ZOS_GinaBruno wrote: »This is actually working as intended, as mentioned in the Update 20 patch notes:
"Using a Repair Kit on keeps, siege, doors, milegates or bridges can now be interrupted even when CC immune."
Izanagi.Xiiib16_ESO wrote: »ZOS_GinaBruno wrote: »This is actually working as intended, as mentioned in the Update 20 patch notes:
"Using a Repair Kit on keeps, siege, doors, milegates or bridges can now be interrupted even when CC immune."
Hey @ZOS_GinaBruno
I understood the patch notes to mean that a player can physically bash me or crushing shock interupt (take an action to interrupt). Currently taking any damage seems to interrupt the animation and prevent repair.
Test condition: with a door down fire a scattershot siege between the door (not hitting the frame) then try and repair whilst standing in this.
Apparently they're treating wall/door repair like node harvesting: Even the slightest little attack from a daedrat will distract your full heavy armor wearing, CP810, buffed out, daedra-slaughtering warrior from doing the most menial of tasks.
Apparently they're treating wall/door repair like node harvesting: Even the slightest little attack from a daedrat will distract your full heavy armor wearing, CP810, buffed out, daedra-slaughtering warrior from doing the most menial of tasks.
I guess it is worth a real life test! Ok start mixing concrete, and placing a layer of bricks to form a small wall. During this task, fight an MMA fighter while he completes his combos.
Let us know how far you get and make sure to video record the results!
ZOS_BrianWheeler wrote: »Correct. The change to make it interrupt-able even when CC immune will also mean repairing can be interrupted from taking damage. This does not prevent the ability to repair while you're "in combat", but does mean the avoidance of taking damage is now necessary. We are monitoring how this effects keep capture/loss patterns and overall Cyrodiil flow.
ZOS_BrianWheeler wrote: »Correct. The change to make it interrupt-able even when CC immune will also mean repairing can be interrupted from taking damage. This does not prevent the ability to repair while you're "in combat", but does mean the avoidance of taking damage is now necessary. We are monitoring how this effects keep capture/loss patterns and overall Cyrodiil flow.