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How are shields after the patch? (murkmire)

Tasear
Tasear
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Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?
  • Tasear
    Tasear
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    Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.

    Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.

    Have healers stepped in to help adjust for the changes?
  • ezio45
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    Will let you know on the 6th
  • Tasear
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    ZOS will probably read this and think "Good our content is challenging again." Just kidding, they aren't going to read this.

    Shields were a response to stupid unavoidable damage phases in PvE content. Or was unavoidable damage in response to shields? Whichever came first, this nerf broke the balance.

    How can you tune the game for some mechanic, like shields, then nerf shields, and not re-tune the game?

    I have an idea what you are talking about, but what damage is unavoidable?
  • IcyDeadPeople
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    seem you need very high crit resistance no matter what kind of build. before this patch had rather tanky mag DK, used dampen magic shield and blocking a lot to mitigate damage. tried playing a bit since murkmire and dies very fast, certainly going to take some time to figure out new build
  • Qualanthar
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    Before the patch the shield was more than half my health bar. It is now less than 10%. Back to hitting a heal and hoping it gets off before I die.
  • Tasear
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    Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.

    You mean the set or the feeling of playing Sorc? What could change to make it more fun?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    In PVP, with 18k resistances and 2500 crit resist (will likely need to push this further), my shields simply melt. Most stamina players can use one skill to remove them. If I get more than one bleed/DoT on me, forget about it. Any two competent players can melt your shields faster than you can stack them.

    In PVE, I dont stand in stupid and don't play with pets, so no real issue here, not that I would bring a sorc into group PVE content. There are objectively better options, and I play them all.
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian
    Sorcs: Beary Jane - AR42- Breton, Bearricane - Orc, Molag Bear - Altmer
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Bosmer, ßearblade - Dunmer (DC)
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Orc, Bearamedic - Argonian
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard, Bear's Hippie Girlfriend - Bosmer (DC)
    Necros: Bearomancer - Dunmer, ßearßones - Orc, Bearona Virus - Breton

    vKAHM, vSSHM, vCR+3, vAS+2, vHOFHM, vMOLHM, vSOHM, vHRCHM, vAAHM, vBRP, vDSA, Flawless Conqueror-All Classes
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    In PVP, with 18k resistances and 2500 crit resist (will likely need to push this further), my shields simply melt. Most stamina players can use one skill to remove them. If I get more than one bleed/DoT on me, forget about it. Any two competent players can melt your shields faster than you can stack them.

    In PVE, I dont stand in stupid and don't play with pets, so no real issue here, not that I would bring a sorc into group PVE content. There are objectively better options, and I play them all.

    I think it might be helpful for the class reps to see some numbers. I haven't been to PvP yet with a sorc. Now that you can crit on shields, and now that shield size is limited, how much does a NB surprise attack hit a shield?


    Here are some reference values. Before this patch. Most sorcs were running about 15- 18k combined shields with hardened/harness. If you had a rediculous magicka pool or were using the other morph of harness, you could get 19-20k shield stack in CP PvP with Bastion, but that wasn't without tradeoffs in sustain and utility.

    Abilities hit from about 4k-15k the upper value being ults. But this was before they could crit on shields.

    So a sorc with a 18k shield stack could take about 3-4 hits (depending on ults, dots on them) before having to refresh. That sounds like a lot but it goes by in a few seconds because most players are running 3-4 ability rotations with dots so it really isn't.


    • What is the shield stack lsize (in HP) looking like now?
    • What is the average incoming damage with crits on shields?
    Edited by Yolokin_Swagonborn on October 23, 2018 7:43PM
  • zaria
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    I say horrible, it feels like the shield who proc from combat physician, not healing ward who is more of an heal than an shield.
    I used it in the poison phase in the murkmire quest there you fell down an hole, it was some chests I wanted to force as I thought they might have motifs or similar. Shields melted away in an quest delve yes overland content.

    They might have some utility against marginal one shots, last boss of vBC1 springs to mind, also as an sort of self heal for sorc.
    But pointless to slot on healer as you can just use HoT instead then ressing tank.
    However sorcerer can just put an class heal on overload bar :(

    RIP CoS HM with cp180 tank and low dps group, HM as tank did not know he activated it :)
    Shield up and rez tank then one DD who rez the other, do some damage, repeat.
    Yes the long duration of sorc shield had an impact not any longer as shield take full damage before armor, cp and buffs.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SpacemanSpiff1
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    smaller. i haven't done vet dungeons or trials yet since update, but I was able to solo some world bosses with harness magicka(no clue if they were easy ones or not).
  • TheCyberDruid
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    Changed legs and chest to health enchantment to have a bit more health which means I deal less damage and have a smaller shield... yeah exactly that :s
  • SpacemanSpiff1
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    but Bittermaw from Deshaan, will wreck your day no matter who you are.

    is that the guar one? he wrecked me (on my stamplar) and my friend the other day. :D brutal fight.
  • SirAndy
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    Jaraal wrote: »
    Go ask the level 10 who keeps respawning at the wayshrine. There are 100 of them who are suffering from these changes for every one of us max CP hardcore players who might have to make slight adjustments in our rotations to keep soloing vet dungeons.

    :idea:

    Maybe this was all just a front so ZOS could get rid of all those Pet Sorc farming bots!
    w00t.gif
    The Sidekick Order:
    The Naked Nords | The Cannon Fodder of Tamriel | The Mercenaries without Skills | The League of formidable Crafters
    The Psijic Order - 0.016% | Elder Moot | Lone Wolf Help | Great House Hlaalu
  • Apherius
    Apherius
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    Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.

    Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.

    Edit 2: I also ran several BG’s. And while shields felt slightly weaker than before, it wasn’t gamebreaking in PVP like it was in PvE. The lack of a Battle Spirit effect on the health cap still seems backwards to me. PVE shields should have a magnitude double their PVP equivalents, just like any other source of healing or damage. Negating the only mechanism to simultaneously balance PVP and PVE for just two shield abilities is not working out well.

    Edit 3: Apparently I’m not alone in my thoughts about Cloudrest. There are currently 0 clears of vCR on PC NA, not even a +0.

    I wonder if critical surge isn't better than shield in PVE now ....
  • Oreyn_Bearclaw
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    In PVP, with 18k resistances and 2500 crit resist (will likely need to push this further), my shields simply melt. Most stamina players can use one skill to remove them. If I get more than one bleed/DoT on me, forget about it. Any two competent players can melt your shields faster than you can stack them.

    In PVE, I dont stand in stupid and don't play with pets, so no real issue here, not that I would bring a sorc into group PVE content. There are objectively better options, and I play them all.

    I think it might be helpful for the class reps to see some numbers. I haven't been to PvP yet with a sorc. Now that you can crit on shields, and now that shield size is limited, how much does a NB surprise attack hit a shield?


    Here are some reference values. Before this patch. Most sorcs were running about 15- 18k combined shields with hardened/harness. If you had a rediculous magicka pool or were using the other morph of harness, you could get 19-20k shield stack in CP PvP with Bastion, but that wasn't without tradeoffs in sustain and utility.

    Abilities hit from about 4k-15k the upper value being ults. But this was before they could crit on shields.

    So a sorc with a 18k shield stack could take about 3-4 hits (depending on ults, dots on them) before having to refresh. That sounds like a lot but it goes by in a few seconds because most players are running 3-4 ability rotations with dots so it really isn't.


    • What is the shield stack lsize (in HP) looking like now?
    • What is the average incoming damage with crits on shields?

    You are of course correct that more data is needed. Last night was first day of the patch, and Cyro was a crowed and laggy Zerg fest. I certainly wasnt taking detailed notes, and did very little to adapt my current build other than beefing up resistances (which i did quite a bit). Once the dust settles hopefully we will be able to get some better numbers with a bigger sample size. I am trying to not rush to snap conclusions, but I will say that it was abundantly clear that I was casting shields significantly more than last week.

    I think one of the biggest problems once you do the math is that crits on your shields cant be blocked. I dont think it's too hard to build your resistances to match the average pen you expect your opponenent to have, but when the crit with harder hitting abilities that another player might block or roll, your shield just melts. I think I might actually see if I cant get my crit resistance up to more like 3,500-4,000. I should be able to get to 3500 without specific gear, but 4k is probably not realisitc without Impregnable Armor, which i would like to avoid.
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian
    Sorcs: Beary Jane - AR42- Breton, Bearricane - Orc, Molag Bear - Altmer
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Bosmer, ßearblade - Dunmer (DC)
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Orc, Bearamedic - Argonian
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard, Bear's Hippie Girlfriend - Bosmer (DC)
    Necros: Bearomancer - Dunmer, ßearßones - Orc, Bearona Virus - Breton

    vKAHM, vSSHM, vCR+3, vAS+2, vHOFHM, vMOLHM, vSOHM, vHRCHM, vAAHM, vBRP, vDSA, Flawless Conqueror-All Classes
  • WrathOfInnos
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    @Apherius I’m actually planning to try Surge tonight, as well as a handful of other ideas to try to adapt to these changes. On its own I don’t think it will do much in Cloudrest though, since it only heals once per second and you can easily go from full health to dead within 1-2s.
  • zaria
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    smaller. i haven't done vet dungeons or trials yet since update, but I was able to solo some world bosses with harness magicka(no clue if they were easy ones or not).

    The other issue that makes this very hard to figure out is the insane deviation of difficulty in this game. Normal Dungeons are stupid easy. Some vet dungeons are nightmares. Some world bosses can be killed with non-vet characters, but Bittermaw from Deshaan, will wreck your day no matter who you are.

    ZOS doesn't need to balance shields, it needs to balance content. I would love to be able to roam open world without RoflStomping everything or getting Roflstomped myself in certain dungeons.

    How can we tell ZOS how shields are performing when there is such a wild variation in content difficulty?
    I say dungeons scale very well from nBC1 up to March of sacrifice HM.
    Its an nice progression ladder, has not done vMoS yet but normal feels like an vet 2 dungeon but quality in normals tend to be very low, also vBC1 has an nasty one shot who don't belong in an 1 dungeon.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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