Problem is that racial differences in ESO is around 10x stronger than in Morrowind and Oblivion because its an focus on +10% on stats at high level rater than an starting bonus like in the old games.oxygen_thief wrote: »
Siohwenoeht wrote: »From the dev comment they're looking at ways to ensure that all the racial passives work to allow any race to effectively fill any class/roll. So in this instance, I don't think it will be as simple as nerf or buff.
This pretty much confirms racials will be nerfed instead of the weaker ones being buffed. RIP Argonians, Redguards, possibly High Elves, and Orcs(pvp).
This has been said about every class, every race, every skill and every passive since this game was in Beta. And, here we are 5 plus years later, playing the same classes, races and skills as we were before.
Well, that´s already the case so not sure what you´re on about tbh
Olupajmibanan wrote: »If they don't give us free race change tokens, it is just another cash grab. Doesn't matter if they buff or nerf racials.
JumpmanLane wrote: »Just leave the game alone. People who want to play Nord; for example, I mean are REALLY itching to play a Nord are really good players just trying to prove they can play ANYTHING or really bad, casual players who won’t notice the difference because they can’t play ANYTHING well.
Look Eso would be a far better game if ZOS focused on fixing the actual broken things in the game like the stuck in combat bug and performance in general and stop “fiddling” with the game because someone at ZOS has a “vision” about how the game should be.
Shouldn’t great performance and the elimination of game breaking bugs be some part of ZOS’s “vision” of ESO?
ZOS_RobGarrett wrote: »
I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
John_Falstaff wrote: »Well, that´s already the case so not sure what you´re on about tbh
Fill, yes. Effectively, no. If a khajiit wants to play magicka damage, it's ~300 effective spell damage penalty compared to an altmer (and that's not even counting elemental damage bonus). That's a hefty nerf to impose on oneself just for wanting to keep your tail and whiskers. And same for many other combinations, too.
John_Falstaff wrote: »Well, that´s already the case so not sure what you´re on about tbh
Fill, yes. Effectively, no. If a khajiit wants to play magicka damage, it's ~300 effective spell damage penalty compared to an altmer (and that's not even counting elemental damage bonus). That's a hefty nerf to impose on oneself just for wanting to keep your tail and whiskers. And same for many other combinations, too.
You can efficiently do any role with any class/race combination in the game without doubt. There´re multiple examples of that. If you want to play magicka DD role as a Khajiit then go for it. You don´t need to min/max in order to complete any content in the game. And when I mean ANY content, I literally mean ANY content.
However, when you enter a competitive scene (aka pushing for high scores in trials for example) then min/maxing becomes important. And even here you don´t necessarily need to have the "BiS-race" to be competitive. If you want to play something that isn´t "meta" or "BiS" then that´s fine, but don´t expect the competitive part of the community to accept your "off-meta" if they´ve a different goal than you.
If the only argument to nerf/change/rebalance certain races is that some people want to keep their "role-play factor" while still being competitive then it´s not a good argument imo. Certain races should be better than others on different roles/aspects of the game.
John_Falstaff wrote: »@Qbiken , you're really downplaying it. The difference in passives is very significant, and you're also neglecting the fact that there'll always be peer pressure in the game with competitive element built-in. Sure, there'll always be meta-minded people who'll tell you that you play trash race for your role, but the problem is, right now, with a difference of 300 SD and elemental bonus, those people would be absolutely correct.
And I disagree about competitiveness and RP. We're playing MMORPG, so the game must balance both MMO and RPG elements. Which means people should be able to play their favorite race while also not feeling pressure from the competitive side of things. Single-player game can afford having 'inferior' races, multiplayer can't get away with it as easily.
So yes. If in an RPG game, people feel that absence of racial stat differences make all races the same, then they're playing wrong game. Immerse a little and you'll see that having a tail or scales or pointy ears is enough to make races different. Immersion shouldn't be coming from numbers in character sheet.
So.. we can hope that redgaurd is nerfed then? Such a boring race.
I also assume this means Dark Elf and Argonians will be nerfed. Don't try to say they will just buff other things.. cause you know that ain't happening.
Yes you can see public notice about incoming changes. Though instead of believing in nerfs consider thinking in terms of balance when thinking about future patches.
John_Falstaff wrote: »@Jeremy , well, the facts are in front of your eyes - you be the judge. SD and max stat are both present in spell power calculation formula, and with 30k base max magicka, altmers get an equivalent of 300 extra SD. Plus elemental bonus, too - think of it as of being given a Law of Julianos 4+5pc bonuses on top of what you're already wearing. It is major for anything more than overland questing and normal mode dungeons.
It's a real problem too, it gives actual solid ground to toxic endgame raiding community. It's unpleasant when someone's putting pressure on new people; but it's absolutely the worst when that someone also has a valid point while doing it. Sure, there are other urgent matters (ahem, guild roster hogging 20% of CPU time), but the game's chock full of urgent matters, they're all important.
John_Falstaff wrote: »@Jeremy , the issue is, "I do veteran content all the time and I've never been unable to win a fight because one of our damage-dealers didn't have pointy ears or a tail" is an anecdotal evidence, and you can't see performance averaged over many runs. Wipes attributed to one things, victories - to others, and if you run with pugs, then seeing the difference is even harder behind vast fluctuations of skill. Same with "In PvP I have never noticed a certain race giving me more problems than another." - I have troubles imagining that an argonian with a permablocking heavy bleed build running three infused potion cooldown reduction will give you less problems than a bosmer in same place, but I can easily imagine that, spread out over time and subject to random variations, the differences fail to leave a trace in one's mind.
And well, in the end of the day, if "as long as they get the job done" is all that matters as you say, then isn't it better to remove the apple of discord and eradicate the racial passives altogether. Real RP people don't need them, they have enough imagination not to rely on crutches in character sheet. Normal players who want to get job done don't pay mind to them and just clear content. Toxic endgame community uses them to segregate players. So, if that's the case... can just purge them, yes? Win-win. ^^
John_Falstaff wrote: »@Jeremy , well, that was my response to your "so what?". If one race doing more damage than another is "so what?", then, well - let us get rid of racial passives altogether. No racials - so what? ^^ No more catalyst for toxic disputes about which race does more damage, everyone wins.
And I think that it's a misconception that uniqueness of builds has to stem from differences in stat numbers. I strongly feel that racial passives shouldn't be a factor in what makes a build fun (or not fun). There are many more ways of making really engaging builds which don't involve making a tradeoff between own identity - the preferred race - and having good time making build better.
Also, I totally can get behind the advice of ignoring the meta-minded community, but for one, the game is competitive, it has leaderboards, and every now and then all those khajiit mages out there want to believe they're capable of getting top scores while staying, well, khajiits. Even if someone isn't running for scores, it doesn't matter; what matters is the all-permeating feeling that if one chooses such-and-such race, then they're handicapped by birthright and won't be able to reach the absolute heights - not now, but maybe in future, theoretically; it's the sense of possibility that matters. For another, can't get rid of such advice. Newbie gets into guild, and there'll be always atmosphere of meta races and builds and everything, and newbies are bound to feel themselves inferior because even if someone tells them "play however you enjoy most" (and I happen to tell that to people now and again), then that someone won't be able to make a strong argument against others who says that this race performs better. Because, well. It does perform better, and newbie will inevitably feel inferior. It's nowhere near a healthy state of things, and no way to escape it.
Jeez @Jeremy you're the proof that it isn't only toxic endgame players that are condescending snobs.