Is this a console thing? I’m really not running into this on pc NA
CatchMeTrolling wrote: »It’s complaining about things that make more people run things that are being complained about.
Is this a console thing? I’m really not running into this on pc NA
brandonv516 wrote: »CatchMeTrolling wrote: »It’s complaining about things that make more people run things that are being complained about.
Yeah I'll be honest the whole snare/cc hype inspired me to get my Warden in line with the the crowd!
I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).
While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).
I don't see it as often as some people seem to be claiming, but it's increasing in popularity. For a while, it seemed like I was the only person in the higher MMR brackets on PC-NA that was using an Ice Staff (albeit without a Charged weapon), but now I'm seeing them more and more. There's a premade that I've encountered several times lately that uses 2 or 3 people running Ice staves, and a Mag Sorc spamming Encase (who seems to get most of their damage from Overload Heavy Attacks during burst windows).I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).
While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).
Are you seeing these builds a lot in the higher MMR matches? I’ll see them occasionally as premades that get bumped up to the tougher matches simply because they’re premades... but those builds tend to be immobile and get their kills stolen. Probably great at chaos ball and CTR though.
I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).
While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).
Are you seeing these builds a lot in the higher MMR matches? I’ll see them occasionally as premades that get bumped up to the tougher matches simply because they’re premades... but those builds tend to be immobile and get their kills stolen. Probably great at chaos ball and CTR though.
I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).
While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).
Are you seeing these builds a lot in the higher MMR matches? I’ll see them occasionally as premades that get bumped up to the tougher matches simply because they’re premades... but those builds tend to be immobile and get their kills stolen. Probably great at chaos ball and CTR though.
They're all over the higher MMR matches.
Get_Packed wrote: »Complaining about blockade is really a l2p issue.
Aren’t you the same forum posters that demanded nerfs to sources of speed?
So what do you want? Everyone just walk around normal speed and all forms of stun and snare removed from the game?
Ice staves and Wardens have been around for years now. People just found an effective way to use them.
Just range down or position yourself away from the ice stuff. It’s not that hard. Just take a second before running head first into a ball group.
Group vs group with each one with a healer, you survive this stuff just fine. There’s way more strategy and tactics involved than just some ice stuff on the ground.
Get_Packed wrote: »Complaining about blockade is really a l2p issue.
Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Get_Packed wrote: »Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.
No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.