The only issue I have with either of these is the fact that perma goes through through walls and ignoring LoS - The same way they did with Wall of Elements and the likes.
Rizz_the_Filthy_Dino wrote: »Slows should instead overwrite one another, strongest overwriting the least strongest. This instead of stacking.
Rizz_the_Filthy_Dino wrote: »Slows should instead overwrite one another, strongest overwriting the least strongest. This instead of stacking.
Bumi Rockafella wrote: »you know they wont be nerfing the cash cow - i mean warden until there is a new class to make $ off. We all know how OP warden is, zos dont care. As for time stop i just try to get out of any growing red on the floor and it seems to work out for me.
I think it's time we rally together and make a bunch of noise about removing the snares from both of these abilities. Nothing is less fun than not being able to move, especially when the snare area is the size of a football field. The massive AOE stuns are plenty strong enough. I could write up a wall of text detailing why these skills are problematic but anyone who plays BG's has a thorough understanding.
Keep the snare on Northern Storm if you want but remove it from Permafrost. Likewise, keep the snare on Borrowed Time but remove it from Time Freeze.
Who's with me!?
how are you running around faster than medium armor stam toons on a magplar? that's what I want to know. thank god for timefreeze and permafrost, without them you might never slow down.
I think it's time we rally together and make a bunch of noise about removing the snares from both of these abilities. Nothing is less fun than not being able to move, especially when the snare area is the size of a football field. The massive AOE stuns are plenty strong enough. I could write up a wall of text detailing why these skills are problematic but anyone who plays BG's has a thorough understanding.
Keep the snare on Northern Storm if you want but remove it from Permafrost. Likewise, keep the snare on Borrowed Time but remove it from Time Freeze.
Who's with me!?
how are you running around faster than medium armor stam toons on a magplar? that's what I want to know. thank god for timefreeze and permafrost, without them you might never slow down.
Major and minor snares. 15%-30%
Immobilized on a cool down longer than zero or 2 sec with a dodge.
Remove time stop from BG play.
Win.
Sleet Storm is perfect ultimate skill and example of how ZOS should treat ults of other classes. Activating it make you feel, like zos described ultimates should be - powerfull.
P.S.: dont forget that what might making it to feel OP is major heroism that is like double reduce cost of any ult.
A Shimmering Shield nerf (as well as potential nerfs to other forms of Ultimate generation) would be much more reasonable than a nerf to Northern Storm/Permafrost. Maybe they could compensate by allowing the other morph of Shimmering to work against melee attacks instead of projectiles, with the Ultimate generation gone entirely. I'd 100% find a bar slot for it.Sleet Storm is perfect ultimate skill and example of how ZOS should treat ults of other classes. Activating it make you feel, like zos described ultimates should be - powerfull.
P.S.: dont forget that what might making it to feel OP is major heroism that is like double reduce cost of any ult.
Haha yeah well you might have a point. 200 cost seems high but is misleading because Warden does generate ultimate so crazy fast.
Maybe I'll try l Champion of the Hist with Shimmy Shield and a Decisive backbar. Permafrost spam and salt will flow like a river. Might be cheesy but sometimes that's how we gotta roll to get things balanced appropriately.
A Shimmering Shield nerf (as well as potential nerfs to other forms of Ultimate generation) would be much more reasonable than a nerf to Northern Storm/Permafrost. Maybe they could compensate by allowing the other morph of Shimmering to work against melee attacks instead of projectiles, with the Ultimate generation gone entirely. I'd 100% find a bar slot for it.Sleet Storm is perfect ultimate skill and example of how ZOS should treat ults of other classes. Activating it make you feel, like zos described ultimates should be - powerfull.
P.S.: dont forget that what might making it to feel OP is major heroism that is like double reduce cost of any ult.
Haha yeah well you might have a point. 200 cost seems high but is misleading because Warden does generate ultimate so crazy fast.
Maybe I'll try l Champion of the Hist with Shimmy Shield and a Decisive backbar. Permafrost spam and salt will flow like a river. Might be cheesy but sometimes that's how we gotta roll to get things balanced appropriately.
Unless I'm already at the point where I'm probably going to die soon, I'm not that afraid of another Warden's Northern Storm/Permafrost. But I can't say the same for getting hit with some burst ultimates (which will also tend to be coming in more frequently). Dawnbreakers, Incaps, and Leaps don't give you a telegraph that can be countered with a buggy Draining Shot, good enough mobility, CC'ing the user, etc...and obviously burst damage + non-delayed stun is harder to heal and recover from.
If Northern Storm/Permafrost didn't snare, it wouldn't be very useful at all outside of premade groups, where someone else could do the locking down for you. Without the snare, Random-Stamina-Character#5829 would hit me with a fresh Rending Slashes for the 50% snare, then dodge roll once + do a second or two of sprinting and wait out the duration, taking no meaningful damage from my 200 cost Ultimate. And even if I had no other debuffs on me at the time, and could therefore completely remove the Rending Slashes in 2 Blue Betty casts, I'm not going to run down a Stam class. Or a Mag Sorc. Or a Mag Templar with Ritual down. Or a Mag Nightblade that had their shade in a decent position. I guess I could run down a Mag DK, as long as I burn up a lot of my Stamina by CC breaking the Petrify, then dodge rolling out of its root. 'Course if he hits Mist Form afterwards I'll have mostly wasted both my Ultimate and my Stamina.I tend to disagree, but that's not really the point of the thread (which I think most people are missing actually). This is not a "whaaa nerf the thing that killed me!" issue, it's the fact that these two abilities in particular really suck the fun out of bg's. They make gameplay feel really bad and encourage lame ball-group tactics. Am I wrong?
r
The name of the game in PvP these days is AOE snare + AOE damage, its really effective, extremely cheesy and because of the mobility nerfs, counter play is very low especially on medium and light armor builds which need it the most. Something definitely isn't right.