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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Crafting Viability

Abigail
Abigail
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I'm in the process of researching the last few 9-trait items; though, far as I can see there are few, if any, of the 9-trait sets I'd care to use. Why is this?

Getting all the clothing, weapons, and jewelry up to 9 traits requires a good bit of time and some perseverance. The next major expansion will probably see an introduction of 10-trait items which, at the very least, will require a month to research each piece. This should be worth something, otherwise Crafting in ESO will have become a mockery.

I get it that ESO doesn't want everyone equipped with Alpha gear, but it is time crafters were thrown a plumb. For instance, I suggest the ability to manufacture Veteran dungeon caliber gear that's restricted to the crafter's account. Barring that, then Normal dungeon quality gear that has some arbitrary manufacturing limit imposed, perhaps one piece per week which can be sold at auction. These are notional only, given only as examples.

The point being that of late crafted sets have become gimmicky and near useless. Time to change that; otherwise ZOS will have effectively killed off crafting.
  • Royaji
    Royaji
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    Crafting is dead since... ehm, as long as I play that game? So, 2,5 years or so? There are still good carfted sets like Shackle, Hunding's, Julianos and some niche stuff like Eternal (C)Hunt. We had reign of Sload's for the whole patch this summer. You will never be able to make gold through crafting since everyone and their grandma has or knows a 9 trait crafter.
  • zaria
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    Royaji wrote: »
    Crafting is dead since... ehm, as long as I play that game? So, 2,5 years or so? There are still good carfted sets like Shackle, Hunding's, Julianos and some niche stuff like Eternal (C)Hunt. We had reign of Sload's for the whole patch this summer. You will never be able to make gold through crafting since everyone and their grandma has or knows a 9 trait crafter.
    This, its so many 9 trait crafters its easy to get some to make gear.
    Also its no reason to craft an second best gear. This is unlike other gear who can be an pain to farm.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Abigail
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    I'm not talking about revamping the 9-trait items; I am making a suggestion for 10-trait items for the next major expansion.

    I'm suggesting 10-trait items should be comparable to gear you'd collect in a group dungeon, not just some kluged together mess.
    Edited by Abigail on October 23, 2018 2:18PM
  • Starlock
    Starlock
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    Abigail wrote: »
    The next major expansion will probably see an introduction of 10-trait items which, at the very least, will require a month to research each piece.

    This seems really unlikely to me. Where are you getting this information?
    Edited by Starlock on October 23, 2018 2:22PM
  • Danikat
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    The benefit of crafting for me is that it enables me to get equipment which is good enough for the majority of content without having to grind the same area over and over begging for the drops I need. And crafting it myself rather than trying to find someone else to do it for me saves another layer of hassle and means I don't feel guilty if I happen to decide I want a set which ones comes from somewhere awkward to get to.

    It would be nice for me if it was possible to craft gear that's as good as the dungeon drops, but I'm ok with the system we have now.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • mabdastardseb17_ESO
    I think the master crafter title is just a dead weight i get less gold mats now ive completed all my research all i ask is for a voice to be added to the work stations so when im deconning gear or turning ore or cloth or wood or jewllery that the voice says 'Master Crafter My Arse just so i know the futility of being one.
  • idk
    idk
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    Royaji wrote: »
    Crafting is dead since... ehm, as long as I play that game? So, 2,5 years or so? There are still good carfted sets like Shackle, Hunding's, Julianos and some niche stuff like Eternal (C)Hunt. We had reign of Sload's for the whole patch this summer. You will never be able to make gold through crafting since everyone and their grandma has or knows a 9 trait crafter.

    Crafting has not been dead. Some people seem to make gold off crafting but I think that is the focus of their game.

    The good sets he mentioned are actually quite good. Not long ago were among BiS and maybe again soon since Zos screws changes things up often. The different between BiS and Julianos and Hundings are very small.

    Besides, it really depends on what your game style is. If you are not running vet trials then the drop gear available drops a notch (very small notch). We all have different interests.

    Although, what crafting is best for is cheaper upgrading of gear and being able to change traits.
  • ZeroXFF
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    Instead of adding traits, what should be added is the ability to research sets and crafting stations should be revamped to do accommodate that. That way you still have to do the content to get the gear, but you no longer have to waste 1000 inventory slots for all the stuff you might possibly need for a build on your 15th alt you'll make in 3 years from the moment you got the drop. And crafting would actually be very useful again.
    Edited by ZeroXFF on October 23, 2018 4:17PM
  • EvilAutoTech
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    It's hard to make gold from crafting because:

    Zone (or even worse, guild) chat:
    Looking for crafter

    Crafter:
    What do you need?

    Reply:
    Idk, what's good?

    Crafter:
    What role do you play?

    Reply:
    I just do whatever. I need more deeps.

    Crafter:
    Stam or mag?

    Reply:
    Huh?

    Crafter:
    Do you use swords or a staff?

    Reply:
    I use a staff and a bow.

    Crafter:
    Do you want Pelinal's?

    Reply:
    What's that?

    Crafter:
    It's for hybrid builds.

    Reply:
    Whats a build?

    Crafter:


    Yeah, the crafter moved on and has decided not to answer looking for crafter chat. That's ten to twenty minutes of life the crafter will never get back.

  • BejaProphet
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    ZeroXFF wrote: »
    Instead of adding traits, what should be added is the ability to research sets and crafting stations should be revamped to do accommodate that. That way you still have to do the content to get the gear, but you no longer have to waste 1000 inventory slots for all the stuff you might possibly need for a build on your 15th alt you'll make in 3 years from the moment you got the drop. And crafting would actually be very useful again.

    Omg, this is a stinking great idea. Researching other sets that can’t normally be crafted. Immediate infinite crafting expansion. And to make it controlled just have components drop wherever the armor drops.
  • Donny_Vito
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    It's hard to make gold from crafting because:

    Zone (or even worse, guild) chat:
    Looking for crafter

    Crafter:
    What do you need?

    Reply:
    Idk, what's good?

    Crafter:
    What role do you play?

    Reply:
    I just do whatever. I need more deeps.

    Crafter:
    Stam or mag?

    Reply:
    Huh?

    Crafter:
    Do you use swords or a staff?

    Reply:
    I use a staff and a bow.

    Crafter:
    Do you want Pelinal's?

    Reply:
    What's that?

    Crafter:
    It's for hybrid builds.

    Reply:
    Whats a build?

    Crafter:


    Yeah, the crafter moved on and has decided not to answer looking for crafter chat. That's ten to twenty minutes of life the crafter will never get back.

    Lol! I can't say I've ever had a conversation go like that, but then again I hardly ever reply to someone in Zone Chat that says "Looking for 9-trait crafter" anymore. If they tack on..."paying for your services and I have materials" then I will reply. If it's someone in my guild chat, then that's completely different.

    I used to respond to those "Looking for 9-trait crafter" and it would go down like this:

    Me:
    What are you looking for?

    Reply:
    I could use X set with Y traits

    Me:
    Yeah, I can do that. I'll meet you at Z location so we can start.


    Now we're there....

    Me:
    Do you have the materials so we can get started?

    Reply:
    No, I was hoping you could just craft it for me.

    Me:
    I leave.
  • qbit
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    I could be wrong, but I believe the idea is to max crafting out and learn all the motifs and recipes, etc. so you have a higher drop rate of master writs (and ability to craft them). Those do translate to gold.
    Edited by qbit on October 23, 2018 6:07PM
  • Starlock
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    Reasons to use crafting (skip crafting if you care about none of the below):
    • Role Playing. Being a craftsperson could be part of your character's role and identity. As such, you'll want to train it up to stay true to the character concept. Plus, some crafted gear sets could complement your character concepts too.
    • Aesthetics. This was a bigger issue before the style system, but if you want to control your character aesthetics without having to pay gold all the time through the style system, crafting your own gear is the way to go.
    • Easy Access to Crafted Items. Do you use food a lot? Potions a lot? In the long run, it is easier to learn it and make it yourself. Do you like using training gear when creating new characters? It's good for that too.
    • Bypassing grind. You can play the game perfectly well using crafted sets. If you are sick of trying to find that one piece of whatever set it is, you can skip all that and just use crafted sets.
    • Making gold. Daily crafting writs are a decent source of gold on a CP 160 character. Each day, you can bring in around 4.5k gold if you do each of them. Plus, you can also get things from the rewards to sell or use in your crafts.
    • Making Housing Items. Unless you plan on hiring a home decorator, you're going to need to craft a lot of your own decorations for your houses. Many of these require a certain skill level to create.
    • Writ vouchers. Special currency available primarily to master crafters gives you access to things like storage chests, certain motifs, crafting tables, and more. Or if you don't care about any of that, you can sell the contracts for gold.

    Thus, I can say with confidence, that until Zenimax somehow kills off all of these incentives, crafting was, is, and shall continue to be an important part of the game for many players.
  • neverwalk
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    Grand Master Crafter recieves same payout as master crafter, Why ? Should be paid 1,000 gold per writ.
  • purple-magicb16_ESO
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    I don't see why they keep introducing more craftable sets. There are so many sets that they've killed that no one will ever use. They make new effective sets desirable for a certain length of time, just long enough to sell some new content then once they're satisfied that enough people are playing the new content, they nerf the set. Sloads is a good case in point. It now resides in the ESO set graveyard. Meanwhile dropped sets remain the most effective making crafters obselete.
    I don't comment here often but when I do, I get [snip]
  • Starlock
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    I don't see why they keep introducing more craftable sets. There are so many sets that they've killed that no one will ever use. They make new effective sets desirable for a certain length of time, just long enough to sell some new content then once they're satisfied that enough people are playing the new content, they nerf the set. Sloads is a good case in point. It now resides in the ESO set graveyard. Meanwhile dropped sets remain the most effective making crafters obselete.

    Not everyone cares about what is "most effective" to your particular standards, though. There's a pretty good chunk of the player base who isn't interested in chasing some streamer's latest min-max build and instead uses what they like, think is cool, or makes sense for their role play.
  • ZonasArch
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    Donny_Vito wrote: »
    It's hard to make gold from crafting because:

    Zone (or even worse, guild) chat:
    Looking for crafter

    Crafter:
    What do you need?

    Reply:
    Idk, what's good?

    Crafter:
    What role do you play?

    Reply:
    I just do whatever. I need more deeps.

    Crafter:
    Stam or mag?

    Reply:
    Huh?

    Crafter:
    Do you use swords or a staff?

    Reply:
    I use a staff and a bow.

    Crafter:
    Do you want Pelinal's?

    Reply:
    What's that?

    Crafter:
    It's for hybrid builds.

    Reply:
    Whats a build?

    Crafter:


    Yeah, the crafter moved on and has decided not to answer looking for crafter chat. That's ten to twenty minutes of life the crafter will never get back.

    Lol! I can't say I've ever had a conversation go like that, but then again I hardly ever reply to someone in Zone Chat that says "Looking for 9-trait crafter" anymore. If they tack on..."paying for your services and I have materials" then I will reply. If it's someone in my guild chat, then that's completely different.

    I used to respond to those "Looking for 9-trait crafter" and it would go down like this:

    Me:
    What are you looking for?

    Reply:
    I could use X set with Y traits

    Me:
    Yeah, I can do that. I'll meet you at Z location so we can start.


    Now we're there....

    Me:
    Do you have the materials so we can get started?

    Reply:
    No, I was hoping you could just craft it for me.

    Me:
    I leave.

    Call me jerk, but I usually say I'll craft and let them wait. It's funny for a good 5 minutes until they realize what's happening.
  • ZonasArch
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    I don't see why they keep introducing more craftable sets. There are so many sets that they've killed that no one will ever use. They make new effective sets desirable for a certain length of time, just long enough to sell some new content then once they're satisfied that enough people are playing the new content, they nerf the set. Sloads is a good case in point. It now resides in the ESO set graveyard. Meanwhile dropped sets remain the most effective making crafters obselete.

    For the absolute majority of people, say a mag build... Throw in julianos 5x, seducer 5x and torugs X2, for example. It's perfectly decent for most content even on vet level, except for your hardest hard modes and elite level trials. And those are not what the majority of people do, contrary to what avid players may believe.

    Same goes for Stam, hundings with Gaze(gaze? The penetration one) and any Max Stam or weapon damage/critical set 2x, all crafted

    I mean... Can you do better? Yes. Easier? Cheaper? Hardly. For your average player, having these sets means 15k DPS or so. Having BiS means they'll still do 15k DPS but will have to either grind like mad or pay like mad. The "problem" is the skill level, and for the average skill level, crafted sets are actually the best option most days.

    And as a final comment, I'm running a really fun tank with 5x Willow's, 4x Oblivion foe, 3x adept rider, and I can do no damage but I'm basically infinitely good on resource with only light attack rotations. Not something so easy to find these days.

    All crafted, all fun and good. Crafting is fine as it is. Far from dead.
  • fgoron2000
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    Danikat wrote: »
    The benefit of crafting for me is that it enables me to get equipment which is good enough for the majority of content without having to grind the same area over and over begging for the drops I need. And crafting it myself rather than trying to find someone else to do it for me saves another layer of hassle and means I don't feel guilty if I happen to decide I want a set which ones comes from somewhere awkward to get to.

    It would be nice for me if it was possible to craft gear that's as good as the dungeon drops, but I'm ok with the system we have now.

    ...not to mention the fact that you can craft any pieces in any style that you want, and can use it and swap it around on your various alts. I'm not at all a fan of the Outfit system, and I really don't like having to pay gold each time i want to change my clothes...
  • Ramber
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    Why would you treat someone like crap like that, if they dont understand how crafting works take the time to explain i to them or just dont bother in the first place. Why be part of the problem?
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