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Unused traits

ESO_Nightingale
ESO_Nightingale
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I dont think that I have seen many people use decisive and invigorating for example. In your opinion, what traits are bad and why?
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  • VaranisArano
    VaranisArano
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    Invigorating replaced another mostly useless trait, Prosperous, which was only used by bots and players who didnt realize you saved more money on repair costs by wearing impen.

    For me, there's nothing more useless than Training trait gear on a Max CP character.
  • SaintSubwayy
    SaintSubwayy
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    Decisive was used back when the ultgain builds were used.
    Then it was pretty cool for those niche builds.....nowadays pretty much useless.

    Invigorating well zod was told its too weak at launch, still nothing changed.
    Sry but 77 reg on health stam and magicka are just bad af.
    If the rwg was percentage based it would maybe be usefull in borh pvp and pve
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  • MaxJrFTW
    MaxJrFTW
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    Invigorating is total trash for rather obvious reasons. 7 traits give you 77 health, mag, and stam recovery. Double it and people will consider it.
    Invigorating replaced another mostly useless trait, Prosperous, which was only used by bots and players who didnt realize you saved more money on repair costs by wearing impen.

    For me, there's nothing more useless than Training trait gear on a Max CP character.
    It isn't meant for max lvl characters. Its sole purpose is for grinding xp and leveling.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Royaji
    Royaji
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    Number wise invigorating is actually pretty ok. It gives 11 recovery on every resource while divines with recovery mundus gives 17 on only one of them.

    It's just that the only place where it might be useful - PvP - is dominated by impen.
  • Gnozo
    Gnozo
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    Invigorating is actually really useless and needs am rework tbh but dont touch my decisive trait!!!!!!

    I like it for backbar and use it in many Builds. For example on my stamden build where my backbar S&B is decisive and sturdy.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I would use invigorating over nirn or reinforced on almost every build, tank included. Those 2 traits are almost useless to me.

    @Gnozo check out this thread, https://forums.elderscrollsonline.com/en/discussion/comment/5171788. Decisive is garbage
    Edited by Lightspeedflashb14_ESO on November 9, 2018 11:46AM
  • MaleAmazon
    MaleAmazon
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    Invigorating is not bad if you spec for regen. Decisive is not bad if you spec for ulti, I've been thinking of using it on a ww pvp backbar to get the wolf ulti faster.

    Also they might boost them in a patch so I wouldnt decon just because of the trait.

    However they are circumstantial and not considered meta and according to ESO Gamer Logic (tm) anything that isn't meta is useless and you cannot fight a mudcrab with it.
    Edited by MaleAmazon on November 9, 2018 12:11PM
  • Gnozo
    Gnozo
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    I would use invigorating over nirn or reinforced on almost every build, tank included. Those 2 traits are almost useless to me.

    @Gnozo check out this thread, https://forums.elderscrollsonline.com/en/discussion/comment/5171788. Decisive is garbage

    I still like it, somtimes i am missing just one ult point for my Spellwall wich gets me killed, decisive helps with this even tho its not that much.

    Sure there are better options but for me, ist not worth my 50 crystals
  • richo262
    richo262
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    ZOS should just scrap all requirements for trait items when crafting except for nirn.

    Most of them are just clutter and worth 1g each in guild stores.

    Those with ESO+ just have them scooped up into oblivion, those without just destroy with Dustman.

    The only trait items worth keeping are Training (for selling to low toons or for your own low toons), Divines for armor, Infused for weapons. That is about it, at least for DPS. Healers and tanks may want the odd infused / sturdy pieces on their body. Rest is, for the most part garbage. Healers may also want Powered for resto staves.

    ZOS needs to either make the others more relevant, or just scrap the trait items needed for crafting.
  • WuffyCerulei
    WuffyCerulei
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    Nirnhoned and Invigorating for armor. Nirnhoned only gives a miniscule amount of resists that a protective jewel or just 30 or so CP can cover. The recovery is also just crap from Invigorating.
    For weapons, just Charged. Charged doesn't proc status effect on any melee weapons, bows, or resto staves. And destruction staves do enough of their elemental damages to easily proc burning, concussion, or chilled. And using charged for off balance is useless as off balance has a cooldown. Decisive still has its uses, as I know some tanks use it on their front bar when they use lightning or ice blockade backbar for max crusher uptime.
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  • MaxJrFTW
    MaxJrFTW
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    Nirnhoned and Invigorating for armor. Nirnhoned only gives a miniscule amount of resists that a protective jewel or just 30 or so CP can cover. The recovery is also just crap from Invigorating.
    For weapons, just Charged. Charged doesn't proc status effect on any melee weapons, bows, or resto staves. And destruction staves do enough of their elemental damages to easily proc burning, concussion, or chilled. And using charged for off balance is useless as off balance has a cooldown. Decisive still has its uses, as I know some tanks use it on their front bar when they use lightning or ice blockade backbar for max crusher uptime.

    Charged + lightning staff(shock enchant) + wall of elements = 100% uptime on minor vulnerability(8% more dmg taken). It's good for healers.
    Edited by MaxJrFTW on November 9, 2018 12:47PM
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  • Mister_DMC
    Mister_DMC
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    If invigorating was percentage based that would be pretty cool. Invigorating + Willows path could make for some interesting builds.
  • Gnozo
    Gnozo
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    MaxJrFTW wrote: »
    Nirnhoned and Invigorating for armor. Nirnhoned only gives a miniscule amount of resists that a protective jewel or just 30 or so CP can cover. The recovery is also just crap from Invigorating.
    For weapons, just Charged. Charged doesn't proc status effect on any melee weapons, bows, or resto staves. And destruction staves do enough of their elemental damages to easily proc burning, concussion, or chilled. And using charged for off balance is useless as off balance has a cooldown. Decisive still has its uses, as I know some tanks use it on their front bar when they use lightning or ice blockade backbar for max crusher uptime.

    Charged + lightning staff + wall of elements = 100% uptime on minor vulnerability(8% more dmg taken). It's good for healers.

    There are better options tbh and most trial groups already have a really really high uptime on concussion. They have at least one DD with asylum destro tho.
  • iiYuki
    iiYuki
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    Every trait other than infused and divines, training is only useful for alt leveling and infused is only useful sometimes on head, chest and legs
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Nirnhoned and Invigorating for armor. Nirnhoned only gives a miniscule amount of resists that a protective jewel or just 30 or so CP can cover. The recovery is also just crap from Invigorating.
    For weapons, just Charged. Charged doesn't proc status effect on any melee weapons, bows, or resto staves. And destruction staves do enough of their elemental damages to easily proc burning, concussion, or chilled. And using charged for off balance is useless as off balance has a cooldown. Decisive still has its uses, as I know some tanks use it on their front bar when they use lightning or ice blockade backbar for max crusher uptime.

    Reinforced gives less armor then nirn on everything but heavy chest, legs and shields. Just as useless as nirn. If not more.

    Also charged procs enchants status effects.
    Edited by Lightspeedflashb14_ESO on November 9, 2018 1:06PM
  • Acrolas
    Acrolas
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    Reinforced gives less armor then nirn on everything but heavy chest, legs and shields. Just as useless as nirn. If not more.

    And heavy armor helmets, shoulders, and boots as well.

    The whole chart is about halfway down this thread if anyone's curious about the baseline numbers.
    signing off
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