Sorcs are the class most burdened with slot debris. I.e., skills that need to be double-barred and skills slotted to provide bonuses that get classes get in passives or built into other skills.
The third bar was a clunky workaround for this design flaw. It'd be nice if this problem was finally addressed so that sorcs didn't feel like they need a third bar to get the most out of their class. But until that happens, removing the one panacea for the problem is just another insult from devs who are out of touch with the players.
We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.
Sorcs are the class most burdened with slot debris. I.e., skills that need to be double-barred and skills slotted to provide bonuses that get classes get in passives or built into other skills.
The third bar was a clunky workaround for this design flaw. It'd be nice if this problem was finally addressed so that sorcs didn't feel like they need a third bar to get the most out of their class. But until that happens, removing the one panacea for the problem is just another insult from devs who are out of touch with the players.
Way to do the exact opposite of what you want to do.
Senseless change with no proper justification for it. The previous light attacks were an issue due to the amount of burst you could time from ganking and they changed it while making it a viable high sustained pressure option, good. But removing the 3rd bar is removing yet another unique mechanic and should be reverted straight away.
themaddaedra wrote: »That problem is bigger than anything they did to shields and all for me.
Note to Mr. Wrobel: Sorcs are not having slot problems because they have too many good skills sir, we are having them problems because we have to double slot most of the useful stuff.
Heck, i've been keeping this dumb Bound Aegis in my bars for years now to get %8 max magicka buff. People get it from passive lines. Basically if you want to slot skills like surge, streak, dark exchange (all are almost vital important when doing utility roles in pve) you will have to lose the very bit dps u have. Overload bar was helping big time with this.
Sorcs are the class most burdened with slot debris. I.e., skills that need to be double-barred and skills slotted to provide bonuses that get classes get in passives or built into other skills.
The third bar was a clunky workaround for this design flaw. It'd be nice if this problem was finally addressed so that sorcs didn't feel like they need a third bar to get the most out of their class. But until that happens, removing the one panacea for the problem is just another insult from devs who are out of touch with the players.
1, yes i want to have 3 bars of abilities
2, no, i only want two bars of abilities
I mean, who in their right mind would vote for 2?
AcadianPaladin wrote: »Um, poll option for 'No , I don't miss it'?
I tried it quite some time ago and didn't care for it. I don't do well with 'clunky' skills that require pushing extra buttons or conditional skills (spectral bow, crystal frags).
Though I didn't use it, I realize plenty of folks did and liked it so I'm not sure there was a reason to change it. Oh, and I won't use the new version of it either.
It's made love for Sorc support / healers alot harder to fit everything in.
They need to single bar lets now to compensate.
But agree this skill was something unique about the class, cool to use (with risk) and utility.
Another move towards bland play style for all.
Bouldercleave wrote: »Never used it - don't miss it.
That wasn't an option on your poll. MUST have just been an oversight...