Weapon skill line suggestion: Arcane Scroll
- Weapon ability line that scales and uses Magicka
- AOE, medium range skills. ~10m max.
- Rotating elements with every cast: Fire, Ice, and Electric.
- considered a 2h weapon
Introduced to players with a quest. Scroll weapons can be found, bought, traded, sold, etc, but will be innate until the quest is completed. Quest involves Sheogorath. It should be separate from the Mages Guild plot line so new characters can start with these right away like the other weapons; although a reason to revisit eyevea would be nice.
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Quest summary: There are new rumors of a mysterious workshop that used to belong to a great scroll-crafter being found, so the Mages guild sends you and one of their scroll enthusiasts to investigate. The rumors turn out to be true. A perfectly balanced, Omni-scroll was crafted, and it’s the first successful attempt in Tamriel: a scroll that can cast any kind of spell at any time; your mages guild buddy gets excited and nerdy. As the player reaches it, Sheogorath appears, he heard of the rumors too. He’s much less impressed. Thought he might stumble upon some new tools for cheese making, but he finds paper instead, very lame.
Mages guild buddy starts to get upset with the Daedric Prince’s lack of respect for the discovery – Sheogorath lashes out and shreds the scroll up. And poof, flash of butterflies, Sheogorath is gone. Mages guild buddy immediately gets to work in order to reassemble the scroll. He’s able to do so with some success, buddy starts to relax a bit.
Poof! Sheogorath reappears “I came back because I kept thinking how rude I had been to not offer any cheese, and to my total surprise, I catch the two of you two disgracing the favor I just did for you. You will not waste your time with that pointless piece of paper any longer.” The already damaged scroll is incinerated and then its ashes are made into awful forgeries that buzz, pulse, and twitch with energy – an act that ridicules the recent discovery. Sheogorath’s scroll is wickedly unstable and the perfectly balanced, original scroll is lost.
“This version will be much more entertaining. I’ll have Haskill make copies out of all that dusty old parchment floating around, do you know how many useless scrolls there are like the one I just improved? I’ll make sure he spreads the copies all around– just to make sure the mages never forget what little ole me did for all the mages here today! I preserved the fun of magic! Should we celebrate? No, scratch that, I’ll find a much more cheerful group elsewhere, this space is feeling a little bit…. Mournful. Maybe one of these toy scrolls will make you feel better.” Poof.
Mages guild buddy is pained. Doesn’t have the determination to even try. Suggests to you to ignore the scrolls too. Part ways soon after. You have more determination than the mages guild buddy; you try it and realize scrolls can be equipped as weapons now.
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Active Skills
1. Energized Launch: Send a projectile hurling towards your target doing x amount of fire, ice, or electric damage.
a. Send 3 projectiles in rapid succession (fire, ice, and electric). If any of these are a critical hit, they deal extra aoe damage.
b. The projectile does more damage to shields and lowers the strength of the enemy’s next shield by x amount.
2. Wild Pull: Command the scroll’s magic to cling onto an enemy and pull them into the ground. (Imagine the Elden Hollow 1’s last boss and her quicksand-like CC ability, that’s the animation
I’m thinking of). Deals X fire/ X ice/ or X electric damage. Can cast multiple times, single target.
a. If the enemy is killed while under the effects of this ability, then the pit of energy opens open to be 3m wide and remains there for 8 seconds, pulling in more enemies that stumble
into it. Only one active at a time with this morph; Recasting will now remove previous ones.
b. Deals more damage and restores 20% of the cost if the enemy dies while effected by this CC. Can still cast multiple times.
3. Open-minded: Accept the faults of the scroll and embrace its unstable magic. The Scroll skills will now do 40% extra damage as pure magic damage for 15 seconds.
a. All scroll skills also gain +6m casting range. Affects light and heavy attacks as well.
b. All AOE Scroll Skills gain +3 AOE radius. Affects heavy attacks if you take the arcane amplify morph.
4. Flood: Magical Energy will pour into your targeted area and all of the competing magical elements will tear at the enemies within that area from the inside out, dealing X fire, X Frost, and X
electric damage. When the elements pass, it afflicts the enemy with a random status effect: burning, chilled, or concussed.
a. Revealing Flood: You take note of the enemies’ weaknesses. Enemies in the area are affected by minor vulnerability for 8 seconds. Casting this a second time on
the same enemies applies minor breach and minor vulnerability for 10 seconds.
b. Persisting Flood: every two seconds, the same area is again flooded with energy and damages enemies again. The radius grows 1m every time it spikes. Lasts 8 seconds.
5. Arcane Amplify: Self buff. While this buff is active, your light and heavy attacks store energy which will turn into a shield once this ability is recast or ends (like the health burst from forward
momentum, but a shield and it’s damage-based instead of time-based.).
a. Killing an enemy within 2 seconds of a light attack will give you +15% regen to health, magicka, and stamina for 3 seconds.
b. Heavy attacks deal AOE splash damage now too.
6. (ultimate) Suppress: target an enemy. If they use a magicka-based ability within 4 seconds, the energy from your scroll rushes to seek them out. Their ability is negated and then deals X fire, X ice, and X electric damage to them and 30% of this damage is also done to a small area around them. If the effect does not proc, the enemy takes no damage but you will gain +200 magicka regen for 6 seconds in consolation; since your spent ultimate points will be forfeited. Must have Line of sight for the entirety, must not be farther than 28 meters when the effect procs (cannot cast and then rapidly streak away)
a. Bonus damage based on how much magicka their skill cost. Even more bonus damage if the skill cost more than 4000 mag.
b. Refund 75 ultimate out of the 120 cost if the three seconds pass and the effect does not proc.
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Light and heavy attacks
I don’t picture scrolls having as much range as staves but I also don’t see them being strictly melee range either. In my head I’m thinking: staves = long range & single target; scrolls = medium range & aoe.
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Passives: haven’t given these much thought. Probably similar to destro staves: increased status chance, maybe a bonus to spell damage for x seconds after killing an enemy with a scroll equipped. Etc. I don’t know if I’d support any ice-tank options though. Some survivability would be handy since I’m arguing scrolls shouldn’t have as much range, which means you can be attacked more easily.
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Rotating elemental types
How I'm imagining it is any attack will progress the rotation. Lets say the first attack in combat is always fire. Light attack and voila, it's fire damage. Then you use the #1 skill, it's an ice skill, heavy attack now and bam, it's electric, you use your #2 and you pull an enemy into a pit of fire and deal fire damage.
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Closing thoughts
Thanks for reading. I returned to this game after a break and I'm glad to be back but I have to admit: I am bored of all the weapon choices. They haven’t changed in… how many years has this game been around now? I felt the need to be constructive rather than just staying frustrated. I hope that’s relatable. This is the kind of content that would convince me to re-sub to eso+. I have played on and off since beta, I need new skills in bulk.
I tried to be fair about the skills, tried to make it different from destruction staves but still similar: giving breach I think helps a lot. The difference is the constant switching of elemental damage types. With staves you’re locked in which is great, yes, but an option like this would open up a lot of builds.
Most of my time in ESO has been PvE but I do PvP in cyro and bgs so I also tried to think of what I would want in both situations and for pvp I thought of what’s missing: a single target, one-time-use negate; admittedly the ultimate would be less useful in PvE but many of the weapon ultimates shine much more in PvP anyway – I don’t feel bad for the decision, I think it’s fair, besides, it wouldn’t be unusable: there’s plenty of mage mobs in pve. When you’re marked with the ultimate, the marked player should have obvious visual cues – so the counter play to it is to just pay attention to what’s happening around you and wait out the mark duration; yes, 4 seconds can be a long time to play defensively so either pop a potion and try to eat the damage or pray you can afford to wait. The skill isn’t an automatic win, it can fail, and if the player doesn’t pay attention to who their target it, perhaps a stamina player or mob, the effect won’t proc.
I’d be interested to hear feedback. I have other ideas I’ve written down for other weapon skill lines and such, but I don’t know if ideas like this are even welcomed – so I will wait!
Oh and the quest was just my way of thinking how you could explain a completely new weapon being added. It’d be short, but I think something like that would be nice, right? Without it, the weapon addition would just be totally out of the blue but with it, it could explain why and how you're finding scrolls in dungeons all of a sudden. Besides, Sheogorath is a beloved character anyway so I don’t think many people would turn down another interaction with him.