SkysOutThizeOut wrote: »@Vapirko railing off the class rep ZOS discussion. Whoever said warden with Templar was suffering seemed to be attempting to lump “classed” together to substantiate an “issue.” So, I’ll do the same. Because if you tell a lie enough people will believe it. Just like these people are with major evasion because... jabs... I think shuffle got a nerf still compared to the dodge chance, cus I can now kill people quick or kill people I couldn’t before because it would dodge and execute 4 times in a row.
Oh and everyone is still using spin so... evasion isn’t that strong. Otherwise you’d see rev slice and executioner.
SkysOutThizeOut wrote: »@Vapirko railing off the class rep ZOS discussion. Whoever said warden with Templar was suffering seemed to be attempting to lump “classed” together to substantiate an “issue.” So, I’ll do the same. Because if you tell a lie enough people will believe it. Just like these people are with major evasion because... jabs... I think shuffle got a nerf still compared to the dodge chance, cus I can now kill people quick or kill people I couldn’t before because it would dodge and execute 4 times in a row.
Oh and everyone is still using spin so... evasion isn’t that strong. Otherwise you’d see rev slice and executioner.
Ever consider Major Evasion in a 1v1 scenario? Turns medium into heavy against a stamplar and mitigates a lot of a stamdens burst, which is how the class secures kills. They don't have a lot of pressure in a duel outside general dueling cheese.
And it hurts magplars too. Magplar damage output open world is already pretty low considering they have no proactive defences and therefore have to build into mitigation much more than other classes.
I think the term suffering was used solely as a word to describe the state, but not the magnitude of Major Evasion in relation to templar and wardens.
Ultimately, the classes are suffering from the changes. The magnitude of which does not change that.
Perhaps it would have been better to describe Major Evasion as "overly punishing" in regards to jabs and shulks. Those skills were hardly over-performing. Stamdens are only so strong because of their ability to spec 100% into damage and still have incredible sustain and insane mitigation + utility from skills.
As a primarily solo player, Major Evasion can be very strong. In fact, on my medium stamblade I can face tank a lot of stamplars and magplars, which defeats the purpose of the evasive and roll dodge oriented defensive mechanics of medium.
SkysOutThizeOut wrote: »People are complaining about major evasion. Primarily identifying wardens and templars being significantly hindered by all those medium armor wearing shuffle users... if that’s the case why have I seen an increase in templars and wardens recently?...
Yes, it does. You're not up to date.1. Deep Fissure does not come with Major Breach. It helps to keep things clear instead of muddying the discussion by bringing in a different skill.
Sure they are:2. Your buddy is not getting an 18k tooltip for DF when in PvP.
I see where we are going with this but lm not sure I've seen more Wardens in PVP when comparing the steady increase over time. Resistance to their attacks or not; they provide a lot of group buffs and AOE debuffs.
Templar. Mostly magplar. When this last update went live; there was an influx as there were some other buffs. Speed meta tone down might be the biggest unsung hero there. Yes; templars could make use of it to compensate the shortcomings; but it was across the board
As far as the shuffle debate. Really; I'd not like a longer immunity to roots and snares. I'd rather they just get shorter duration to 3 seconds tops, and major of 30% minor 15% should be enough to slow down slightly; not barely be less than a root.
I see where we are going with this but lm not sure I've seen more Wardens in PVP when comparing the steady increase over time. Resistance to their attacks or not; they provide a lot of group buffs and AOE debuffs.
Templar. Mostly magplar. When this last update went live; there was an influx as there were some other buffs. Speed meta tone down might be the biggest unsung hero there. Yes; templars could make use of it to compensate the shortcomings; but it was across the board
As far as the shuffle debate. Really; I'd not like a longer immunity to roots and snares. I'd rather they just get shorter duration to 3 seconds tops, and major of 30% minor 15% should be enough to slow down slightly; not barely be less than a root.
I agree with all this but for solo medium armor we really need the snare immunity.
I see where we are going with this but lm not sure I've seen more Wardens in PVP when comparing the steady increase over time. Resistance to their attacks or not; they provide a lot of group buffs and AOE debuffs.
Templar. Mostly magplar. When this last update went live; there was an influx as there were some other buffs. Speed meta tone down might be the biggest unsung hero there. Yes; templars could make use of it to compensate the shortcomings; but it was across the board
As far as the shuffle debate. Really; I'd not like a longer immunity to roots and snares. I'd rather they just get shorter duration to 3 seconds tops, and major of 30% minor 15% should be enough to slow down slightly; not barely be less than a root.
I agree with all this but for solo medium armor we really need the snare immunity.
I'd keep it as is. Wouldn't want too much selfishly as a stamplar as it hurts that reliability of connecting with jabs.
This is specifically about templar Jabs / Sweeps, which is both an AOE attack and the single-target spammable of that class. For the purposes of destro staff it seems to be classed as an AOE, since the lightning staff buffs even it's single-target component and fire staff will not buff it. I don't actually know whether Major Evasion protects from single-target jabs damage though.I don't understand why people complain that major evasion is 'too strong'. It's effective against AOEs, but entirely useless against direct damage attacks and DOTs.
W ... Wr .... W .... .... dammit.Ragnarock41 wrote: »I'm not taking the notes very seriously but at the same time, you never know whats in the mind of the one who must not be named.
Ragnarock41 wrote: »That worries me aswell. As if wardens and templars are weak or something, they are planning to nerf the very last thing making medium armor stand against all the aoe burst flying around.
I'm not taking the notes very seriously but at the same time, you never know whats in the mind of the one who must not be named.
Edit: I realize this is probably said for templar jabs/sweeps, I would be fine for them to buff this ability , however facing a proper magplar as a Dk is already a nightmare scenario due to total dark and the fact that it takes almost 3 seconds to break free from, I think they need to fix the interaction between total dark and Dk spikes before anything else. (or you know, make it possible to break free without spending eternity)
I recommend lightning staff plus Ele Drain. Light attacks hit harder and more reliably than DW, also inbetween J-Beam, making up for the loss of an enchant, and you have Ele Drain covered on the same bar, leaving you free to choose your back bar weapon.Haashhtaag wrote: »Sweeps need a buff but there is so much in a magplars tool kit that a buff to sweeps would borderline make them OP.
I recommend lightning staff plus Ele Drain. Light attacks hit harder and more reliably than DW, also inbetween J-Beam, making up for the loss of an enchant, and you have Ele Drain covered on the same bar, leaving you free to choose your back bar weapon.Haashhtaag wrote: »Sweeps need a buff but there is so much in a magplars tool kit that a buff to sweeps would borderline make them OP.
Cool . I only said it, because Ele Drain isn't technically in the class toolkit.Haashhtaag wrote: »I recommend lightning staff plus Ele Drain. Light attacks hit harder and more reliably than DW, also inbetween J-Beam, making up for the loss of an enchant, and you have Ele Drain covered on the same bar, leaving you free to choose your back bar weapon.Haashhtaag wrote: »Sweeps need a buff but there is so much in a magplars tool kit that a buff to sweeps would borderline make them OP.
Trust me I know that’s the go to these days that’s why I said the latter part of that.
Haashhtaag wrote: »Ragnarock41 wrote: »That worries me aswell. As if wardens and templars are weak or something, they are planning to nerf the very last thing making medium armor stand against all the aoe burst flying around.
I'm not taking the notes very seriously but at the same time, you never know whats in the mind of the one who must not be named.
Edit: I realize this is probably said for templar jabs/sweeps, I would be fine for them to buff this ability , however facing a proper magplar as a Dk is already a nightmare scenario due to total dark and the fact that it takes almost 3 seconds to break free from, I think they need to fix the interaction between total dark and Dk spikes before anything else. (or you know, make it possible to break free without spending eternity)
Jabs hit hard already imo
Sweeps need a buff but there is so much in a magplars tool kit that a buff to sweeps would borderline make them OP.
Cool . I only said it, because Ele Drain isn't technically in the class toolkit.Haashhtaag wrote: »I recommend lightning staff plus Ele Drain. Light attacks hit harder and more reliably than DW, also inbetween J-Beam, making up for the loss of an enchant, and you have Ele Drain covered on the same bar, leaving you free to choose your back bar weapon.Haashhtaag wrote: »Sweeps need a buff but there is so much in a magplars tool kit that a buff to sweeps would borderline make them OP.
Trust me I know that’s the go to these days that’s why I said the latter part of that.
I don't know about that. If it is, then because people have issues breaking free (see also: Fear) or they get visual bugs where they don't see it, or they only hear it before they see it. Total Dark is, of course, not an actual CC. People retain their agency. I think that heavily counts against it. It's more of a PITA to fight against, compared to the threat from a real CC in a burst combo. I'm using it as part of my healing strategy, but I've certainly thought I should try Shock Reach / Clench instead, as I see some YouTubers using that.Haashhtaag wrote: »Total dark is OP af
I don't know about that. If it is, then because people have issues breaking free (see also: Fear) or they get visual bugs where they don't see it, or they only hear it before they see it. Total Dark is, of course, not an actual CC. People retain their agency. I think that heavily counts against it. It's more of a PITA to fight against, compared to the threat from a real CC in a burst combo. I'm using it as part of my healing strategy, but I've certainly thought I should try Shock Reach / Clench instead, as I see some YouTubers using that.Haashhtaag wrote: »Total dark is OP af
I don't know what to say. If you are a stam DK, hit my magplar with Reverb Bash and I really feel it, even at the 4 second duration. I have a DK duelling partner who does that. Now, we can quickly derail this thread with a discussion on Extended Ritual. For what it's worth, I think playing a blocking magplar who uses Ritual and Honor the Dead has some huge disadvantages, namely the tendency to get forced into defense, run out of resources, and die. Ritual is far too passive a skill in solo play. It helps in some duels, but I don't run it. I just pay careful attention to healing over time and tankiness, and I like my magplar better for it. But, even if I were to run Ritual, your Defile will be as much of a PITA to me as my Total Dark is to you. You have to break free, I have to purge.Ragnarock41 wrote: »I don't know about that. If it is, then because people have issues breaking free (see also: Fear) or they get visual bugs where they don't see it, or they only hear it before they see it. Total Dark is, of course, not an actual CC. People retain their agency. I think that heavily counts against it. It's more of a PITA to fight against, compared to the threat from a real CC in a burst combo. I'm using it as part of my healing strategy, but I've certainly thought I should try Shock Reach / Clench instead, as I see some YouTubers using that.Haashhtaag wrote: »Total dark is OP af
Its OP against Dks.