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• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
A new Skill mechanic for better gameplay
I propose a new mechanic to skills to prevent spaming some OP ones.
Like dodge roll, skills (not spammable ones and finishers) should got a timer + an increase resources if fired before the timer ends.
one example:
- Skill fired
- timer 3 sec
- if Skill fired before timer is out +20% increase in ressources
- timer reset to 3 sec + 2 sec penality
- if Skill fired before timer is out +50 % increase in ressources
- timer rest to 3 sec + 4 sec penality
- if skill is fired before timer is out +100% ressources increase.
Also, lower some OP skill ressources needed for about 30% since the increase is now integrated.