FrancisCrawford wrote: »
It is possible to finish vMA as a magicka sorcerer without using shields at all. I have a light armor character (Julianos / Netch) I put together more like a stamina sorcerer, relying on the heal from power surge, and the extra mitigation from lightning form, with streak to avoid dangerous hits. I chose Valkyn Skoria for more health. Since most of the damage buffs are covered by skills in this case, I made potions that recover health as well, to help stay alive. I’m sure you could play around with sets and skills to make something that would work very well without having to rely on shields, or straight tanking sets.
I used to have a pet sorcerer for this pre-patch, and honestly, shields put them on a completely different level from everything else. I would power clear through levels without any understanding of the damage mechanics whatsoever, like shielding through the argonean behemoth’s scream.
Can someone find that video of a guy light attacking his way through vMA? We really need to have it pinned somewhere...
Probably @Gandork ....
Gandork's YouTube
28min run as stamblade when he goes for score. Naked run, Unarmed run, First Person run and other fun ways to run vMA...
Thank you, that was what I was looking for.https://www.youtube.com/watch?v=wO5zS5aMOow
He literally light-attacked his way through vMA. Saying that vMA is not easy with the amount of CPs we now have just because your shield is weaker is a learn to play issue.
Can someone find that video of a guy light attacking his way through vMA? We really need to have it pinned somewhere...
Probably @Gandork ....
Gandork's YouTube
28min run as stamblade when he goes for score. Naked run, Unarmed run, First Person run and other fun ways to run vMA...
Thank you, that was what I was looking for.https://www.youtube.com/watch?v=wO5zS5aMOow
He literally light-attacked his way through vMA. Saying that vMA is not easy with the amount of CPs we now have just because your shield is weaker is a learn to play issue.
LioraValkyrie wrote: »@Locriana asks about compensation for petsorcs in vMA and the majority of comments are about how you either don't need to compensate or how easy normal mode is. /facepalm.
The mistake most people make is to assume vMA is a DPS race therefore you must use a glass cannon DD build to complete it. If you want a 560k+ score, sure. But if you are looking for a first clear or to farm it safely and easily, there are plenty of other options available.
BTW I'm using Plague Doctor on jewellery and weapons, so you still gain all the light armour passives, which are indeed indispensable. There are other sets which you could use to achieve the same effect, but the concept is straightforward: sacrifice some damage to become incredibly tanky and use strategic ultimates and sigils to kill the highest priority targets quickly.
Unless you are doing vMA so quickly that things die before they have a chance to attack, it is only natural that you must be able to deal damage, heal and tank with a single build. With this in mind, wearing one damage set and one tanking set isn't so unreasonable.
@ccfeeling so what did you put the cp into, since bastion is useless (and why I wonder did they leave it in there since it is useless now...they really didn’t think this through)
I put mine mostly into spell shield, as Maelstrom damage is mostly magicka, and I have 61 in ironclad because...archers. Didn’t even notice a difference. I think it’s bugged, when there is no noticeable difference putting 5o extra points in spell shield.
https://alcasthq.com/eso-magicka-sorcerer-pet-build-pve/#_murkmire
Hi Loc , I just copied the CP allocation what Alcast recommanded
Threw them to ironclad and spell shield .
Light armor shield or Sorc shield is not really helpful in VMA even we spent so much CP , but at least it could save our life a few seconds , what we have to do is damage , we have to kill mobs quick before they kill us .
Skill loadout I also run Surge , so Sorc shield + Surge + Iceheart proc shield , this defense setup is pretty solid .
Double shields is noticeable
Can someone find that video of a guy light attacking his way through vMA? We really need to have it pinned somewhere...
Probably @Gandork ....
Gandork's YouTube
28min run as stamblade when he goes for score. Naked run, Unarmed run, First Person run and other fun ways to run vMA...
Thank you, that was what I was looking for.https://www.youtube.com/watch?v=wO5zS5aMOow
He literally light-attacked his way through vMA. Saying that vMA is not easy with the amount of CPs we now have just because your shield is weaker is a learn to play issue.
I said in my OP that I was not in the top 1% of players and that I struggled for a long time to be able to complete vMA. I have gone on to being able to do it with score runs, completing in single sessions. Not top scores, but respectable enough.
I said this to make it obvious that posting videos of guys clearing it naked with light attacks was not necessary to prove to me that vMA “is a learn to play issue”. But you had to get your dig in there, hope that does something for you.
It was not helpful to me.
I know every mechanic in there and all my killer pals by name, where they spawn, what they do, etc. because I have spent many hours ‘learning to play’. Some of us are less talented, and less young, and less...on PC. Believe me, your brain and your fingers won’t be as snappy as the years go on either. Enjoy while you can.
The rest of us still struggle, and it is challenging. And used to be an enjoyable challenge. Learning a character inside out and then having them nerf it constantly — and then this drastically, is not.
@ccfeeling so what did you put the cp into, since bastion is useless (and why I wonder did they leave it in there since it is useless now...they really didn’t think this through)
I put mine mostly into spell shield, as Maelstrom damage is mostly magicka, and I have 61 in ironclad because...archers. Didn’t even notice a difference. I think it’s bugged, when there is no noticeable difference putting 5o extra points in spell shield.
https://alcasthq.com/eso-magicka-sorcerer-pet-build-pve/#_murkmire
Hi Loc , I just copied the CP allocation what Alcast recommanded
Threw them to ironclad and spell shield .
Light armor shield or Sorc shield is not really helpful in VMA even we spent so much CP , but at least it could save our life a few seconds , what we have to do is damage , we have to kill mobs quick before they kill us .
Skill loadout I also run Surge , so Sorc shield + Surge + Iceheart proc shield , this defense setup is pretty solid .
Double shields is noticeable
Thanks for the reply. I’ll take a look, though Alcast CP is usually optimized for his trials group. Spell shield didn’t help me at all, as I mentioned.,
Yes I know we have to do damage, and that is my main focus. But I think you’ll admit, one person against three archers all ‘taking aim’ at you from different parts of the arena, while fire-breathers, snarers and guys spinning out progressively stronger fire attacks, while people come at you with giant axes....and a min9 boss flings *** at you...Is not usually addressable all at once. 😉 😆
I’ve tried lightning form and iceheart before and found them problematic in a number of situations, like they proc and kill the argonian shielder, or the hoarvors too soon and then I have to flip them at the pillars, etc...So not a substitute for shields, for me at least. Maybe I have bad rng on when they proc? Wouldn’t be the first time. This is why I don’t use crystal frags.... 😔
Glad you got that to work.
Still wondering what happened to power surge this patch...
https://www.youtube.com/watch?v=jMZt5ZMrj0s&t=1742s@Locriana
I see you're on console, and if you haven't been following the PC patch notes you might not know there was a bug introduced on PC with the base Murkmire patch that affected how pets take damage. I'm not talking about their supposed 100 resistance to damage in group content (which may, or may not, actually be true).
Instead: pre-Murkmire pets had an 85% reduction to AoE and DoT damage in all non-group content, this was removed by a bug and pets started taking unreduced damage from all sources. They fixed this on PC with incremental patch 4.2.6, but it appears the fix did not make it into the console release of Murkmire.
This may be the real reason your pets seem to be dying more often than before. Yes, shield size does play a role, but it might be exacerbated by the lack of damage reduction pets should be getting.
Just food for thought.
phaneub17_ESO wrote: »@ccfeeling so what did you put the cp into, since bastion is useless (and why I wonder did they leave it in there since it is useless now...they really didn’t think this through)
Because there are still other shield spells and effects that don't have health limits still receiving benefits from Bastion.