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Advantage of Lv160 armor/weapons as opposed to Lv140/150?

HalloweenWeed
HalloweenWeed
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What is the advantage of Lv160 armor/weapons as opposed to Lv140/150? The armor/damage stats are the same. Are the enchantments stronger? Why use 10x the mats for the same thing?
Sorry if this has been answered elsewhere, this whole ESO forum is quite huge and too many hits (near misses) on search.
Edited by HalloweenWeed on November 27, 2018 7:15PM
  • idk
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    I find it curious how you come to armor/damage stats are the same? it is clear they are not.

    Besides with each level getting more armor value, we get more stats from set bonuses as well. This is before looking at the increase value of enchants.

    Further, we get much more from WD/SD and weapons are the last place someone should skimp on both level and quality.

    Yes, it is fine for a casual player to wear CP150 armor as they probably would not notice the difference anyhow, though I would never suggest skimping on weapons.
  • Nestor
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    Armor, not so much a big deal. Weapons, you want those CP160 Gold. Start out with a new weapon in Purple, then go to gokd if you like it.

    Mats are not that hard to come by so CP160 gear is easier to make than you think. Me, unless I know it is a set I am going to really use, i never go past Purple improvement. Tempers are the real expense, going to Gold on all gear. Esp with 15 Alts.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
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  • Ruinhorn
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    As I remember the main difference is in glyphs. On cp160 they're 'much' stronger than on cp150.
    Plus materials are rather cheap, use tamrieltradecentre website to find cheapest ones.
    First thing you should obtain is cp160 weapons and golden them. And only later - armor.
    Edited by Ruinhorn on November 27, 2018 7:32PM
  • HalloweenWeed
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    Thanks for your responses.
    idk wrote: »
    I find it curious how you come to armor/damage stats are the same? it is clear they are not.
    When I am at the crafting station, looking at the armor stats for an item that I want to craft Lv150, then I press "+" to increase to 160: the armor value doesn't change. But it then takes 10x the mats as a 150 does. Both of these can only use the same glyph for enchantment, so I don't see any advantage to 160.

  • HalloweenWeed
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    Ruinhorn wrote: »
    As I remember the main difference is in glyphs. On cp160 they're 'much' stronger than on cp150.
    Plus materials are rather cheap, use tamrieltradecentre website to find cheapest ones.
    First thing you should obtain is cp160 weapons and golden them. And only later - armor.

    Glyphs only go to 150 (if memory serves me correct).
  • kringled_1
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    They will look the same if you're below cp160 due to scaling. They are not on a cp160 character.
  • idk
    idk
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    Thanks for your responses.
    idk wrote: »
    I find it curious how you come to armor/damage stats are the same? it is clear they are not.
    When I am at the crafting station, looking at the armor stats for an item that I want to craft Lv150, then I press "+" to increase to 160: the armor value doesn't change. But it then takes 10x the mats as a 150 does. Both of these can only use the same glyph for enchantment, so I don't see any advantage to 160.

    I went to a crafting station to make sure what I stated was correct and to double check everything. Armor value increased from CP140>CP150>CP160. Set bonus does as well.

    But as I stated, most players will do just fine with CP150 gear though I would not skimp on weapons as they should be the highest level (CP160) and upgraded well. As Nestor said, they are best being Gold.
  • Dagoth_Rac
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    Ruinhorn wrote: »
    As I remember the main difference is in glyphs. On cp160 they're 'much' stronger than on cp150.
    Plus materials are rather cheap, use tamrieltradecentre website to find cheapest ones.
    First thing you should obtain is cp160 weapons and golden them. And only later - armor.

    Glyphs only go to 150 (if memory serves me correct).

    For glyphs, Rejera/Jehade runes create CP150 and Repora/Itade runes create CP160.
  • HalloweenWeed
    HalloweenWeed
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    "idk wrote: »
    I went to a crafting station to make sure what I stated was correct and to double check everything. Armor value increased from CP140>CP150>CP160. Set bonus does as well.

    But as I stated, most players will do just fine with CP150 gear though I would not skimp on weapons as they should be the highest level (CP160) and upgraded well. As Nestor said, they are best being Gold.

    I was about level 144 when I tried this. Now I am 160, and I haven't actually tried it again yet.

    Edited by HalloweenWeed on November 27, 2018 7:53PM
  • Royaji
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    This thread looks suspiciosly like bait but I'm bored so I guess I'll bite.

    KTQRVMu.png
    YD95Kr5.png
    Questions?

    typos
    Edited by Royaji on November 27, 2018 7:55PM
  • kringled_1
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    "idk wrote: »
    I went to a crafting station to make sure what I stated was correct and to double check everything. Armor value increased from CP140>CP150>CP160. Set bonus does as well.

    But as I stated, most players will do just fine with CP150 gear though I would not skimp on weapons as they should be the highest level (CP160) and upgraded well. As Nestor said, they are best being Gold.

    I was about level 144 when I tried this. Now I am 160, and I haven't actually tried it again yet.

    That would be scaling. It leads to some unintuitive results.
  • joaaocaampos
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    Thanks for your responses.
    idk wrote: »
    I find it curious how you come to armor/damage stats are the same? it is clear they are not.
    When I am at the crafting station, looking at the armor stats for an item that I want to craft Lv150, then I press "+" to increase to 160: the armor value doesn't change. But it then takes 10x the mats as a 150 does. Both of these can only use the same glyph for enchantment, so I don't see any advantage to 160.

    @HalloweenWeed are you CP 160+?
  • HalloweenWeed
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    Dagoth_Rac wrote: »
    For glyphs, Rejera/Jehade runes create CP150 and Repora/Itade runes create CP160.

    Sorry if I missed that, it has been ages since I needed to uncheck the "have ingredients" box to see higher levels. It could be that I just missed that, and didn't have those runes. I have maxxed out my points in Lv50 Enchanting skills. Thanks for being patient with me.
  • zaria
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    Ruinhorn wrote: »
    As I remember the main difference is in glyphs. On cp160 they're 'much' stronger than on cp150.
    Plus materials are rather cheap, use tamrieltradecentre website to find cheapest ones.
    First thing you should obtain is cp160 weapons and golden them. And only later - armor.

    Glyphs only go to 150 (if memory serves me correct).
    Glyphs go to 160, its two types of level 10 ones. 150 and 160.

    Remember that the cp160 gear can serve your for years, you will also probably have an litter of alts who can inheritance you old sets. As this is weapon sets it will take time to replace it however.
    People ask for IA or ravanger weapons in normal trials and 100K for junk traits is standard and a bit under priced.
    Has one spell power cure resto staff run WGT 100 times and has spent 2 million on key fragments, so here 100K is cheap.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    "idk wrote: »
    I went to a crafting station to make sure what I stated was correct and to double check everything. Armor value increased from CP140>CP150>CP160. Set bonus does as well.

    But as I stated, most players will do just fine with CP150 gear though I would not skimp on weapons as they should be the highest level (CP160) and upgraded well. As Nestor said, they are best being Gold.

    I was about level 144 when I tried this. Now I am 160, and I haven't actually tried it again yet.

    The level you are when you interact with the crafting station does not play a factor in any manner.
  • Robo_Hobo
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    Gear is leveled up to CP 160 if you're wearing gear that's the same level as you, so if you're CP 140 and you wear CP 140 gear and compare it to CP 160 gear, it has the same stats, but if you're CP 160 and you compare CP 140 gear to it, it'll have lower stats, and lower and so on each level down from what your current level is.
  • Kalik_Gold
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    Good way to test crafted sets, before making 160cp.

    Full set of 150cp for mats of 1 item.... would only upgrade these to green/blue for test purposes.

    Edited by Kalik_Gold on November 27, 2018 11:22PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • TheShadowScout
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    What is the advantage of Lv160 armor/weapons as opposed to Lv140/150? The armor/damage stats are the same. Are the enchantments stronger? Why use 10x the mats for the same thing?
    They are not the same as stated...
    Royaji wrote: »
    This thread looks suspiciosly like bait but I'm bored so I guess I'll bite.
    KTQRVMu.png
    YD95Kr5.png
    ...and trust us, once you do reach that stage, you will -drown- in the red stuff (aka, CP160 crafting materials). Since you will pick up sooooooo much of it hunting for the elusive stuff, like nirncrux in craglorn, or those other regional style materials... ;)
  • chaz
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    Royaji wrote: »
    This thread looks suspiciosly like bait but I'm bored so I guess I'll bite.

    KTQRVMu.png
    YD95Kr5.png
    Questions?

    typos

    Win!
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    ElderScrollsOnline Purchase History April 17, 2017 through May 30th 2022 (Crowns,Upgrades, ESO Plus) = $5,610.38
  • starkerealm
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    idk wrote: »
    Thanks for your responses.
    idk wrote: »
    I find it curious how you come to armor/damage stats are the same? it is clear they are not.
    When I am at the crafting station, looking at the armor stats for an item that I want to craft Lv150, then I press "+" to increase to 160: the armor value doesn't change. But it then takes 10x the mats as a 150 does. Both of these can only use the same glyph for enchantment, so I don't see any advantage to 160.

    I went to a crafting station to make sure what I stated was correct and to double check everything. Armor value increased from CP140>CP150>CP160. Set bonus does as well.

    But as I stated, most players will do just fine with CP150 gear though I would not skimp on weapons as they should be the highest level (CP160) and upgraded well. As Nestor said, they are best being Gold.

    Some set bonuses are level agnostic. Healing Received/Done, Minor Aegis/Slayer, for example. You might see some of those on a crafting table.

    Also, reminds me of a mistake I made at launch, where I looked at level 50, then v1 gear, and thought the Vet Rank gear was just cosmetic upgrades rather than stat increases because I didn't know 50 was v1. But yeah, all gear in game is, basically, calculated on the fly. You have the level, and then the color rarity. (In the case of CP, consider 10CP to be a level), with rarity color (effectively) adding a +1 modifier to the level. (This isn't exact, and you'll see some very minor discrepancies between them, so, this is probably all % modifiers applied to the base stats.)
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