Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Random drops may be immersive, but worthless- please fix.
I love that this game is more immersive than many others in this genre. I love that you can run into a dungeon and just find random stuff in a tomb or in a secret laboratory. This is very good for gameplay. However, it absolutely sucks in how you have implemented it. This stuff is absolutely worthless. It feels amazing to find a sword laid out in a long forgotten tomb only to get back to town and see that it sells for 0 gold and in most cases yield no materials when taken apart.
This is so frustrating. I see things now and want to pick them up but end up just ignoring them because as they are now, they just take up bag space. This makes this entire endeavor worthless and leaves me with the conclusion you may as well be WoW with no meaningful environmental interaction.
Please- make these sellable at least. Give them more variety. If I make it deep into a dungeon crypt and find a sword hanging on a wall give it a small chance to be a legendary weapon. This would actually be exciting and make dungeon delving far more exciting.