Taleof2Cities wrote: »Balanced for PvE? Maybe.
Balanced for PvP? Probably not.
GusTheWizard wrote: »Taleof2Cities wrote: »Balanced for PvE? Maybe.
Balanced for PvP? Probably not.
So make the buff only against dungeon and trial monsters.
I like Winterborn's current effect. What needs to happen is there needs to be more ice damage skills (Preferable Warden skills), and some new armor and monster sets that are ice damage. But as long as the frost staff heavy taunts and doesnt get a dps boost passive, ice mage wont happen unfortunately.
SilverIce58 wrote: »I like Winterborn's current effect. What needs to happen is there needs to be more ice damage skills (Preferable Warden skills), and some new armor and monster sets that are ice damage. But as long as the frost staff heavy taunts and doesnt get a dps boost passive, ice mage wont happen unfortunately.
We definitely need more monster/armor sets for ice damage. Ysgramor's is a good set and so is winterborn, but we need an ice version of like...bsw and valkyn skoria or something.
Why not make ice the generalist damage type? Fire for single target, lightning for aoe, ice for a slightly inferior version of both? And change chilled to something useful for a dps set up.
Example: ancient knowledge ice, increase all damage by 2% with ice staff equipped. Chilled: inflict minor fracture? Maybe something better?
I like Winterborn's current effect. What needs to happen is there needs to be more ice damage skills (Preferable Warden skills), and some new armor and monster sets that are ice damage. But as long as the frost staff heavy taunts and doesnt get a dps boost passive, ice mage wont happen unfortunately.
Caligamy_ESO wrote: »I like Winterborn's current effect. What needs to happen is there needs to be more ice damage skills (Preferable Warden skills), and some new armor and monster sets that are ice damage. But as long as the frost staff heavy taunts and doesnt get a dps boost passive, ice mage wont happen unfortunately.
Agree ^ and why does Warden need a full skill line dedicated to healing, AND healing in the ice skill line (for some reason)?
SydneyGrey wrote: »I'd love to farm for Winterborn, but doing Maelstrom makes me want to jab out my own eyeballs with a fork.
Taleof2Cities wrote: »SydneyGrey wrote: »I'd love to farm for Winterborn, but doing Maelstrom makes me want to jab out my own eyeballs with a fork.
You can farm Maelstrom on normal without much difficulty. So armor drops are pretty straightforward.
The downside is don't expect Winterborn weapons right away ... with the very large loot tables and weapons only dropping on Round 9.
I'm not going to tell you how many Winterborn 2H weapons I've sent to the decon table.
I like Winterborn's current effect. What needs to happen is there needs to be more ice damage skills (Preferable Warden skills), and some new armor and monster sets that are ice damage. But as long as the frost staff heavy taunts and doesnt get a dps boost passive, ice mage wont happen unfortunately.
ESO_Nightingale wrote: »No. Winterborn is not what will save ice mages. A bunch of new ice dps skills and passives will. Not to mention a rework of trifocus for ice staves to do something that helps tanks and/or dps like lowering an enemy's resistance.
SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
ESO_Nightingale wrote: »SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
Frost clench is much more useful than elemental susceptibility and thus should recieve a damaging effect like more initial damage synergising well with vDSA staff making it a powerful spammable. People forget about succeptibility. that skill should have different effects based off the element. Such as flame succeptibility applying something like deals x% more dot damage to the target. Frost would give major fracture and taunt and be able to be applied to multiple targets.
SilverIce58 wrote: »ESO_Nightingale wrote: »SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
Frost clench is much more useful than elemental susceptibility and thus should recieve a damaging effect like more initial damage synergising well with vDSA staff making it a powerful spammable. People forget about succeptibility. that skill should have different effects based off the element. Such as flame succeptibility applying something like deals x% more dot damage to the target. Frost would give major fracture and taunt and be able to be applied to multiple targets.
I actually dont hate that idea. Itd be pretty interesting and maybe more people would take that morph instead of literally everyone taking ele drain. Altho, I'd make each effect be something like flame susceptibility makes enemies afflicted by burning take more damage, and same thing with shock and concussed, and frost and chilled.
ESO_Nightingale wrote: »SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
Frost clench is much more useful than elemental susceptibility and thus should recieve a damaging effect like more initial damage synergising well with vDSA staff making it a powerful spammable. People forget about succeptibility. that skill should have different effects based off the element. Such as flame succeptibility applying something like deals x% more dot damage to the target. Frost would give major fracture and taunt and be able to be applied to multiple targets.
ESO_Nightingale wrote: »SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
Frost clench is much more useful than elemental susceptibility and thus should recieve a damaging effect like more initial damage synergising well with vDSA staff making it a powerful spammable. People forget about succeptibility. that skill should have different effects based off the element. Such as flame succeptibility applying something like deals x% more dot damage to the target. Frost would give major fracture and taunt and be able to be applied to multiple targets.
Or either make susceptibility it just straight up taunt or make heavy attacks taunt (like the passive but on this morph). No other elemental effects. This would be the easier option otherwise they will need to come up with other effects and balance them accordingly. I've never seen this morph used, ever. No one will miss it if its made a tank morph.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »SilverIce58 wrote: »Personally I'd be completely fine with taking the taunt away from tri-focus, and putting it on frozen clench instead, and ancient knowledge a 2/4% or 3/5% critical damage boost. Fire has increased single target, shock has increased AoE, and ice should be increased crit damage. The three types of damage and the three types of elemental magic. What is currently on ancient knowledge can be moved to tri-focus, the taunt moved to clench, and spell crit is given to ancient knowledge. Sounds good to me.
What does frozen clench do at the moment? Just keeps the target immobilized for a longer period of time? It could definitely use the taunt.
Frost clench is much more useful than elemental susceptibility and thus should recieve a damaging effect like more initial damage synergising well with vDSA staff making it a powerful spammable. People forget about succeptibility. that skill should have different effects based off the element. Such as flame succeptibility applying something like deals x% more dot damage to the target. Frost would give major fracture and taunt and be able to be applied to multiple targets.
Or either make susceptibility it just straight up taunt or make heavy attacks taunt (like the passive but on this morph). No other elemental effects. This would be the easier option otherwise they will need to come up with other effects and balance them accordingly. I've never seen this morph used, ever. No one will miss it if its made a tank morph.
We NEED major fracture on it too. To allow less reliance on snbs. We need more main tank weapon options. This is the perfect skill to give fracture too making it a similar skill to pierce armour but ranged and costs less. But doesnt provide damage or a synergy like the other 2. My idea is probably the most effective thing to give "frost succeptibility". Maybe you can compensate by giving it a cost if that is too op.