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Great game but.....

Fallconn
Fallconn
Soul Shriven
ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
  • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
  • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
  • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
  • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
  • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
  • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
  • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
  • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
  • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
  • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.
  • DaveMoeDee
    DaveMoeDee
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    ✭✭✭
    I would love to see multiple builds. If they want to still have respecing that costs, allow people to purchase spec slots and they would use respecing to update a spec slot.

    Queues would be so much better if characters could respec with ease before queueing. No need for fake tanks if people can have both a dps and tank spec that doesn't require going to a shrine.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    I would love to see multiple builds. If they want to still have respecing that costs, allow people to purchase spec slots and they would use respecing to update a spec slot.

    Queues would be so much better if characters could respec with ease before queueing. No need for fake tanks if people can have both a dps and tank spec that doesn't require going to a shrine.

    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.
  • Fallconn
    Fallconn
    Soul Shriven
    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    Build "profile" would be a better term. Allow characters to have build profiles. They could use the "meta" build for tank, dps, support in each profile. Of course learning HOW to play the build is up to the player.

    At least give us the option to have multiple character profiles (skills, attributes, gear - combinations), that can be easily toggled between.

  • Hoolielulu
    Hoolielulu
    ✭✭✭✭✭
    I was in Cyro this morning and realized while riding to Drakelowe Keep that I was still set up for PVE. Then I was on top of the battle and died a swift and violent death.

    Yeah, I'd love to be able to quickly swap builds.
    Edited by Hoolielulu on December 7, 2018 8:17PM
  • xan4silkb14_ESO
    xan4silkb14_ESO
    ✭✭✭
    therift wrote: »
    Fallconn wrote: »
    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    Build "profile" would be a better term. Allow characters to have build profiles. They could use the "meta" build for tank, dps, support in each profile. Of course learning HOW to play the build is up to the player.

    At least give us the option to have multiple character profiles (skills, attributes, gear - combinations), that can be easily toggled between.

    Being a role-playing game, ESO follows the doctrine of creating characters that are individual people. The system is designed around the idea of building a character to be expert in one discipline, such as magic, but just average in others, such as warrior.

    The decisions made by the player in creating and building a character is the essence of game play. Specifically for role-playing games, the creation of individuals and the decision trees of specialization go all the way to 1972, when Gary Gygax and Dave Arenson published Chainmail and thus invented role-playing games.

    I understand what you're after... you're looking for a way to enjoy the varying types of content in ESO and to play the content from different approaches to the challenges, without spending tedious time to equip your character for whatever content and however way you wish to play.

    There are a few tweeks that could be made to make minor adjustments easier, notably switching from PvE to PvP content. But there is a limit to what Zeni should do, since going too far down that path erodes characters as individual people and reduces them to robots or machines, a state in which the gameplay becomes a decision between Loadout Alpha or Loadout Beta on Mannequin IV.

    ESO is an heir to Gygax's Dungeons & Dragons... create Elara the Red, play as Elara the Red to learn to become a better mage, and explore Tamriel, with the advantages and disadvantages we have as humans... but in a heroic realm, with fantastic beasts, mighty gods, incredible challenges, and fabulous rewards.

    That's the essence of fantasy role-playing games. :)

    I understand what you are getting at. The only issue I have is that with the vast amounts of skill points you can earn, your character can have a vast knowledge of skills, but the limitations of the system only allows for 12 skills at a time. A quick way to swap out skill loadouts while not in combat would keep the "individual" aspect but still allow some quick variations in your playstyle.

    Maybe the skills I want to use while Questing or soulstone farming, is not what I would want to use while in Cyrodiil.
  • bardx86
    bardx86
    ✭✭✭✭✭
    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.

    Have to disagree with having more slots. The best thing about this game is it limits the amount of skill you can use at any given time. It requires you to make decision about you build. If you get tired of those skills then change them out.
    Edited by bardx86 on December 7, 2018 8:44PM
  • Fallconn
    Fallconn
    Soul Shriven
    I see a few agrees and disagrees and everyone had explained their position well.

    What about the other items on the list?
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.

    Lag: I think everyone agrees here lol.

    Builds: There are more builds in this game than any other that I know of. If you're running true END game then obviously you get way more limited here. Outside of endgame, every piece of content can be cleared by off the wall builds.

    NPCs: Disagree. Every zone is unique in it's own way. Bang up job here. Also, we can't throw in weird mystical things that wouldn't fit "lore".

    Gear: Old vanilla stuff sucks for the most part. There's some great stuff out there, start collecting it. Art dept for this game deserves more kudos.

    Dyes: Store ones suck. Hate em. The ones you earn from achieves are great. So disagree big time there.

    Dungeons and delves are 2 different beasts. Delves range from a 2 min round trip to some big impressive ones all with their own feel. Cyro has some real awesome ones. Every dungeon is different so dunno what you mean here. The dlc ones really shine for being unique.

    Combat: The bread and butter of this game. Better than any others that I've played. It's fast and makes you think. We don't need 10 abilities macros to one key and turn our toons into 2 button combat robots a la Rift. Mix and match more.

    Dynamic: The world literally changes as you quest. How do you get more dynamic than that??

    Questing: Freakin awesome, agree there.

    Activities: Game has lots of events that happen. Card game actually sounds fun but could see zos turning it into p2w haha
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • therift
    therift
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    ✭✭✭
    therift wrote: »
    Fallconn wrote: »
    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    Build "profile" would be a better term. Allow characters to have build profiles. They could use the "meta" build for tank, dps, support in each profile. Of course learning HOW to play the build is up to the player.

    At least give us the option to have multiple character profiles (skills, attributes, gear - combinations), that can be easily toggled between.

    Being a role-playing game, ESO follows the doctrine of creating characters that are individual people. The system is designed around the idea of building a character to be expert in one discipline, such as magic, but just average in others, such as warrior.

    The decisions made by the player in creating and building a character is the essence of game play. Specifically for role-playing games, the creation of individuals and the decision trees of specialization go all the way to 1972, when Gary Gygax and Dave Arenson published Chainmail and thus invented role-playing games.

    I understand what you're after... you're looking for a way to enjoy the varying types of content in ESO and to play the content from different approaches to the challenges, without spending tedious time to equip your character for whatever content and however way you wish to play.

    There are a few tweeks that could be made to make minor adjustments easier, notably switching from PvE to PvP content. But there is a limit to what Zeni should do, since going too far down that path erodes characters as individual people and reduces them to robots or machines, a state in which the gameplay becomes a decision between Loadout Alpha or Loadout Beta on Mannequin IV.

    ESO is an heir to Gygax's Dungeons & Dragons... create Elara the Red, play as Elara the Red to learn to become a better mage, and explore Tamriel, with the advantages and disadvantages we have as humans... but in a heroic realm, with fantastic beasts, mighty gods, incredible challenges, and fabulous rewards.

    That's the essence of fantasy role-playing games. :)

    I understand what you are getting at. The only issue I have is that with the vast amounts of skill points you can earn, your character can have a vast knowledge of skills, but the limitations of the system only allows for 12 skills at a time. A quick way to swap out skill loadouts while not in combat would keep the "individual" aspect but still allow some quick variations in your playstyle.

    Maybe the skills I want to use while Questing or soulstone farming, is not what I would want to use while in Cyrodiil.

    I agree with you. I'm not opposed to some method of easily switching gear and skills between two tasks... PvE versus PvP is an oft-requested example. Something to make that more convenient would be welcome.

    It's a delicate balance, though. I'm not sure where or how to draw the line between convenience that is good versus convenience that is bad. It's there, somewhere, I reckon.
  • Agenericname
    Agenericname
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    I agree with the "builds", however conditionally. On several characters I've acquired enough skill points to have both DD build and a tank build active at the same time. The barrier now becomes the time it takes to swap everything around, attributes, and CP. The game itself allows for this, but there's no quick mechanism in the game to do so.

    I would probably be against having 2 builds that utilized abilities and passives that didnt already overlap. An example, having 100 skill points in healing based skills on a build and then swapping over the same 100 skill points to stamina DD.

    Agree with questing.

    I like the combat. Aside from tempering some of the changes, I'd leave it alone.

    The rest I'm either content with or apathetic towards.
  • whitecrow
    whitecrow
    ✭✭✭✭
    I agree about making the world more dynamic. As it is it is very scripted, programmed, and it keeps it from feeling real. Except in perhaps a few examples, the world doesn't change as you complete tasks, save a town from an evil force. Go back later and it's still full of zombies, or Bloodthorns, or what have you.
  • JumpmanLane
    JumpmanLane
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    ✭✭
    For PC try Dressing Room for Murkmire. Changes skills and gear. As for cp... good luck.
  • jcm2606
    jcm2606
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    ✭✭
    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.
    • LAG: Eeeeyup. Server stability needs to be addressed as soon as possible.
    • BUILDS: Agree. Multispec is something seen in many other MMO's and MMO-lites, and there's no reason why ESO shouldn't have the same system.
    • NPCs/CREATURES: Personally, I really don't care about this, so I'll just pass this one.
    • ARMOR & WEAPONS: Agree, though I believe this was intentional. Zenimax didn't want ESO to have flashy gear styles that showed tons of skin on women.
    • DYES: Completely agree. The dye system needs a rework.
    • DUNGEONS/DELVES: Yep. The overabundance of one-shots is also a huge issue here, as it makes the role of healers completely obsolete as healers can't heal through one-shots. The worst part, though, is this has gotten damage shields nerfed, as Zenimax erroneously believes damage shields make healers obsolete. Like, no, damage shields haven't made healers obsolete, your reliance on one-shots for "interesting mechanics", and the insanely high DPS of the current meta, are both to blame for healers feeling they aren't needed.
    • COMBAT: Actually disagree here. You have to balance adding more ability slots with long ability cooldowns, to prevent players slotting all the skills under the sun with zero consequence, which is something Zenimax has intentionally avoided with ESO. Casting restrictions are imposed by the resource pools, not long cooldowns. Furthermore, a lot of players, including myself, like the limiting nature of only having 5+1 x2 ability slots, as it encourages actually putting thought into your build. You can't just dump a variety of abilities onto your bar to be effective in all situations. You actually have to build for a specific situation, and make sacrifices to fit a certain ability. You a damage dealer, but you want a heal to keep yourself alive without relying on healers? Have to sacrifice some of your damage to do so.
    • DYNAMIC EVENTS: Agree.
    • QUESTING: While I can see the appeal, as questing in ESO is fantastic, with great quality all around, it just isn't my cup of tea. So, moving on...
    • ADDITIONAL ACTIVITIES: Agree.
  • AcadianPaladin
    AcadianPaladin
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    ✭✭✭
    I also like the concept of one character that can 'morph' among differing roles and abilities. To accomplish this, I have several 'characters' who are cosmetically identical versions of the same elf with minor variations to the same name. She is a Bosmer and 'changes' among these variants with the same ease she changes hairsyles or costumes. She simply decides whether she wants to focus on her healing staff (PvE magplar healer), lightning staff (PvE magsorc dps) or bow (PvE stamsorc bow/bow dps) for any given play session.

    Though I don't PvP, I should think creating a PvP-focused variant would fit right into this concept as well.

    Though it sounds like a hassle to manage the questing and other progress for multiple variants, I actually enjoy always having plenty to do and the game is fairly generous about sharing things among characters so they can all use the same CP, mount, pet, home, costume, hairstyle. . . .
    Edited by AcadianPaladin on December 8, 2018 3:26AM
    PC NA (PvE)
  • Thoragaal
    Thoragaal
    ✭✭✭✭
    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.

    I agree on all of the above, but there's one Huge aspect I'm missing; End Game Progression!

    There is simply no progression once you've reached max CP. Before that, well, that 0.4% less cost to dodge or 0.2% increase to direct dmg attacks, and so on, but it doesn't make you feel stronger and feels like no progression is being made.

    Other people have touched on the subject before, but there's no depth to anything once you're reached max CP.
    Learn a dungeon through a day, max. Two dungeons (like in a DLC) is 2 days. And then it's just down to farming gear.
    If you have no need for that new gear (because it doesn't improve your character), you have no reason to go there. And you're left with nothing to do for another 3 months untill the next DLC is released.

    And the gear is another thing.
    There is no progression in terms of gear to make you stronger (that impacts your gameplay). What you can do today was also possible yesterday, even if you got a completely brand new 5 piece set, because there are such tiny differences that doesn't impact your gameplay (unless you make builds like a monkey).

    I don't need a 16th mount. The mounts are just looks, nothing else, it doesn't change the gameplay at all.
    I have 197 different colors to chose from, I don't need more colors to feel unique.
    240 different pieces of head wear. 543 different looking chest pieces. 276 different shoulders. 273 different types of hands. So on and so on.. There is an INSANE AMOUNT of "unique looks" that's possible with this. To the point where nobody actually looks unique anymore.
    I don't need more motifs, colors or mounts.

    Give me something to do to actually improve my character!
    Give me end game progression where I can feel like I've made a difference and that difference opens up new possabilities in terms of gameplay!
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Wreuntzylla
    Wreuntzylla
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    I would pay $50 per cp/ability profile. Would have at least two profiles across 34 toons.
    therift wrote: »
    Fallconn wrote: »
    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    Build "profile" would be a better term. Allow characters to have build profiles. They could use the "meta" build for tank, dps, support in each profile. Of course learning HOW to play the build is up to the player.

    At least give us the option to have multiple character profiles (skills, attributes, gear - combinations), that can be easily toggled between.

    Being a role-playing game, ESO follows the doctrine of creating characters that are individual people. The system is designed around the idea of building a character to be expert in one discipline, such as magic, but just average in others, such as warrior.

    The decisions made by the player in creating and building a character is the essence of game play. Specifically for role-playing games, the creation of individuals and the decision trees of specialization go all the way to 1972, when Gary Gygax and Dave Arenson published Chainmail and thus invented role-playing games.

    I understand what you're after... you're looking for a way to enjoy the varying types of content in ESO and to play the content from different approaches to the challenges, without spending tedious time to equip your character for whatever content and however way you wish to play.

    There are a few tweeks that could be made to make minor adjustments easier, notably switching from PvE to PvP content. But there is a limit to what Zeni should do, since going too far down that path erodes characters as individual people and reduces them to robots or machines, a state in which the gameplay becomes a decision between Loadout Alpha or Loadout Beta on Mannequin IV.

    ESO is an heir to Gygax's Dungeons & Dragons... create Elara the Red, play as Elara the Red to learn to become a better mage, and explore Tamriel, with the advantages and disadvantages we have as humans... but in a heroic realm, with fantastic beasts, mighty gods, incredible challenges, and fabulous rewards.

    That's the essence of fantasy role-playing games. :)

    The hallmark of TES games is that you can spec how you want. One of it's attractions is that it DOESN'T follow the gygax archtype model unless you want it to, the play how you like model.. in TES games, you reap the consequences of your decisions in story lines.

    People have posted since release that ESO fails at both. The sheogoratth quest line is the only one with a significant consequence... Hard to realize until you run through with alts and make different choices.

    [/spoiler] Lamia or vampires, no difference. [/spoiler]
  • ChunkyCat
    ChunkyCat
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    Fallconn wrote: »
    Long and Random list of stuffs that need to change

    Dude, just buy a new game :cookie:

  • Davor
    Davor
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    My points in bold
    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time. Same for me. I did try other MMOs and I always come back to ESO

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases: I will give you my feed back :)
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game I left because of this. It is better now Still not perfect but since I only play PvE it' is acceptable for me, for now.
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.I don't know much about other MMOs but what I see, it is worse than what ESO has. Of course it can improve. Not sure what game system is great for you to have that will not upset others.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.I think it's ok. What would you actually want added?
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.That would be nice. Sadly it's more about the getting our money instead of having fun. For me, this is a I don't give a crap. Why? Because each change slot or what ever it is called is one use to one character. It's not account bound but character bound. So I don't even bother. Not sure if that is what you are talking about. If it is, if it was account bound, then I would be more interested so for now, I can't really say because I just ignore the fashion aspect of ESO
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.Can't comment here, since I only do PvE and can't do dungeons. Delves I agree with you.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.This is why I left ESO a few times as well as other reasons. Thing is, every other MMO I see have only 5 skills. WTF? So I come back to ESO, there is lag, so I left ESO again. Now that lag is better for me, may as well stay since the other alternatives are not any better. And these are just PC only with no controller and you still only have 5 slots/buttons to use. What games do you know that have more than 5 buttons to use for attacking/spell casting?
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.Sorry I dont understand you at all here. What more variation? As for unpredictable element, isn't that like in any game? You die in the beginning because everything is new, but once doing it over and over again, you see how the zero's and one's work or how the game is programmed. If Zenimax adds something new, you will find it predictable in a few hours, days or weeks. So nothing will ever change unless you want constant change. That can be a bad thing.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.
    You have made some great points. Hope you like my feedback that you asked for. Or did I mess up and rambled on for what you didn't ask? :blush:

    In the end, when I do leave ESO or try other games if I am burnt out from ESO by playing it too much, for me there is really no alterative. What ever the other game does better, there is something that is a HUGE turn off that I don't bother with it. For me, controller support is a huge one. Most other MMOs don't have controller support. If I like the mechanics of the game, then what is even worse is no Y Inverse. I can't play without Y Invers, with either a mouse or controller. That is a must. On the whole, ESO gets it right for me. Other companies/games might be better but there is always something that makes me quit them and not get into them. So it's the devil I know, than the devil I don't know when they both do things I don't like. Example microtransactions. At least for ESO I can ignore them if I so choose.
    Edited by Davor on December 8, 2018 5:43AM
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • max_only
    max_only
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    BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character

    I do this. I have a character, and I don’t change any of its cp, attributes or skill points (more than enough of those in the game to fill up all the skill trees you like and all of crafting). I wear one load-out (armor, weapons, skills) for PvP, one for solo pve and easier group content, one for healing trials. I don’t carry 21 different pieces either. Some sets in the game are good for all 3 modes.

    I put the appropriate spells on my bars and potions in my bag and I’m out the door.

    I have a magika templar healer that does all game modes and I’m more than satisfied with how he performs in each. Am I crushing it with a unique build tailored to pwn scrubs down with a macroslice burst? No. However I can get invited to a guild trial run right after my Battlegrounds and not spend a single cent.

    I had this with my nightblade tank but it’s been so long and Zos keeps killing my enthusiasm for that character.
    I had this with my Warden tank but again, Zos unbalanced it.

    I’m currently enjoying this with my dk damage dealer (my first dps focused character). Now that I have a dd, I understand the perspective of someone who only plays for the leet deeps. Going from bad ass numbers in pve to barely a scratch in pvp or vice versa is must feel bad man. It’s possible though to get high numbers in all modes as a dd, with a switch of armor/weapons and skills. These won’t be the highest numbers, but numbers that do the job required.


    As for combat, I disagree but I am intrigued by what you suggest for the synergy system.

    I think they could do a much better job with it as well. I like how npcs throw down tar to slow us and their friend lights the tar on fire with their own skill to damage us. That kind of teamwork impressed me on day 1, I just wish we had something similar with us. Like, “i always bring a warden along with my dk so we can do that sweet team move with the tar and the fire” or something like that. Or like “nice got a Sorcerer here, it’s going to add an additional multiplier to my Nightblades skills with all the salt they provide to rub into wounds”. That’s a joke but you get what I’m saying.

    Maybe they can even introduce a new skill line full of synergy skills similar to Undaunted. Tar skill on its own just slows, which is fine, it’s like a new caltrops okay. But if you or an ally have fire damage on top of it, oh snip son! Things like that.

    People have also suggested synergy emotes. Someone starts playing the lute and you press X to join in.

    This I could see you expanding on op, the rest are just like, your opinions man B)

    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MaxJrFTW
    MaxJrFTW
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    You pretty much don't like the whole game. My suggestion is to find something else to play.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • usmcjdking
    usmcjdking
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    This game has an amazing crowd control and status effect system that is BORDERLINE *** USELESS IN PVE.
    0331
    0602
  • mxxo
    mxxo
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    @Fallconn You put up too many different points to discuss in 1 thread. In my opinion this will lead nowhere. In some points i would agree, in some partly and in others not. But i won´t write about all points since this will become a mess. If you really want to change smth you need to put more effort in it.
  • starkerealm
    starkerealm
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    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.

    On PC, this can be addressed using addons. Personally I don't use them. The design goal is to let you adjust your build to the situation at hand, and the game never really fully invalidates your build options. So, the only time you'll really need to rework your build is switching between PvP. That's also unintentional, but there's no real way around it.
    Fallconn wrote: »
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.

    Not so much lore breaking, as requiring a lot of reworking of existing assets. The DLC zones improve dramatically on the world variety, but you're not wrong about the base game zones. A full game overhaul of enemy spawns wouldn't be a terrible idea, but it's probably not really necessary either.
    Fallconn wrote: »
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.

    This one depends entirely on the dye's rarity. If you're sorting by color, that will be extremely misleading.

    Common dyes tend to be dull and washed out. Uncommon dyes tend to be a bit more vibrant, and offer more visual flare. Rare dyes tend to be extremely distinctive in some respect, often with iridescent effects.
    Fallconn wrote: »
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.

    Delve design in the base game wasn't great. There were a lot of simple loops. DLC delves tend to be massive improvements.

    Dungeons tend to be linear by design, but mechanically, the DLC ones are much more complex.
    Fallconn wrote: »
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.

    Not going to happen. This goes beyond the console limitations, and gets right down to, the game is designed around the idea that you have 12 skill slots.
    Fallconn wrote: »
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.

    There was more variety in Craglorn. Though, for the most part, Incursions and World Bosses fill this role. Problem is, no one ever went to Craglorn, except to do Writs. The trade off is that world bosses are getting more mechanics as the game moves forward.
    Fallconn wrote: »
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.

    Yeah, more side activities wouldn't be a bad thing.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • MamaDruid
    MamaDruid
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    The only thing I disagree with is more slots. I’d like to see ESO’s minimized slot management approach in other games.
    Most people go through life dreading they'll have a traumatic experience. Freaks were born with their trauma. They've already passed their test in life. They're aristocrats.
    ― Diane Arbus
  • Parrot1986
    Parrot1986
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    For PC try Dressing Room for Murkmire. Changes skills and gear. As for cp... good luck.

    @JumpmanLane For CP you can use Champion Point Respec addon. Let’s you set different profile templates and switch quickly between them, still charging the 3k ofc.

    In terms of OPs post, I only really agree on the points around lag, questing and dynamic events (thinking more along the line of world events that require lots of players and are active for a limited time.

    Regarding the other points, I think the builds and gear there’s a fair amount of choices out there for players to use and you can get all dungeons and trials done with any creative selections as long as your not going too left field. Crafting gear also has a strong place in the game which is good to see.

    For outfits and motifs I think this has gotten 100% better in the last year with the outfit system and transmog, it’s especially friendly in the sense that dyes and styles learned on 1 alt carry over to another. I also think dyes and styles are really good too if you have the achievements, also the motifs you get from BGs are the best out there IMO

    Combat for me is much better than I’ve played in other mmos, yes your restricted to less skills overall and that’s unlikely to change as its mainly done to work on consoles, but it’s very fluid feeling and fast paced. Adding more skills wouldn’t enhance this for me. There’s never a second In combat where I’m not having to think about the next skill to cast. Yes it can get repetitive but that’s a rotation for you and exists in every game.

    My one gripe with the game now is overland in general is so disproportionate between new and old players. Starting as a total newbie I imagine it can be tough and world bosses etc are unkillable however even a newbie with CP from a fully levelled alt is very easy. One Tam was a great update for the game but losing the difficult areas was definitely something I miss.
  • Neoealth
    Neoealth
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    DaveMoeDee wrote: »
    I would love to see multiple builds. If they want to still have respecing that costs, allow people to purchase spec slots and they would use respecing to update a spec slot.

    Queues would be so much better if characters could respec with ease before queueing. No need for fake tanks if people can have both a dps and tank spec that doesn't require going to a shrine.

    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    You have never played WoW then I guess, because that came has multi builds, you can even switch to the other build with ease.
  • Jeremy
    Jeremy
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    DaveMoeDee wrote: »
    I would love to see multiple builds. If they want to still have respecing that costs, allow people to purchase spec slots and they would use respecing to update a spec slot.

    Queues would be so much better if characters could respec with ease before queueing. No need for fake tanks if people can have both a dps and tank spec that doesn't require going to a shrine.

    In the end game in any MMO there will never really be "multiple builds" at least not ones with leaderboards like this. Min\Maxxers will always find the best builds and people will then follow the meta.

    I think you misunderstood the OP.

    He/she is not suggesting there won't be a few superior builds people gravitate too.

    He/she's talking about giving players the option to access multiple builds at once instead of having to spend gold to change builds. It's a good idea, and one I support.
  • eso_lags
    eso_lags
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    Fallconn wrote: »
    ESO is my go-to MMO right now so this is not an "Everyone should leave ESO" post. I love the game and hope to be playing for a long time.

    However, there are few items that are still keeping me open to switching to other MMOs. I am curios to see the feedback to my thoughts below and if the user population is in agreement or not to these features/changes that I am hoping to see if future releases:
    • LAG - I know I've seen other posts on this and I know its an issue. Please fix lag and general combat responsiveness. I think it's a major detractor from the game
    • BUILDS - I've seen a lot of back and forth opinion on this one. I feel like there should be an easy way to have multiple builds for a character to quickly switch between. I want to run a main character and quickly change between activities (ie. tanking for a dungeon, DPS for open world, PVP, etc..). Having to respec every time that I want to change activities is a drag. Having to switch characters makes me feel like I have to choose which character I have to choose for each activity rather than being able to stick to a single character.
    • NPCs/Creatures - Seem somewhat stale across zones. I understand that changing this could be lore breaking but I would like to know if there are options to make larger and more creative creatures in the world.
    • Armor and weapons - The current art for wearable items is pretty dull. I have seen some motifs lately that are slowly addressing this. My guess is that this is a strategy by the company to keep us coming back for newer gear as well as purchasing items in the store. Even costumes seem somewhat dull and boring in the store. I would like to see much more variation in gear.
    • DYES - Are horrible. In my opinion, the dye color compared to how it looks on the gear can have huge variation. Of course lighting has some factor in this as well as material type but I feel like the dye system just doesn't function well. Also, I hate the store and crate based dye packs. Purchased dyes should be added to the dye list and not locked to a set.
    • Dungeons/delves - Are getting a bit predictable on design. There are a few that stray from the norm but most are very linear. I would love to see more open (non-instanced) and deeper designed dungeons that can really get you turned around and maybe finding hidden doors or secret levers. Pantheon is coming out with a perception system that sounds interesting, I would love to see something similar.
    • Combat - Having only 5 abilities (yes, I know you can weapon swap) leads to very repetitive combat. I would love to see more ability slots, perhaps with longer cooldowns, to be used for situational responses. I would also love to see more slots for quickly choosing potions, mementos, pets, etc.... I understand that there are limitations due to the game being played on consoles but there are creative ways around those limitations. I would also like to see a combo system to allow more collaborative play between players. The Synergy system is broken, IMO, and needs to be changed or improved upon.
    • Dynamic events - We need more of these and more variation. This adds excitement and an unpredictable element to gameplay. The game is pretty static right now. Find a way to make the world feel more dynamic.
    • Questing - I actually enjoy the questing system in this game so I would change much. Kudos to the team on this one.
    • Additional Activities - Are needed. Please add some other fun activities to the game. This could be fishing contests, non-combat pet fighting, in-game card game or something just for fun to pass the time. Casino type items (not loot based), just gold based maybe.

    You have some pretty good suggestions.. Most i agree with except the combat, i like the combat.. But i have issues with the game as well.. I also think a lot of suggestions will fall on deaf ears. Eso is a shallow mmo that has two main things going for it compared to other mmos. The elder scrolls name/lore, and the combat. The combat system is, imo, the best out there. At least for pvp.

    Everything else is just lost opportunity, greed, and laziness. Yes the world is looks amazing. Maybe not like bdo, and maybe this is just because i love the elder scrolls world, but i think it looks awesome. Sometimes i just like hanging around different zones just for the sake of being in those zones. But world mounts? Dynamic events? Massive world boss fights? Unique quests? Unique weapons? The list just goes on and on for me. When you've played other mmos its easy to see where eso falls so short.

    The two things it has going for it are a huge draw for me. That and i played it for a couple years and truly loved it, now im just stuck hoping that the devs stop destroying the game by ignoring the ongoing performance issue and actually adding some real content. Not just awful quests and a new trial or dungeon every update. Give us some adventure and give us something thats hard and we can work towards a goal. And i dont mean a trial.

    One of the quests i always think of in this game is the quest to get the cadaverous assassin polymorph from the dark brotherhood. Its a quest that has you travel to many cities in the game and hunt a specific NPC and assassinate them. You can tell who it is because they have one blind eye. Plus you get a book to describe the people you need to kill. Then when you're done you get the polymorph. What other quest in the game is like this? Not many.. I even found the story to get the basic skeleton polymorph interesting.

    Sure ive found a few other quests interesting, but what quests are actually good and actually give you good rewards? Not many. That DB quest takes time, is interesting, has you pay attention, and rewards you with something awesome. Its just lost opportunity. Maybe you could kill a world boss and have a chance for it to drop a mount or a pet of itself. Or maybe you kill a dungeon, trial, or world, boss and they drop their unique weapon and it actually does something cool. Maybe something like a very strong enchantment... Or maybe you do a quest and get something epic as a reward.. There are very few things like that in game and what there is is either lost to the crown store, arena weapons, or just not there because of the way that gear is set up in this game.

    Even the mount system says a lot to me. There are 4 mounts you can buy with gold in this game. Four basic horses to get you around tamriel if you need to.. Sure.. Great.. But why not give people more? A new DLC comes out and do new region specific mounts get put in the new region of the DLC? Maybe a boss drop mount and a new stable mount in that DLC?? NOPE they go in crown crates or the crown store. Ive never seen another MMO do that. Even guild wars 2 has more mounts available and they didnt have mounts until their most recent expansion when they added mounts into the game. Now they have 5 that you can get in game if you bought the expansion, one of two... And gw2 is buy to play, no sub fee.

    Of course all of these things dont matter to me like lag and performance. Id be happy, like i always used to be, logging onto eso to pvp. All those other things i can get from other mmos.. I would love to see them here but if the game, as it is, at least ran properly then i would be happy. Part of me wants to have faith that zos will keep making things better. And the other part of me sees how they ignore the issue of performance and it makes me think they dont care and are just out for money and just want to do the bare minimum. This game has come a long way, but its also gone down hill. Id honestly rather be playing in one tamriel just for the pvp.
    eso lags
    XB NA CP 1200+
    PC NA CP 300+

  • JumpmanLane
    JumpmanLane
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    Parrot1986 wrote: »
    For PC try Dressing Room for Murkmire. Changes skills and gear. As for cp... good luck.

    @JumpmanLane For CP you can use Champion Point Respec addon. Let’s you set different profile templates and switch quickly between them, still charging the 3k ofc.

    In terms of OPs post, I only really agree on the points around lag, questing and dynamic events (thinking more along the line of world events that require lots of players and are active for a limited time.

    Regarding the other points, I think the builds and gear there’s a fair amount of choices out there for players to use and you can get all dungeons and trials done with any creative selections as long as your not going too left field. Crafting gear also has a strong place in the game which is good to see.

    For outfits and motifs I think this has gotten 100% better in the last year with the outfit system and transmog, it’s especially friendly in the sense that dyes and styles learned on 1 alt carry over to another. I also think dyes and styles are really good too if you have the achievements, also the motifs you get from BGs are the best out there IMO

    Combat for me is much better than I’ve played in other mmos, yes your restricted to less skills overall and that’s unlikely to change as its mainly done to work on consoles, but it’s very fluid feeling and fast paced. Adding more skills wouldn’t enhance this for me. There’s never a second In combat where I’m not having to think about the next skill to cast. Yes it can get repetitive but that’s a rotation for you and exists in every game.

    My one gripe with the game now is overland in general is so disproportionate between new and old players. Starting as a total newbie I imagine it can be tough and world bosses etc are unkillable however even a newbie with CP from a fully levelled alt is very easy. One Tam was a great update for the game but losing the difficult areas was definitely something I miss.

    Hey thank you very much! My pals and I were wishing for an add on like that the other day.
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