Why not remake sorcs and just change nerf mechanics?

BLIZZchaos
BLIZZchaos
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Sorcs have had many changes over the years. Most of it was based off of the struggles in pvp. People complained they couldnt kill sorcs because they streaked away so they nerfed streak because lets face it. Dragonknights used all their magicka on chaining people off bridges and off towers and couldnt use them on sorcs as a gap closer and the nightblades spam was no fun on a target that moved... the 2h abilities meant i had to chase the sorc.. so yes streak got nerfed for PvP.
Well then shield stacking became an issue. Despite the champion points and gear added so players could get thru them noone was killing sorcs with shields i guess.. so reduced time on shields and nerfed them. Cause noone wants to fight a sorc wasting 7-8k magic on popping 3 shields..
Then ofc we cant let sorcs have bound arm or bound aeg toggled on, so it got a 3 second limit... cause they were getting so much resist.
Oh, then crystal frags was CC'ing people and was an issue... kinda like dragon knights whips knocking people off balance or surprise atk stunning people.. templars lost their toothpick stun which is unfortunate.
And now we are BACK to shields. Shields just so much of a problem for players. So now changing how its suppose to be? Instead of making a magicka def skill based off magicka.... make it based off of health. And then do it so backwards...

I am not saying that these changes are bad. Yes on this I focus on Sorcs but i could change it to focus on and character and how every character has a buff or nerf in pvp and whats wrong with all of them or whats good with them. But the problem is that there are a LOT of players that just PvP. There are also a LOT of players that just PvE.

This is the real issue
So I think what would be best is making these changes take effect when a player goes into cyrodil cause the playstyle of characters changes between pvp and pve so you cant compare a pvp toon to pve. So really they are 2 different kind of characters. If this were done then the problems people have in PVP would not affect players that PvE and the vice=versa. The issues complained about are usually 1 or another so should be handled in 1 or the other. I dont see people complaining that DK's chain adds together in a tight group and root them then keep them rooted. Or that nightblade and templars are using their ults to nerf dmg too much from bosses. Or sorcs negate is removing chainspinners effects.

Hope this makes sense to everyone. What do you guys think?
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