This, its so many 9 trait crafters its easy to get some to make gear.Crafting is dead since... ehm, as long as I play that game? So, 2,5 years or so? There are still good carfted sets like Shackle, Hunding's, Julianos and some niche stuff like Eternal (C)Hunt. We had reign of Sload's for the whole patch this summer. You will never be able to make gold through crafting since everyone and their grandma has or knows a 9 trait crafter.
Crafting is dead since... ehm, as long as I play that game? So, 2,5 years or so? There are still good carfted sets like Shackle, Hunding's, Julianos and some niche stuff like Eternal (C)Hunt. We had reign of Sload's for the whole patch this summer. You will never be able to make gold through crafting since everyone and their grandma has or knows a 9 trait crafter.
Instead of adding traits, what should be added is the ability to research sets and crafting stations should be revamped to do accommodate that. That way you still have to do the content to get the gear, but you no longer have to waste 1000 inventory slots for all the stuff you might possibly need for a build on your 15th alt you'll make in 3 years from the moment you got the drop. And crafting would actually be very useful again.
EvilAutoTech wrote: »It's hard to make gold from crafting because:
Zone (or even worse, guild) chat:
Looking for crafter
Crafter:
What do you need?
Reply:
Idk, what's good?
Crafter:
What role do you play?
Reply:
I just do whatever. I need more deeps.
Crafter:
Stam or mag?
Reply:
Huh?
Crafter:
Do you use swords or a staff?
Reply:
I use a staff and a bow.
Crafter:
Do you want Pelinal's?
Reply:
What's that?
Crafter:
It's for hybrid builds.
Reply:
Whats a build?
Crafter:
Yeah, the crafter moved on and has decided not to answer looking for crafter chat. That's ten to twenty minutes of life the crafter will never get back.
purple-magicb16_ESO wrote: »I don't see why they keep introducing more craftable sets. There are so many sets that they've killed that no one will ever use. They make new effective sets desirable for a certain length of time, just long enough to sell some new content then once they're satisfied that enough people are playing the new content, they nerf the set. Sloads is a good case in point. It now resides in the ESO set graveyard. Meanwhile dropped sets remain the most effective making crafters obselete.
Donny_Vito wrote: »EvilAutoTech wrote: »It's hard to make gold from crafting because:
Zone (or even worse, guild) chat:
Looking for crafter
Crafter:
What do you need?
Reply:
Idk, what's good?
Crafter:
What role do you play?
Reply:
I just do whatever. I need more deeps.
Crafter:
Stam or mag?
Reply:
Huh?
Crafter:
Do you use swords or a staff?
Reply:
I use a staff and a bow.
Crafter:
Do you want Pelinal's?
Reply:
What's that?
Crafter:
It's for hybrid builds.
Reply:
Whats a build?
Crafter:
Yeah, the crafter moved on and has decided not to answer looking for crafter chat. That's ten to twenty minutes of life the crafter will never get back.
Lol! I can't say I've ever had a conversation go like that, but then again I hardly ever reply to someone in Zone Chat that says "Looking for 9-trait crafter" anymore. If they tack on..."paying for your services and I have materials" then I will reply. If it's someone in my guild chat, then that's completely different.
I used to respond to those "Looking for 9-trait crafter" and it would go down like this:
Me:
What are you looking for?
Reply:
I could use X set with Y traits
Me:
Yeah, I can do that. I'll meet you at Z location so we can start.
Now we're there....
Me:
Do you have the materials so we can get started?
Reply:
No, I was hoping you could just craft it for me.
Me:
I leave.
purple-magicb16_ESO wrote: »I don't see why they keep introducing more craftable sets. There are so many sets that they've killed that no one will ever use. They make new effective sets desirable for a certain length of time, just long enough to sell some new content then once they're satisfied that enough people are playing the new content, they nerf the set. Sloads is a good case in point. It now resides in the ESO set graveyard. Meanwhile dropped sets remain the most effective making crafters obselete.
The benefit of crafting for me is that it enables me to get equipment which is good enough for the majority of content without having to grind the same area over and over begging for the drops I need. And crafting it myself rather than trying to find someone else to do it for me saves another layer of hassle and means I don't feel guilty if I happen to decide I want a set which ones comes from somewhere awkward to get to.
It would be nice for me if it was possible to craft gear that's as good as the dungeon drops, but I'm ok with the system we have now.