VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
kathandira wrote: »VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
Dropping that truth bomb. Well said.
I'd like to add that this goes far beyond ESO and ZOS. I can look back at my library of online games which involve stats and gear and the exact same thing can be found in those games. For a long while, WoW even did this, not sure if they still do though, it's been a long while since i've played.
Balance can only be achieved successfully if every player has the exact same character. Otherwise, if the game provides many options to make a character in many ways, balance will be near impossible. That is, at least as far as i've seen in my 34 years of playing video games.
In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
That's not to say it's good or should be accepted as ignored, but it's not a case unique to ESO. What we all want is a system where the hill just isn't as big, so the king doesn't look down on the others so much.
It'll be interesting to see what 2019 brings after the class reps moving to NDA and Rob's update about what is planned.
thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss
Tan9oSuccka wrote: »I agree with the balance changes they’ve done.
You can still be lethal, but you have to choose between offensive and defensive setups.
My Stam DK doesnt have much burst damage but has really excellent defense.
You can still yolo glass cannon in PVP, but most good players are running builds on the tankier side of every class.
Tan9oSuccka wrote: »I agree with the balance changes they’ve done.
You can still be lethal, but you have to choose between offensive and defensive setups.
My Stam DK doesnt have much burst damage but has really excellent defense.
You can still yolo glass cannon in PVP, but most good players are running builds on the tankier side of every class.
problem with that is sorc cant build on the tankier side of things. if we dont have enough burst we cant ill because we have 0 pressure skills.
and its not like we dont like that, if we didnt we'd go magblade. but this 0 sutvivability thing isnt working
Its not a question of will they or won't they. It's a situation where they can't balance anything, only being able to create a 5 way pendulum that swings for and against classes, rotating as it swings.
The core ethos of this game dictates that balance is impossible. Why you ask? Because balance in competitive activities comes through restrictions.
Think about any sport, boxing has weight classes, Soccer has guys that can't pass midfield, hockey has line rules, baseball has strike zones, racing has modification classes, MMA has weight classes.
We can probably all agree somewhat that sports are balanced for the most part, especially things like boxing where you don't have a welterweight fighting a heavyweight.
Move that to this game, you can't. The core of this game removes the typical and standard restriction of class and role. This means that all classes have to have at least the ability to fill all roles, each class has to be a welterweight and a heavyweight at all times, or they have to punch up or down if they choose to stick to one weight class.
It's like when the UFC first started and you had people fighting 4 or 5 times in one night, then a ninja from Brazil shows up and starts takin names against literally everyone. hoyce gracie is the stamblade of UFC. How did they fix this? They restricted people fighting against him and who he fought.
Balance in this game is impossible, it can not happen until core tenements of design are changed and you are relegated to choosing a race and a role at character creation like every other successful and "balanced" mmo.
Doubt that is going to happen, so you have to accept that the pendulum swung in your direction at one time, its swinging against you now, but it will swing again at a future date.
The "correct" way to play this game is to buy all the character slots, level up 1 of every type of character and follow the pendulum.
VaranisArano wrote: »In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.VaranisArano wrote: »ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."
MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
Why "balance" the game like this when it makes players unhappy?
Horizontal progression.
The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.
This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.
The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.
I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
That's not to say it's good or should be accepted as ignored, but it's not a case unique to ESO. What we all want is a system where the hill just isn't as big, so the king doesn't look down on the others so much.
It'll be interesting to see what 2019 brings after the class reps moving to NDA and Rob's update about what is planned.
I quite agree. This is just the way these games work. They almost have to because once you trade vertical progression for horizontal progression, if you don't, players get too satisfied with their builds, complete the content, get bored, and leave for other games.
I mostly say this because I want players to understand that this is how the game works. There is no perfect balance that once obtained everything will be perfect and happy and fun times for everyone forever. ZOS is always going to change the meta in order to keep players chasing the meta and playing the game because that's where the profits are at.
So I'm totally up for a discussion about how tall the hill should be, and how much ZOS ought to change the meta from update to update. But in order to have that discussion, I think its important for players to understand how ESO's horizontal progression works, why meta-changing/meta-chasing is a feature and not a bug, and why ZOS deliberately balances things so that some players are always unhappy.
Without accepting that, asking for perfect balance that makes everyone happy is futile, because ZOS is never going to do that. Happiness makes less profits than players sticking around chasing the meta update after update.
Did you just realize ZOS canne balance. The majority of people at end game, me included, have left.
ESO has decided its life end.
kathandira wrote: »thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss
I play a few different classes.
Healing Templar
StamDK
Stam Warden
MagNB
I can absolutely say with all honesty that MagNB need to be put in their place. But I would not ask for a nerf, I would just like to see other classes brought up to their level of damage output and survivability.
For me, all I need to do to survive is use Harness Magicka, Swallow Soul, and Crippling Grasp. Harness Magicka goes without saying as to why it is useful. But fortunately that is available to all Magicka Classes. Crippling Grasp is great for a chance to widen the gap between me and the target, as well as giving me a chance to reposition or set up an attack. With a good crit, swallow soul can heal for upwards of 4,000+ every 2 seconds for 10 seconds. That is enough to heal my entire health bar and then some.
Swallow Soul as a Class ability that is only available to Nightblades, needs to be spread out to other classes. They need an equivalent survival ability that deals damage, and heals for a large amount.
VaranisArano wrote: »MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.
kathandira wrote: »thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss
I play a few different classes.
Healing Templar
StamDK
Stam Warden
MagNB
I can absolutely say with all honesty that MagNB need to be put in their place. But I would not ask for a nerf, I would just like to see other classes brought up to their level of damage output and survivability.
For me, all I need to do to survive is use Harness Magicka, Swallow Soul, and Crippling Grasp. Harness Magicka goes without saying as to why it is useful. But fortunately that is available to all Magicka Classes. Crippling Grasp is great for a chance to widen the gap between me and the target, as well as giving me a chance to reposition or set up an attack. With a good crit, swallow soul can heal for upwards of 4,000+ every 2 seconds for 10 seconds. That is enough to heal my entire health bar and then some.
Swallow Soul as a Class ability that is only available to Nightblades, needs to be spread out to other classes. They need an equivalent survival ability that deals damage, and heals for a large amount.
Swallow Soul is on the reliable / convenient side for healing, but you are wrong that only magblade heals a large amount from attacks. All warden animal skills heal, one of the reasons warden feels so tanky. Magplar heals from Sweeps. DK from Burning Embers and Flame Lash. Sorcs from Surge. Stamina classes have Bloodthirst, Blood Craze. DKs use ultis. And so on. Not sure stamplar is good in this department, but most classes have options.
Something tells me you haven't played the game as long as I have. Is it PvP or PvE you're talking about? Cause in PvP you can't really get away with Swallow Soul as your only heal, and Harness Magicka is a highly questionable choice. Some of your worst enemies are stamina nightblades and they could tear through Harness even before Murkmire, nor would they grant you magicka. You need Dampen in PvP.