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Zos Balancing Has Failed

ezio45
ezio45
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Im a pissed off magsorc, which means to the majority of you this thread is a joke because everyone hates magsorc. To those ppl I trust you know how to close a tab....

This games balance is a blatant failure. Name literally 1 other mmo where there is only one viable mag based dps class. Hell, really nightblade is the only viable dps for endgame at all, mag or stam. Instead of getting better, were getting worse. We have more classes capable of healing or tanking than endgame dps. Magsorcs now an endgame healer with dps being a joke when a year ago sorc healers were a joke and dps was in a good spot. pvp isnt any better with magsorc again being a less effective magblade. Before murkimire, before the last year, there were reasons to be a magsorc. There were reasons to play as one. Little by little zos took away all of those things. Zos took away overload, an entire playstyle gone. zos nerfed shields, which was a trade off for the lower dps in pvp for more survivability, now we have the same shield strength as a magblade, while they have heals and cloak but lets not forget sorcs can still stack our 8k critable joke shields. Had a 0 sustained dps pvp rotation that worked because of the stun from frag, zos took away the stun, then nerfed the replacement for that stun. We had off balance, great reason tohave more than 1 sorc in a trial, but off balance got nerfed now you only need one. Dont thing the minor prophecy makes up for it because the same sorc providing the off balance is providing the minor prophecy and hell if we kick the sorc to the second healer spot they can do all that and we can have a magblade take there spot and the sorc can just buff people. Had pets that could take agro but thats gone and there goes the reason to ever pick sorc over magblade for solo content especially when the only challenging solo content is vma and pets new fancy immortality doesnt apply there.

Meanwhile you have unkillable tanks in pvp, light and medium armor being a joke but hey only mag gets screwed on that because stam can wear heavy. Snipes from stealth,stunning and 2 shotting players before you factor in the bug thats been around for like half a yr.
  • VaranisArano
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    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
    Edited by VaranisArano on December 11, 2018 2:34PM
  • kathandira
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    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.

    Dropping that truth bomb. Well said.

    I'd like to add that this goes far beyond ESO and ZOS. I can look back at my library of online games which involve stats and gear and the exact same thing can be found in those games. For a long while, WoW even did this, not sure if they still do though, it's been a long while since i've played.

    Balance can only be achieved successfully if every player has the exact same character. Otherwise, if the game provides many options to make a character in many ways, balance will be near impossible. That is, at least as far as i've seen in my 34 years of playing video games.
    Edited by kathandira on December 11, 2018 2:40PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • ezio45
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    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.

    ya but it hasnt always been this bad. there use to be a mix of dps roles. now if your anything but a nightblade your just a joke
  • Edziu
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    I can say ZOS failed reeeeeealy hard for 1st time with balance when we got 1st proc set combos on pvp...
    every tank was tankly af while sets was doing 95% of his damage and killing without problem everyone

    now they *** realy hard sorc with few things at once....
    few different nerfs to shields at once....as they couldnt introduce single nerf to see how it will look, same when they released morrowind with sustain changes..isntead of removing/changing single thing to sustain they just everything at once

    months ago if not years...would be good point with making shields crittable etc where sorc was just OP but now that was really uneccessary as ,ag sorc wasnt that OP in overall like before...

    now you see how theyw as doing with templar for years so longer and before sorc this nerf
    ZOS was *** templar for entire year to later give them "small fixes" like we get not change to jus repetance as finally templar dont need to fight with another friendly! templar in group for corpses....

    for entire time of this game like we have 4.5 years? onlt for maybe 1.5 year tempalr was just playable...yes in this time was also meta for templar but only once and now we see magplar in meta so just 2nd time whiel for test of this payability of templar he was just in state of "playable" while for rest 3 years was just deeeep bottom if even playable

    this is how ZOS balance work - there was time to nerf sorcs ofc as they were op - so they got some nerfs and was prety fine but for ZOS there was no end of this and here we have nerfmire as they dont have ANY LIMITS if this is going to nerfs...if they go for nerf something they will or barely touch this or will just hammer to unplayable state for 1 to even 4 patches long....
  • Turelus
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    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
    In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.

    That's not to say it's good or should be accepted as ignored, but it's not a case unique to ESO. What we all want is a system where the hill just isn't as big, so the king doesn't look down on the others so much.

    It'll be interesting to see what 2019 brings after the class reps moving to NDA and Rob's update about what is planned.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • victory.immortalb16_ESO
    Totally agree with Kathandira.

    Every game with gears and stats progression is like this. One type or class will be top dog for a while, then things will change and another class takes that 'top' spot'.

    What makes it more fun is to play what you like to play- doesn't matter if it's max dps or max anything, as long as you enjoy the playstyle.

    Sure, in pvp there are always broken builds in every game and broken mechanics, which can be combatted by better positioning and awareness from your group on TS/Discord, etc
  • ak_pvp
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    Did you just realize ZOS canne balance. The majority of people at end game, me included, have left.

    ESO has decided its life end.
    Edited by ak_pvp on December 11, 2018 2:51PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ezio45
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    kathandira wrote: »
    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.

    Dropping that truth bomb. Well said.

    I'd like to add that this goes far beyond ESO and ZOS. I can look back at my library of online games which involve stats and gear and the exact same thing can be found in those games. For a long while, WoW even did this, not sure if they still do though, it's been a long while since i've played.

    Balance can only be achieved successfully if every player has the exact same character. Otherwise, if the game provides many options to make a character in many ways, balance will be near impossible. That is, at least as far as i've seen in my 34 years of playing video games.

    ill agree to that, perfect balance isnt going to happen. Its not good tho that only 1/5 classes is a viable option for endgame. Even if one is better than the rest is shouldnt be by this much and there should be strengths to picking a different class.

    thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss
  • VaranisArano
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    Turelus wrote: »
    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
    In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.

    That's not to say it's good or should be accepted as ignored, but it's not a case unique to ESO. What we all want is a system where the hill just isn't as big, so the king doesn't look down on the others so much.

    It'll be interesting to see what 2019 brings after the class reps moving to NDA and Rob's update about what is planned.

    I quite agree. This is just the way these games work. They almost have to because once you trade vertical progression for horizontal progression, if you don't, players get too satisfied with their builds, complete the content, get bored, and leave for other games.

    I mostly say this because I want players to understand that this is how the game works. There is no perfect balance that once obtained everything will be perfect and happy and fun times for everyone forever. ZOS is always going to change the meta in order to keep players chasing the meta and playing the game because that's where the profits are at.

    So I'm totally up for a discussion about how tall the hill should be, and how much ZOS ought to change the meta from update to update. But in order to have that discussion, I think its important for players to understand how ESO's horizontal progression works, why meta-changing/meta-chasing is a feature and not a bug, and why ZOS deliberately balances things so that some players are always unhappy.

    Without accepting that, asking for perfect balance that makes everyone happy is futile, because ZOS is never going to do that. Happiness makes less profits than players sticking around chasing the meta update after update.
  • SanguineMyBrother
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    I recently turned my magsorc into a healer. Which depresses me. My magblade has better dps and survivability.

    I tried desperately to keep my magsorc a damage dealer, but I couldn't. Better players have made it work and adapted, but I can't.

    Playing a magsorc healer is fun and different...but it's not the same...

    :'(

    Meh.



    Xbox NA • Magwarden Main
  • Tan9oSuccka
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    I agree with the balance changes they’ve done.

    You can still be lethal, but you have to choose between offensive and defensive setups.

    My Stam DK doesnt have much burst damage but has really excellent defense.

    You can still yolo glass cannon in PVP, but most good players are running builds on the tankier side of every class.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • kathandira
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    ezio45 wrote: »
    thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss

    I play a few different classes.

    Healing Templar
    StamDK
    Stam Warden
    MagNB

    I can absolutely say with all honesty that MagNB need to be put in their place. But I would not ask for a nerf, I would just like to see other classes brought up to their level of damage output and survivability.

    For me, all I need to do to survive is use Harness Magicka, Swallow Soul, and Crippling Grasp. Harness Magicka goes without saying as to why it is useful. But fortunately that is available to all Magicka Classes. Crippling Grasp is great for a chance to widen the gap between me and the target, as well as giving me a chance to reposition or set up an attack. With a good crit, swallow soul can heal for upwards of 4,000+ every 2 seconds for 10 seconds. That is enough to heal my entire health bar and then some.

    Swallow Soul as a Class ability that is only available to Nightblades, needs to be spread out to other classes. They need an equivalent survival ability that deals damage, and heals for a large amount.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • ezio45
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    I agree with the balance changes they’ve done.

    You can still be lethal, but you have to choose between offensive and defensive setups.

    My Stam DK doesnt have much burst damage but has really excellent defense.

    You can still yolo glass cannon in PVP, but most good players are running builds on the tankier side of every class.

    problem with that is sorc cant build on the tankier side of things. if we dont have enough burst we cant ill because we have 0 pressure skills.

    and its not like we dont like that, if we didnt we'd go magblade. but this 0 sutvivability thing isnt working
    Edited by ezio45 on December 11, 2018 3:11PM
  • yodased
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    Its not a question of will they or won't they. It's a situation where they can't balance anything, only being able to create a 5 way pendulum that swings for and against classes, rotating as it swings.

    The core ethos of this game dictates that balance is impossible. Why you ask? Because balance in competitive activities comes through restrictions.

    Think about any sport, boxing has weight classes, Soccer has guys that can't pass midfield, hockey has line rules, baseball has strike zones, racing has modification classes, MMA has weight classes.

    We can probably all agree somewhat that sports are balanced for the most part, especially things like boxing where you don't have a welterweight fighting a heavyweight.

    Move that to this game, you can't. The core of this game removes the typical and standard restriction of class and role. This means that all classes have to have at least the ability to fill all roles, each class has to be a welterweight and a heavyweight at all times, or they have to punch up or down if they choose to stick to one weight class.

    It's like when the UFC first started and you had people fighting 4 or 5 times in one night, then a ninja from Brazil shows up and starts takin names against literally everyone. hoyce gracie is the stamblade of UFC. How did they fix this? They restricted people fighting against him and who he fought.

    Balance in this game is impossible, it can not happen until core tenements of design are changed and you are relegated to choosing a race and a role at character creation like every other successful and "balanced" mmo.

    Doubt that is going to happen, so you have to accept that the pendulum swung in your direction at one time, its swinging against you now, but it will swing again at a future date.

    The "correct" way to play this game is to buy all the character slots, level up 1 of every type of character and follow the pendulum.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Tan9oSuccka
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    ezio45 wrote: »
    I agree with the balance changes they’ve done.

    You can still be lethal, but you have to choose between offensive and defensive setups.

    My Stam DK doesnt have much burst damage but has really excellent defense.

    You can still yolo glass cannon in PVP, but most good players are running builds on the tankier side of every class.

    problem with that is sorc cant build on the tankier side of things. if we dont have enough burst we cant ill because we have 0 pressure skills.

    and its not like we dont like that, if we didnt we'd go magblade. but this 0 sutvivability thing isnt working

    I’m just not buying it. I hate that I have to use heavy to somewhat stay alive.

    I wish I could yolo medium with insane WD, but there’s choices.

    Now you have them too.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • kathandira
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    yodased wrote: »
    Its not a question of will they or won't they. It's a situation where they can't balance anything, only being able to create a 5 way pendulum that swings for and against classes, rotating as it swings.

    The core ethos of this game dictates that balance is impossible. Why you ask? Because balance in competitive activities comes through restrictions.

    Think about any sport, boxing has weight classes, Soccer has guys that can't pass midfield, hockey has line rules, baseball has strike zones, racing has modification classes, MMA has weight classes.

    We can probably all agree somewhat that sports are balanced for the most part, especially things like boxing where you don't have a welterweight fighting a heavyweight.

    Move that to this game, you can't. The core of this game removes the typical and standard restriction of class and role. This means that all classes have to have at least the ability to fill all roles, each class has to be a welterweight and a heavyweight at all times, or they have to punch up or down if they choose to stick to one weight class.

    It's like when the UFC first started and you had people fighting 4 or 5 times in one night, then a ninja from Brazil shows up and starts takin names against literally everyone. hoyce gracie is the stamblade of UFC. How did they fix this? They restricted people fighting against him and who he fought.

    Balance in this game is impossible, it can not happen until core tenements of design are changed and you are relegated to choosing a race and a role at character creation like every other successful and "balanced" mmo.

    Doubt that is going to happen, so you have to accept that the pendulum swung in your direction at one time, its swinging against you now, but it will swing again at a future date.

    The "correct" way to play this game is to buy all the character slots, level up 1 of every type of character and follow the pendulum.

    Very well put. Couldn't have said it better.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Urvoth
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    I played magsorc since I started the game but got pretty fed up with the changes during Nerfmire and swapped over to stamsorc about 2 weeks ago. Although I'm not even an optimal stam race, it doesn't even seem to matter. Stam is much more fluid, versatile, and survivable without sacrificing sustain. I'd suggest thinking about trying it out if you are frustrated with magsorc, since it really has made PvP way more fun for me.

    I probably will go back to magsorc eventually if ZOS sorts out the balancing, but stamsorc has been incredibly fun for the time being.
  • fred4
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    Turelus wrote: »
    ZOS balances PVE like its a game of "King of the Hill" and PVP like its "Rock, Paper, Scissors."

    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.


    Why "balance" the game like this when it makes players unhappy?

    Horizontal progression.

    The only progression in this game right now for end game players is chasing the meta. That means ZOS has to constantly change the meta in large and small ways to keep the endgame from getting stale and keep players chasing the meta so they can be top dog again.

    This doesnt make players satisfied, not usually, but it does keep them playing the game, and usually spending money, and that's good for profits. As long as the meta chasing rat race is good for profits, it will continue.


    The only solution as a player is to accept that you'll have to run a continual rat race if you want to keep up with the meta, quit the game entirely, or stop chasing the meta and be content with your slightly less good than the meta build.

    I'm at the contentment stage, where I do the content that's fun for me with my not-exactly-meta builds that are still capable of clearing the content.
    In fairness this pretty much sums up every themepark MMO I've played in regards to balance, there is always one "king of the hill" and everyone else complaining until they're king.

    That's not to say it's good or should be accepted as ignored, but it's not a case unique to ESO. What we all want is a system where the hill just isn't as big, so the king doesn't look down on the others so much.

    It'll be interesting to see what 2019 brings after the class reps moving to NDA and Rob's update about what is planned.

    I quite agree. This is just the way these games work. They almost have to because once you trade vertical progression for horizontal progression, if you don't, players get too satisfied with their builds, complete the content, get bored, and leave for other games.

    I mostly say this because I want players to understand that this is how the game works. There is no perfect balance that once obtained everything will be perfect and happy and fun times for everyone forever. ZOS is always going to change the meta in order to keep players chasing the meta and playing the game because that's where the profits are at.

    So I'm totally up for a discussion about how tall the hill should be, and how much ZOS ought to change the meta from update to update. But in order to have that discussion, I think its important for players to understand how ESO's horizontal progression works, why meta-changing/meta-chasing is a feature and not a bug, and why ZOS deliberately balances things so that some players are always unhappy.

    Without accepting that, asking for perfect balance that makes everyone happy is futile, because ZOS is never going to do that. Happiness makes less profits than players sticking around chasing the meta update after update.

    Do you think Gilliam was on the same page as you, before he joined the company? Cause I don't really think so.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Rake
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    ok
  • Sheezabeast
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    Um medium armor isn’t bad anymore...new Shuffle is great, have you even tried it since Murkmire?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Bouldercleave
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    ak_pvp wrote: »
    Did you just realize ZOS canne balance. The majority of people at end game, me included, have left.

    ESO has decided its life end.

    And yet you still post on their forums.


    They still are winning. They still have you even though you think they don't. When people quit, they actually leave.
  • Waffennacht
    Waffennacht
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    Magsorc blows.

    It really does.

    Compared to 20k BG snipe tooltips that also get to maintain their primary defenses without needing to add armor resistance (roll, block, or cloak)

    They have higher mobility (roll dodge actually moves you, imagine if casting a shield also moved your character several meters in any direction)

    Strong dots and Hots with additional effects.

    As said above - 0 pressure from a mag sorc while trying to burst with mediocre damage - while trying to survive 20k tooltips (not even exaggerating)

    I've played with sorc a lot now after nerfmire.

    Everything I said prior to the change was correct. Why even bother?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • fred4
    fred4
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    kathandira wrote: »
    ezio45 wrote: »
    thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss

    I play a few different classes.

    Healing Templar
    StamDK
    Stam Warden
    MagNB

    I can absolutely say with all honesty that MagNB need to be put in their place. But I would not ask for a nerf, I would just like to see other classes brought up to their level of damage output and survivability.

    For me, all I need to do to survive is use Harness Magicka, Swallow Soul, and Crippling Grasp. Harness Magicka goes without saying as to why it is useful. But fortunately that is available to all Magicka Classes. Crippling Grasp is great for a chance to widen the gap between me and the target, as well as giving me a chance to reposition or set up an attack. With a good crit, swallow soul can heal for upwards of 4,000+ every 2 seconds for 10 seconds. That is enough to heal my entire health bar and then some.

    Swallow Soul as a Class ability that is only available to Nightblades, needs to be spread out to other classes. They need an equivalent survival ability that deals damage, and heals for a large amount.

    Swallow Soul is on the reliable / convenient side for healing, but you are wrong that only magblade heals a large amount from attacks. All warden animal skills heal, one of the reasons warden feels so tanky. Magplar heals from Sweeps. DK from Burning Embers and Flame Lash. Sorcs from Surge. Stamina classes have Bloodthirst, Blood Craze. DKs use ultis. And so on. Not sure stamplar is good in this department, but most classes have options.

    Something tells me you haven't played the game as long as I have. Is it PvP or PvE you're talking about? Cause in PvP you can't really get away with Swallow Soul as your only heal, and Harness Magicka is a highly questionable choice. Some of your worst enemies are stamina nightblades and they could tear through Harness even before Murkmire, nor would they grant you magicka. You need Dampen in PvP.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • HalloweenWeed
    HalloweenWeed
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    ZOS keeps endgame players by making them reroll new ones occasionally to met the new meta lol.
    Too bad for those that just rolled a new one and then nerfed (ouch).

    Edited by HalloweenWeed on December 11, 2018 4:38PM
  • BretonMage
    BretonMage
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    MagSorc had their time on the top of the hill and now got replaced by MagBlade, which, inevitably, will be replaced by somebody else.

    Sigh. They didn't need to boot the magsorcs from the top of the hill (were they even at the top?) straight down to the dungeons...
    Edited by BretonMage on December 11, 2018 5:30PM
  • kathandira
    kathandira
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    fred4 wrote: »
    kathandira wrote: »
    ezio45 wrote: »
    thats mainly my point, zos took away every reason for sorc to exist. its not well, if you pick nighblade you get more dps but lose out on (x). its nightblade does everything better and if sorc does have something still going for it, the things nightblade offers clearly outweigh the loss

    I play a few different classes.

    Healing Templar
    StamDK
    Stam Warden
    MagNB

    I can absolutely say with all honesty that MagNB need to be put in their place. But I would not ask for a nerf, I would just like to see other classes brought up to their level of damage output and survivability.

    For me, all I need to do to survive is use Harness Magicka, Swallow Soul, and Crippling Grasp. Harness Magicka goes without saying as to why it is useful. But fortunately that is available to all Magicka Classes. Crippling Grasp is great for a chance to widen the gap between me and the target, as well as giving me a chance to reposition or set up an attack. With a good crit, swallow soul can heal for upwards of 4,000+ every 2 seconds for 10 seconds. That is enough to heal my entire health bar and then some.

    Swallow Soul as a Class ability that is only available to Nightblades, needs to be spread out to other classes. They need an equivalent survival ability that deals damage, and heals for a large amount.

    Swallow Soul is on the reliable / convenient side for healing, but you are wrong that only magblade heals a large amount from attacks. All warden animal skills heal, one of the reasons warden feels so tanky. Magplar heals from Sweeps. DK from Burning Embers and Flame Lash. Sorcs from Surge. Stamina classes have Bloodthirst, Blood Craze. DKs use ultis. And so on. Not sure stamplar is good in this department, but most classes have options.

    Something tells me you haven't played the game as long as I have. Is it PvP or PvE you're talking about? Cause in PvP you can't really get away with Swallow Soul as your only heal, and Harness Magicka is a highly questionable choice. Some of your worst enemies are stamina nightblades and they could tear through Harness even before Murkmire, nor would they grant you magicka. You need Dampen in PvP.

    I had mentioned that none of my characters are setup for PvP in a later post. With that in mind, I roll into a Battle Ground with that setup on my MagNB and can compete, and survive enough to do ok. I'm not going to be getting some 20-40 kills, but I usually end with a positive k/d. Which is sorta my point, with my Trials builds, the only characters I have that don't get completely melted in 2 hits is my MagNB, and my Templar Healer. The healer for obvious reasons, but it is also a Trials build, so I won't be getting any kills on that one, lol.

    I'm sure if I went with a total PvP build on each, the results would be different.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • karekiz
    karekiz
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    The only type of diversity in min max meta is forced diversity.

    And when devs do that people complain. Look at Toughness.
    Edited by karekiz on December 11, 2018 6:32PM
  • rafaelcsmaia
    rafaelcsmaia
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    Gimme a class token and I might consider playing less RDR2 and more ESO ZoS, RN id say its 90/10%
  • Olupajmibanan
    Olupajmibanan
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    Zos balancing ever worked? :D
  • Mintaka5
    Mintaka5
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    The Murkmire patch was it for me. I enjoy less content than before. Yes I still play, but my time in-game has significantly dropped, cancelled my sub, and no longer buy crowns. ZOS has made ESO less enjoyable for me. It is what it is. I used to play throughout the weekends, and I just login to run dailies, and if there is an event do those dailies, run an hour of PvP, and log out. I used to put tons of money into crowns to get 4 pack of crates, or buy a nice costume or mount. Now forget it, because if I don't enjoy it anymore why bother investing in a game that degrades my experience.

    It's just not that worth it to me anymore.
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