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How would you rate your experience with the Undaunted Event?

  • Stratloc
    Stratloc
    ✭✭✭
    Good
    Abigail wrote: »
    I'm not inclined to chase after a bunch of pixel stuff
    So you don't play video games at all?

  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Mixed
    I only did the event with guildies, so that part was fun and easy. The rewards were lackluster for those of us that only had a couple characters.
    PS4 Pro NA
  • Jimmy
    Jimmy
    ✭✭✭✭✭
    Mixed
    Good Post.

    The event started out well for me, but last couple days this bullcrap FG1 porting EVERY GAME was ruining the experience for me. I'd be subject to 15 minute wait every game because I would leave when the group ported to FG1.

    Prizes were mostly motifs. Not bad. But it KILLED the motif prices in guild traders, so that a down side.

    The good part though was the increased activity. That was fun. And as a result of this event, I now have a new playable character I made from a mule. My first ever Healer. So, I'm happy with that.

    So overall.... MIXED
    PC NA
    @SkruDe
  • Zatox
    Zatox
    ✭✭✭✭
    Good
    double post
    Edited by Zatox on December 5, 2018 8:57PM
  • Zatox
    Zatox
    ✭✭✭✭
    Good
    Zatox wrote: »
    Good, no doubts.
    Nice reward, hate whispers, forums drama. That is why I love online gaming.

  • eklhaftb16_ESO
    eklhaftb16_ESO
    ✭✭✭✭✭
    Bad
    Couldn't get a single queue pop for two days until they fixed it. Then it was one damn DLC dungeon after another. I did a handful of them - through gritted teeth - and then I went to play Project Zomboid instead.
    All in all, nice event. It even saved me 1080 crowns, because I was so busy whacking zombies in another game, I totally forgot to log in and buy that pseudo-Roman outfit. :p
  • Loves_guars
    Loves_guars
    ✭✭✭✭✭
    Mixed
    I really hated the RNG of rewards. The community wasn't that horrible, overall all good peeps, except a few bad apples (PC/NA).
  • AndyMac
    AndyMac
    ✭✭✭✭
    Good
    Yeah - I had fun really. Got a sweet group for normal Fang Lair which I hadn’t done at all - all other groups were chill and solid for a bunch of other normal dungeons - Scalecaller, Spindle II, COA II, COH I and others.

    I used to to do vet pledge dungeons a lot - but only vet Scalecaller lately.

    It was nice to rek some normal dungeons- but getting solid groups was key.
    Anduiil - Magicka DK - EP
  • Hippie4927
    Hippie4927
    ✭✭✭✭✭
    ✭✭✭✭
    Good
    I wasn't really interested in the boxes. I just wanted the event tickets so I did something I've never done before........I solo'd several non-DLC dungeons. If FG1, SC1, BC1, or DC1 was the pledge, I solo'd them and got my ticket and key and I was happy with that. I did run a few randoms with my guild and got a few boxes but I was more happy with being able to solo dungeons (I am just an average player).
    PC/NA/EP ✌️
  • hdangerously
    hdangerously
    Soul Shriven
    Bad
    10 characters a day every day = 3 pets, motifs, maps, transmute stones.... underwhelmed.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mixed
    I had to work a lot of the time I normally get to play so I didn't get to experience much.

    I also figured I owned so many of the potential drops already I wouldn't get much at all.

    Didn't experience any issues (because I only did 1 or 2 randoms)

    So I gotta rate mixed; the rewards definitely didn't motivate me (especially after last year's experience)
    Gamer tag: ShenronNacht NA Xbox One
    1200+ CP
    Battleground PvP'er
    Destroyer Immortal Health Sorcerer
  • Cravencat
    Cravencat
    ✭✭
    Good
    Despite the first day glitches, I had a fairly good experience with the random dungeon finder. I was fortunate to be placed into a lot of good groups of friendly players. With a few exceptions, I found people were really decent to one another where the experienced players waited for the newer players to complete quest dialogue before charging off to the next boss. In a couple of cases, I was dropped into a DLC dungeon that I had never attempted before. When I told the group in chat that this was my first time in the dungeon, one of the more experienced players took the time to stop before each boss and explain the mechanics to me so I had I clue what was going on. Overall, I had a pretty good time despite not getting any good loot in the mystery boxes.

    One suggestion I would offer for next year would be to give additional rewards (extra boxes?) as an incentive for completing the much longer DLC dungeons.

  • Mainman99
    Mainman99
    ✭✭✭
    Bad
    My main playday destroyed because of the GF.
    Slow queues even after the "fix".

    Feels like a week or 10 days would be an better length of the event
    That you could switch to an easier/quicker dungeon was just silly.
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    Mixed
    All the d-bags immediately porting out to FG1 ruined the experience. Just man up and run the content you were given.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Bad
    Even though I love dungeons I'm not an altoholic so this event isn't as fun as the witches festival.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Palidon
    Palidon
    ✭✭✭✭✭
    Got my 12 tickets and was done with it.
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    Bad
    To run an event based on broken overwhelmed group finder is just bad.

    1/10
    Insulting people on the internet is cowardly.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurayna wrote: »
    It was the first time I had tackled group dungeons, although I have run through public ones.

    I mainly liked doing them and hopefully held my own. Twice their was a problem, another player ported to fungal grove and then the other two took off and made straight for the boss which took the enjoyment away , but I guess in main I was lucky and enjoyed them.

    I now want to join a guild which welcomes (sort of) newbies to group dungeons as its another part of the game to explore.
    My best character is a Nord who has a CP427 level and can also transform to a werewolf . She is the best I have although I am gradually building up an male imperial whom I think will will be quite good in combat

    If you PC NA you can come over to mine. o:)
  • LordLomax
    LordLomax
    ✭✭✭✭
    Mixed
    Went really well mostly until Today 15 mins before end of event servers back got my last alt no 5 loaded into rnd fg2 good I thought nice easy one do it in time . Me and another dd who was cp810 went off killing enemies suddenly noticed other 2 weren’t there they had ported to fg1 not even told us so we went to go after them as they be finished first . We died didn’t nect 13 mins with no way to revive the other 2 finished fg1 we revived but got no rearward as not in sane dungeon and got 2 mins left of event :o
  • karekiz
    karekiz
    ✭✭✭✭✭
    Mixed
    Fun the first day - Burned out the rest of the entire event - Deeply saddened motif dungeons were pumps out imo too quickly. Should have been once a day per account.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Good
    I just wanted the event tickets and not anything else, so I just solo'd nFG1 for those and let it be a day.
    Far too many characters to list any more.
  • wolf486
    wolf486
    ✭✭✭✭
    Mixed
    Mixed, but slightly more on the positive side of things.
    I refuse to do random's on my lvl 50's as I won't touch DLC dungeons, but I had 5 other characters that were new. Managed to do them all, wait times were not too bad. Biggest issue was being booted for not doing the fungal cheat.
    Got 4 pets and lots of motif's which I sold and brought in about 50-60,000 gold for myself.

    Overall I just dislike dungeons cos it brings out the "I can solo this so I will blow past everything" people.
    PC/NA
    Moved onto BDO and GW2 Grim Dawn, Skyrim, Planet Zoo and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (EP) Gnorth gro-Glumgrog - Orsimer - Magden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
    (EP) Severus Stabius - Imperial - Stamblade
    (EP) Berža gra-Glumgrog - Orsimer - StamDK
  • Atreidus
    Atreidus
    ✭✭✭
    Bad
    I had picked "bad" because of They can do better. Dungeonfinders are not thats hard to test. <--
  • Edwin
    Edwin
    ✭✭✭
    Mixed
    I didn't like the issues with the dungeon finder, but as I got to the end of the event I finally got the dragon pet, only thing I wanted except a mount or the 130 jackpot, so that changed it from bad to mixed for me.
  • Atreidus
    Atreidus
    ✭✭✭
    Bad
    NotEdwin wrote: »
    I didn't like the issues with the dungeon finder, but as I got to the end of the event I finally got the dragon pet, only thing I wanted except a mount or the 130 jackpot, so that changed it from bad to mixed for me.

    How can you get 130 boxes if it is 1 time a day?
    For real.

    Did not meant the un daunted boxes. The event ones.
    Edited by Atreidus on December 6, 2018 3:20AM
  • Crusism
    Crusism
    ✭✭
    Bad
    I'm going to be frank: this event brought out the worst of us.

    I've seen high CP players scream at low-bies much much more (usually bringing up the event) because group finder led us into a DLC dungeon like Moon Hunter Keep. I've seen people screaming at each other over half the team going into Fungal Grotto 1 (FG1) for an easy box without telling the other half. I've seen a lot of people losing their minds and getting relatively more impatient at random groups versus when there wasn't this event. I've seen relatively much more DPS players faking to be tanks and healers due to the role system of the group finder - causing really awkward and heated in-group moments - and then their excuse is "I need mah box brah".

    And then there was that time that group finder broke so hard that a lot of people started screaming in zone chat over it. People argued over zone chat on the details of group finder: how it worked and et cetera.

    "scream" as in ALL CAPs by the way.

    And this event is where I've seen the most dungeon rushers ever in public: using all sorts of hilarious ways to force the entire team to "follow their lead". Some of them would list out commands saying "DO THIS", "NO YOU IDIOT" and so on. Some even walked to their death and blamed others.

    Since there was FG1, it took far longer for me and a lot of others to get pledges done; in a single day, I had joined 10 random groups where there would at least be one person trying to pressure everyone else to tp into FG1. It was to the point where I chose to solo dungeons for the sake of my pledges, which thank goodness I can.

    So, honestly, this event was a disaster in my experience: it brought out so much public negativity, and it highlighted ZoS's incapability in Multiplayer Game Design 101 with Group Finder being the pinpoint of it all.

    Honestly, so much of this nonsense could've been avoided if ZoS actually implemented any of the given feedback for the Group Finder over the years like having separate categories for random dungeon queues like one for all the newbie dungeons and another for all the DLC dungeons (which often have more complicated mechanics).

    Also, there should've been a separate dungeon queue specifically for this event: like, it's a no-brainer that those who are normal random dungeon goers and those who are only interested in the event's rewards will clash hard - regardless positively or negatively. This has happened in much older MMORPGs, and Korean MMORPGs have avoided this much better - really highlighting the incompetence on ZoS's end.

    So, I really really hope that ZoS learns from this and from all the people making topics now debating that Fungal Grotto tp thing, but I fear that this lesson will be taken like the rest: too late.
    Edited by Crusism on December 6, 2018 4:39AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Good
    MrGraves wrote: »
    Yes it's time for 𝒜𝓃𝑜𝓉𝒽𝑒𝓇 𝒯𝒽𝓇𝑒𝒶𝒹 𝒜𝒷𝑜𝓊𝓉 𝒯𝒽𝒶𝓉.

    Generally though. plenty of threads to Discuss your opinions on things. This is more just to state what your overall experience is. Mostly since I see mostly lots of negative things about it and people complaining that people complain. Feel free to comment all the significant pros and cons from your experience with it.


    For me I would say it's mixed.
    Starting with the good:
    1. The rewards were generally better than last years event. Atleast to me. I mostly got a lot of dye stamps last years event. Though I probably won't really use the motifs I got or the 2 pets I got I think the rewards were done better this time around and there's alot less actual trash. (though I think there could be more of the trash items if that meant a longer event. Though not totally reverted to the 500 bad dyestamps)
    2. It was mostly fun. the actual dungeons that is.
    Things I think should be changed though not really necessarily BAD or GOOD:
    1. How you get rewards. I think this should be altered to be like the tickets and you just get reward box when you get the ticket from last box. Just how the dremora plunder skulls worked in Witches Festival this year.
    2. Longer Event. I think it should have been longer even if there weren't GF issues. It wasn't even quite a full week.
    3. Lower amount of tickets per day. To go with the event being a little longer, maybe less event tickets to go with it. one or two per day. Could event make so the first time you do it it gives more (say 3) and then the rest of the time is less tickets.
    things I think are just bad.
    1. False advertisement. Correct me if I'm wrong here, But I don't believe there were any costumes in the rewards this year while the page said there was.
    2. The Bugs. Same bugs as GF tool has had as always, but with no new way of how the event works to make it so it isn't too bad of an issue. (Like making so we just get the reward box from what ever dungeon/pledges or something of that nature as well as random dailies.)
    3. Bad Behaviour. Because we have to do it as random daily we're stuck dealing with alot of players we don't want to deal with and they don't want to deal with us. Such as the FG1 porting, Kicking people, Running through all the dungeon/mob/boss skipping and generally acting overly entitled.

    I've probably missed a bunch in every category. But that's good enough for me really.

    It was fine.

    My experience with pugs was about the usual. The problems I encountered weren't "event-related". Mostly just the occasional obnoxious player who wanted to kick others for petty reasons. That being said: I also rolled tank for 90% of the event so I wouldn't have to deal with fake tanks. So I imagine that had a lot to do with it as well.

    I also only play one character. So I was only able to take advantage of this event once per day. Which is something that kinda pisses me off to be honest. This event favors players who enjoy creating alts while players like me who like to focus on a single character got shafted by comparison.

    But that's a different topic for a different thread. ^^
  • Linaleah
    Linaleah
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    Mixed
    didn't get all the rewards I was hoping for. was NOT a fan of "someone denied invite" bug. yes. bug. not only it shouldn't happen in a premade, but for me it would always happened on a stage AFTER ready check. where everyone visibly hit yes (icons turned white) notice would change to forming group.. and then suddenly "someone denied invite" did NOT enjoy the 20 hour random cooldown, but.. that's not even specific. event just exacerbated all the things I hate about it.

    did enjoy getting rewards I did get. did enjoy getting some skill points for alts. did enjoy running stuff with my guildies.

    so.. yeah.. mixed.

    P.S. have grown to appreciate certain "fake tanks" you know the ones that are basically dps, but with a taunt. like.. I genuinely didn't know CoA2 can go that smoothly and relatively quickly. unfortunately, its highly unlikely that these particular fake tanks will queue up for normals outside of undaunted event, which means the only fake tansk I'll get from now on are the dps without the taunt or ability to survive pretty well while dishing out the pain. ah well.
    Edited by Linaleah on December 6, 2018 7:41AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • bzz86
    bzz86
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    Bad
    the days it worked I could not play due to other commitments. when I could play 'unable to join', 'someone declined' etc......

    While I can get that people with time on their hands enjoyed it - I missed almost all of it. sad_face
  • bellatrixed
    bellatrixed
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    Bad
    My experience is I waited all year to do it, getting my alts ready to run dungeons on all of them just because I enjoyed it so much last year, aaaaaand... on the first day, everything being so broken meant all the other people I run dungeons with checked out. So it was up to me to solo queue if I wanted to do the rest of the event, and the long queues on my DPS meant I wound up only doing it on my healer. Oh well.
    Crescent Pact | NA/PC Imperial Vampire Coven, Heavy RP Guild
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