While the recent changes (nerfs) to speed plus Overload bar going away made my stamsorc feel a bit without "flavor" in open world Cyrodiil.. things feel decently balanced what comes to pvp, many things that people complain about are just issues of getting emotional from pretty much anything that kills them.

    I mean.. same people would complain even for light and heavy attacks being cheese and needing nerf if nothing else was left. So many things being complained about, means there IS variety on peoples builds.. but, all builds are cheese and crutches for some.

    Heh, not even bother to read most of them when see a nerf topic, they always look like written directly after they got killed by someone and are full of pvproidrage, atleast passive aggressive if not openly so. :D
    Edited by Moonsorrow on December 18, 2018 10:32AM
  • gepe87
    gepe87
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    Still fun to watch a full group spend all ultimates in 1 person.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Jakx
    Jakx
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    You made a long list

    For reference: "Bleed, Spin2win, Permafrost, Blockade, Unkillable tank, Snipers, Oblivion damage, Zoos, Werewolves"

    Except its not diverse since those are abilities that all fall into the same builds(wonder why)

    1. Bleed + Spin
    2. Permafrost, Blockade, Oblivion Damage
    3. Sniper

    Nobody complains about Zoo other than for targeting, Werewolf legitimately broken and not a debate Zos already said enchant fix on the way, and Unkillable tank also does no damage who cares? So really three cheese builds where the effect is the person puts in minimal effort and finds success.

    Game is diverse but I dont feel there is a rampant imbalance in the game. Just those few things. I wouldnt even consider snipers that imbalanced. Just annoying.
    Edited by Jakx on December 18, 2018 2:40PM
    Joined September 2013
  • Metemsycosis
    Metemsycosis
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    ...... so this is a nerf sorc and Stam NB who keep spamming cloak??

    Why stop there?!
    Still trying to discern what isn't cheesy.

    But that would be violating ToS

    Equilibrium spam

    I didn't even know you could spam equilibrium. 😮
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Minno
    Minno
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    ...... so this is a nerf sorc and Stam NB who keep spamming cloak??

    Why stop there?!
    Still trying to discern what isn't cheesy.

    But that would be violating ToS

    Equilibrium spam

    I didn't even know you could spam equilibrium. 😮

    Obey your thirst, Sithis-Juice
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Girl_Number8
    Girl_Number8
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    Play what you want but there will always be metas that are better to add onto, to create the best builds. You can call it what you want but whining about it is just sad. Once these ones are done there will be new metas for you to complain about or enjoy. It is better to play and have fun then swim against the current. Especially with how Zos blanket nerfs things.

    :*
    Edited by Girl_Number8 on December 18, 2018 10:03PM
  • WuffyCerulei
    WuffyCerulei
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    Don’t touch blockade or many PvE people will be coming for blood.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Juhasow
    Juhasow
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    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.
    Edited by Juhasow on December 18, 2018 7:44PM
  • Minno
    Minno
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    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    It also doesn't have a hard cc, only snares/immobilize and no extra damage mechanic.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Juhasow
    Juhasow
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    Minno wrote: »
    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    It also doesn't have a hard cc, only snares/immobilize and no extra damage mechanic.

    Umm what ? What hard CC have to do with it and what damage mechanics You're talking about ?
  • Get_Packed
    Get_Packed
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    [/quote]

    Umm what ? What hard CC have to do with it and what damage mechanics You're talking about ?[/quote]

    I think he was referring to say Lighting which sets people off balance or fire which adds more damage.


  • _Ahala_
    _Ahala_
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    Ice should be reworked as a critical magicka weapon / element as opposed to having snares and roots for every secondary effect (most redundant element ever), then the snare of permafrost needs to be toned down to around 30% while northern should stay at 70% so their exists a stun vs snare dichotomy with sleet storm, and then more ice dps morphs need to be added to winters so that magdens can play as ice mages without being forced to run mostly destro skills... that way the current snare and root spamming ice mage playstyle will die in order to give rise to a better critical damage ice mage playstyle... signed: a really annoying BG ice mage
    Edited by _Ahala_ on December 18, 2018 9:08PM
  • Minno
    Minno
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    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    It also doesn't have a hard cc, only snares/immobilize and no extra damage mechanic.

    Umm what ? What hard CC have to do with it and what damage mechanics You're talking about ?

    Pros/Cons and whats available. Reason other blockades don't have a snare like ice does, is the fact they get:
    - 8% direct/AOE
    - 6% extra heavy attack dmg/50% dmg done on heavy attack in an AOE
    - burning/concussed
    - off balanced/extra dmg on burned targets
    - fire dealing extra dmg to vamps

    Ice gets:
    - 60% snare + immobilze on chilled
    - ranged immobilze
    - chilled that gives minor maim
    - block defense
    - extra resists (if CP is selected)

    I think it's pretty balanced.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ragnarock41
    Ragnarock41
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    And you thought PvP wasn't diverse...

    With all the Nerf threads, I gotta say, seems like a pretty legit diversity in builds.

    Sure... They're all cheesy AF, but there's a lot

    That is a good way to look at it actually. I like the diversity as of right now. Even if it means that diversity is made possible due to cheese, Its still better than the ''nightblade or go home'' meta.
    Edited by Ragnarock41 on December 18, 2018 8:56PM
  • pieratsos
    pieratsos
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    The game is finally balanced. Everything is broken now.
  • dazee
    dazee
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    Sheogorath approves of cheesy pvp builds. Sheogorath approves of cheese in general.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Juhasow
    Juhasow
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    Minno wrote: »
    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    It also doesn't have a hard cc, only snares/immobilize and no extra damage mechanic.

    Umm what ? What hard CC have to do with it and what damage mechanics You're talking about ?

    Pros/Cons and whats available. Reason other blockades don't have a snare like ice does, is the fact they get:
    - 8% direct/AOE
    - 6% extra heavy attack dmg/50% dmg done on heavy attack in an AOE
    - burning/concussed
    - off balanced/extra dmg on burned targets
    - fire dealing extra dmg to vamps

    Ice gets:
    - 60% snare + immobilze on chilled
    - ranged immobilze
    - chilled that gives minor maim
    - block defense
    - extra resists (if CP is selected)

    I think it's pretty balanced.

    Get real. Status effects , weapon passives and damage types have nothing to do with ability itself. It's like saying that major defile on lethal arrow is balanced because ability deals poison dmg and focused aim deals physical dmg. It sounds radicolous. You just bring this up because You lack argument for basic state of ice blockade having 1 additional effect over flame and lightning blockades so You try to look for any argument You can get outside of the skill itself where in fact there isnt any even there. It's kinda childlish move.

    But continiuing Your logic :
    1.chilled status effect (minor maim ) , burning status effect (flame dmg DoT) , concussed status effect (minor vulnerability) - seems balanced
    2. flame staff (8% single target dmg) , lightning staff (8% AoE dmg) , ice staff (36% block cost reduction , 20% block mitigation) - seems balanced
    3. flame blockade ( more dmg on targets with burning status effect) , lightning blockade (off balance on concussed target) , ice blockade (immobilize on chilled target AND 60% snare at base) - seems not quite balanced

    For the record all blockades dmg tooltip is the same. You think that because other staves are more dmg oriented and ice staff isnt that makes it somehow crippled and because of that one of the strongest snares in the game is requires to compensate for that but the truth is completly different and Your vision is just rigged. 60% snare is not balanced compensation for ice staff being more mitigation then damage oriented. It's just lame overlook of developer which now gets its glory days of abuse.
  • Get_Packed
    Get_Packed
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    Keep complaining and zos will re-work frost damage to mirror mauls or something😂
  • Minno
    Minno
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    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    It also doesn't have a hard cc, only snares/immobilize and no extra damage mechanic.

    Umm what ? What hard CC have to do with it and what damage mechanics You're talking about ?

    Pros/Cons and whats available. Reason other blockades don't have a snare like ice does, is the fact they get:
    - 8% direct/AOE
    - 6% extra heavy attack dmg/50% dmg done on heavy attack in an AOE
    - burning/concussed
    - off balanced/extra dmg on burned targets
    - fire dealing extra dmg to vamps

    Ice gets:
    - 60% snare + immobilze on chilled
    - ranged immobilze
    - chilled that gives minor maim
    - block defense
    - extra resists (if CP is selected)

    I think it's pretty balanced.

    Get real. Status effects , weapon passives and damage types have nothing to do with ability itself. It's like saying that major defile on lethal arrow is balanced because ability deals poison dmg and focused aim deals physical dmg. It sounds radicolous. You just bring this up because You lack argument for basic state of ice blockade having 1 additional effect over flame and lightning blockades so You try to look for any argument You can get outside of the skill itself where in fact there isnt any even there. It's kinda childlish move.

    But continiuing Your logic :
    1.chilled status effect (minor maim ) , burning status effect (flame dmg DoT) , concussed status effect (minor vulnerability) - seems balanced
    2. flame staff (8% single target dmg) , lightning staff (8% AoE dmg) , ice staff (36% block cost reduction , 20% block mitigation) - seems balanced
    3. flame blockade ( more dmg on targets with burning status effect) , lightning blockade (off balance on concussed target) , ice blockade (immobilize on chilled target AND 60% snare at base) - seems not quite balanced

    For the record all blockades dmg tooltip is the same. You think that because other staves are more dmg oriented and ice staff isnt that makes it somehow crippled and because of that one of the strongest snares in the game is requires to compensate for that but the truth is completly different and Your vision is just rigged. 60% snare is not balanced compensation for ice staff being more mitigation then damage oriented. It's just lame overlook of developer which now gets its glory days of abuse.

    It is balanced. Concussed is 8% increase to ALL dmg incoming to that target. Burning is a second dot.
    Chilled only gives minor maim, which can be made redundant by talons/wizard/snb abilities. How else should ice staff control the field? AOE immobilze/snare via impulse? lol

    it's balanced; one dodge roll pulls you out of it and the snare effect entirely.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • barshemm
    barshemm
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    I think if you did torug, blood spawn, werewolf hide on a snipe spamming bow warden with crystal shield you might be able to morph to ww shortly after your permafrost ends and finish people off with those oblivion enchants.
  • Vapirko
    Vapirko
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    We’ll bleed spin to win and permafrost can all go in one build. Blockade and petting zoos in one.
    Juhasow wrote: »
    Don’t touch blockade or many PvE people will be coming for blood.

    Just Ice Blockade which nobody uses in PvE.

    Problem is Ice blockade have 60% snare out of nowhere because other blockades just deals dmg at their basic forms where ice blockade deals dmg and applies 60% snare.

    WoE is fine. It has a limted AOE and doesn’t do much damage.
  • tactx
    tactx
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    That's why they're taking a break on skills and are going for racial passives this round :wink:
    “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
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