ZOS_GinaBruno wrote: »[Class Reps] Meeting Notes - September 25
Sorcerer Shields:
We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future.
Hell no. Considering the fact that 90% of user input on the forums is complete garbarge, this would lead to an even bigger disaster than what this game is right now.It would be better though if the whole community new what zos was planning and could relay the concerns they have to the reps.
This is assuming that ZOS will be more open and vocal under the NDA, and that they will actually listen to the feedback from the Reps.
Hell no. Considering the fact that 90% of user input on the forums is complete garbarge, this would lead to an even bigger disaster than what this game is right now.It would be better though if the whole community new what zos was planning and could relay the concerns they have to the reps.
lordrichter wrote: »The NDA is beneficial and should assist in what the Class Reps need to do.
The need for an NDA is the real problem. I question the need, at this point in the life of the game, for NDA level secrecy about class skills and item sets. NDAs are a pain in the butt. Something to be avoided, if possible. Even if they are planning to introduce a new class or skill line, I question whether the secrecy is really worth it. Certainly not for something like reformulating the Sorcerer skills. They should not be reformulating them, unless they plan on Spell Crafting.
ZOS is ZOS though, and we all know that when the US National Security Administration needs to update their policies for handling Top Secret data, they consult with the experts at ZOS.
In the end, my feeling is that the NDA signals some major changes in the game. New class, significant skill line, or combat turmoil due to spell crafting coming in the 2019 Chapter. Stuff that they need feedback on before they are done designing it.
VaranisArano wrote: »I'm not sure why people think ZOS listening to player/rep feedback means that ZOS will do what the players/reps want.
ZOS just made it pretty clear that it doesn't, NDA or not.
In their statement, ZOS said "While we greatly value their (Class Reps) input, decisions regarding the direction of the game still fall squarely on the development team."
Essentially, the Devs do what they want. So manage your expectations accordingly.
Waffennacht wrote: »Reps were a medium for players to communicate to the devs
Not entirely sure how silencing them is to our benefit.
Especially when you know the reps.
There is like two I feel really do represent how I feel
Waffennacht wrote: »Reps were a medium for players to communicate to the devs
Not entirely sure how silencing them is to our benefit.
Especially when you know the reps.
There is like two I feel really do represent how I feel
VaranisArano wrote: »I'm not sure why people think ZOS listening to player/rep feedback means that ZOS will do what the players/reps want.
ZOS just made it pretty clear that it doesn't, NDA or not.
In their statement, ZOS said "While we greatly value their (Class Reps) input, decisions regarding the direction of the game still fall squarely on the development team."
Essentially, the Devs do what they want. So manage your expectations accordingly.
Yes of course they do what they want. They’re paid employees and it’s their game for better or worse. Obviously class reps won’t be able to override their decision. That should be obvious and unsurprising. It’s also removing the reps from the line of fire.
Marshall1289 wrote: »lordrichter wrote: »The NDA is beneficial and should assist in what the Class Reps need to do.
The need for an NDA is the real problem. I question the need, at this point in the life of the game, for NDA level secrecy about class skills and item sets. NDAs are a pain in the butt. Something to be avoided, if possible. Even if they are planning to introduce a new class or skill line, I question whether the secrecy is really worth it. Certainly not for something like reformulating the Sorcerer skills. They should not be reformulating them, unless they plan on Spell Crafting.
ZOS is ZOS though, and we all know that when the US National Security Administration needs to update their policies for handling Top Secret data, they consult with the experts at ZOS.
In the end, my feeling is that the NDA signals some major changes in the game. New class, significant skill line, or combat turmoil due to spell crafting coming in the 2019 Chapter. Stuff that they need feedback on before they are done designing it.
Yeah seems a bit silly and convoluted, but many of us can't pretend to understand the inner workings of a game development company. They could have someone like Bethesda requiring this of the developers so they can actually have a fully open dialogue about future plans. Were dealing with a game worth -insert a large amount of money- and a company like Bethesda with the huge footprint they have on the gaming industry, I'd imagine they don't have much understanding as to whats happening with ESO, but they want to cover any potential issues that could hurt further revenue with future sales. Could easily be seen as a problem when you start divulging design decisions with class reps, non paid community players and representatives.
Imagine ZOS tells the class rep's, "hey, this is our idea for our next expansion, we plan on releasing spell making that will help balance x, y and z, for class a, b and c." Well honestly, not everyone will be happy with the direction they take their game design and could hurt future sales if class rep's start to feed that information to the community and people are unhappy with it.
Just my 2 cents.
I agree with you entirely, but it all boils down to marketing wanting control over how ZOS presents itself.lordrichter wrote: »The NDA is beneficial and should assist in what the Class Reps need to do.
The need for an NDA is the real problem. I question the need, at this point in the life of the game, for NDA level secrecy about class skills and item sets. NDAs are a pain in the butt. Something to be avoided, if possible. Even if they are planning to introduce a new class or skill line, I question whether the secrecy is really worth it. Certainly not for something like reformulating the Sorcerer skills. They should not be reformulating them, unless they plan on Spell Crafting.
ZOS is ZOS though, and we all know that when the US National Security Administration needs to update their policies for handling Top Secret data, they consult with the experts at ZOS.
In the end, my feeling is that the NDA signals some major changes in the game. New class, significant skill line, or combat turmoil due to spell crafting coming in the 2019 Chapter. Stuff that they need feedback on before they are done designing it.
...where discussion happened where it did not matter as much... players and reps can talk around about what has been released, and the result is passed along without any chance to get feedback on upcoming plans because the NDA is still there, making the next step in line a one-way street of information.VaranisArano wrote: »Prior to Murkmire, the communication cycle looked like:
Players <--> Class Reps --> Devs --> Patch Notes
...where the NDA "infowall" is shifted one step back so discussion happens with those who make the decisions, the Developers. With the reps as preselectors for player thoughts, and then having a chance to give their own interactive feedback to the ideas under development they are required not to disclose.VaranisArano wrote: »Now, the communication goes like:
Players--> Class Reps <--> Devs --> Patch Notes.
Hell no. Considering the fact that 90% of user input on the forums is complete garbarge, this would lead to an even bigger disaster than what this game is right now.It would be better though if the whole community new what zos was planning and could relay the concerns they have to the reps.
This is assuming that ZOS will be more open and vocal under the NDA, and that they will actually listen to the feedback from the Reps.
I'm not so optimistic. I was part of a select group of players that were under NDA during the last 6 months of beta.
We had 24/7 access to a in-house ESO server that was not part of the public beta.
While we did have active interactions with the devs, we were largely ignored. We had a long list of issues right before PC launch for the version that we were testing and ZOS decided to go live with a version none of us had ever seen and which did not address the majority of the open issues.
If you were around for PC launch, you know what a debacle that was ...
I was also part of the "Council of Nirn", which was (still is?) a selected group of in-game guild leaders (after PC launch) that had regular meetings with the devs to give more streamlined feedback on the state of the game.
That too was pretty much a waste of time.
So, color me skeptical when it comes to this new "outreach program" ...
This is assuming that ZOS will be more open and vocal under the NDA, and that they will actually listen to the feedback from the Reps.
So far, the feedback from the Reps has been largely ignored. In the case of the Magicka/Sorc shields, ZOS had every opportunity to listen to the Reps and the community, and it didn't change a thing. It wasn't until they pushed ahead with their changes and the playerbase pushed back in anger that ZOS was willing to bend those changes even a little.
Sorry, but I can't be convinced that ZOS will suddenly be more amenable to listening to reasonable feedback from the Reps. I'll wait and see, of course, but thus far ZOS hasn't shown that inclination.
I don't think this is about transparency; it's about obscuring the process from the players.
TheShadowScout wrote: »Having seen the issue from both sides in my life, I understand the need and utility for NDAs... even tho it is a bit vexing for anyone on the outside.
On the other hand, so would be getting all vague plans subject to change told all the time, only to be vexed when thopse plans DO change as they inevitably do; anyone can look up the forum history to see how much people whine when plans they had been looking forward to change, as it happened often enough during ESO development into its current incarnation!
All in all, I have no issues, and see no reason for them to drop NDAs. Especially not since there are legal issues involved that can get tricky in some cases... and the suits in charge will keep insisting on that to cover their bases, right?...where discussion happened where it did not matter as much... players and reps can talk around about what has been released, and the result is passed along without any chance to get feedback on upcoming plans because the NDA is still there, making the next step in line a one-way street of information.VaranisArano wrote: »Prior to Murkmire, the communication cycle looked like:
Players <--> Class Reps --> Devs --> Patch Notes...where the NDA "infowall" is shifted one step back so discussion happens with those who make the decisions, the Developers. With the reps as preselectors for player thoughts, and then having a chance to give their own interactive feedback to the ideas under development they are required not to disclose.VaranisArano wrote: »Now, the communication goes like:
Players--> Class Reps <--> Devs --> Patch Notes.
I like latter one better. More finetuning of ideas that way, I daresay. Even tho I too am anvious and would love to pitch in, but... I do not have such an overblown opinion of myself that I think I am entitled to that sort of access...
Fleshreaper wrote: »The NDA has one purpose. It's to keep players from farming gear before hand, so that when the next meta drops they are not instantly over powering everyone else.
@Turelus I disagree to an extent about ZOS's listening. I think there is a difference between reacting and listening. I am certain they hear what we say but they only seem to react when the player pushback is severe. I can think of so many circumstances where pages of largely unanimous feedback from the community went initially without a response and subsequently ignored. I agree with you that the Community Managers do a good job but I think the issue lies with the dev teams. They seem impervious to influence from the community.@SirAndy very interesting... I never knew about the Council of Nirn, also wasn't aware of special group of beta testers towards the end. You get an insightful from me.
From my side of things I can say the Gina, Jess and Kai are awesome at taking our feedback and tweaking things for the community side. Sure not everything we've said has come to pass (I'm still working on getting that LOL button back) but generally I can think of more times they've listened to our feedback regarding communication and forums changes than not.
You won't get any arguments from me. I would be more than happy to have one story/dungeon DLC mix and one expansion a year with all the time between focused on fixing issues from the previous update.Turelus I disagree to an extent about ZOS's listening. I think there is a difference between reacting and listening. I am certain they hear what we say but they only seem to react when the player pushback is severe. I can think of so many circumstances where pages of largely unanimous feedback from the community went initially without a response and subsequently ignored. I agree with you that the Community Managers do a good job but I think the issue lies with the dev teams. They seem impervious to influence from the community.@SirAndy very interesting... I never knew about the Council of Nirn, also wasn't aware of special group of beta testers towards the end. You get an insightful from me.
From my side of things I can say the Gina, Jess and Kai are awesome at taking our feedback and tweaking things for the community side. Sure not everything we've said has come to pass (I'm still working on getting that LOL button back) but generally I can think of more times they've listened to our feedback regarding communication and forums changes than not.
Its not just bad decisions, how many bugs have we seen being screamed about on PTS only to be ignored and make it to live only to add fuel to flames?
There was one comment that interested me in Gilliams post "Amidst the large number of changes we made, we did not give enough time to this specific issue itself, as our attention was focused on other areas of feedback" . This makes me think that the reason they don't react is that they don't have the time/resources. Maybe they need to look at their DLC schedule? I for one, would happily forgo one of the DLC dungeons per year if it gave the company the bandwidth they need to give more resources to feedback.